FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/dhWy1spx"]
[Date "2025.10.27"]
[White "israel_1_ronaldo"]
[Black "zweizwei"]
[Result "0-1"]
[GameId "dhWy1spx"]
[UTCDate "2025.10.27"]
[UTCTime "19:02:37"]
[WhiteElo "974"]
[BlackElo "1020"]
[WhiteRatingDiff "-20"]
[BlackRatingDiff "+13"]
[Variant "Antichess"]
[TimeControl "600+20"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... d6?? { (2.49 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval #15] } 2... bxa6 { [%eval #13] } 3. Nc3?? { (Mate in 13 → Mate in 22) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-22] } (3. Qg4 Bxg4 4. Kd1 Bxd1 5. Nc3 Bxc2 6. Nb5 axb5 7. Rb1 Bxb1) 3... Bh3?? { (Mate in 22 → 0.63) Lost forced checkmate sequence. Bg4 was best. } { [%eval 0.63] } (3... Bg4 4. Qxg4 d5 5. Nxd5 Qxd5 6. Qxg7 Qxa2 7. Qxh8 Qxb2 8. Rxa6) 4. gxh3 { [%eval 0.15] } 4... d5?! { (0.15 → 0.92) Inaccuracy. Nd7 was best. } { [%eval 0.92] } (4... Nd7 5. Na4) 5. Nxd5 { [%eval 0.55] } 5... Qxd5 { [%eval 0.7] } 6. Qh5?? { (0.70 → -1.60) Blunder. a4 was best. } { [%eval -1.6] } (6. a4) 6... Qxd2?? { (-1.60 → 0.67) Blunder. Qxa2 was best. } { [%eval 0.67] } (6... Qxa2 7. Rxa2 a5 8. Rxa5 Na6 9. Rxa6 Rc8 10. Rxa7 Rb8 11. Rxc7 Rxb2 12. Rxe7) 7. Qxf7?? { (0.67 → -2.84) Blunder. Kxd2 was best. } { [%eval -2.84] } (7. Kxd2) 7... Qxf2?? { (-2.84 → -0.16) Blunder. Qxe1 was best. } { [%eval -0.16] } (7... Qxe1 8. Qxg8 Qxg1 9. Qxh8 Qxf2 10. Qxf8 Kxf8 11. e4 Qxh2 12. Rxh2 g5 13. Bxg5) 8. Qxf8?! { (-0.16 → -0.91) Inaccuracy. Kxf2 was best. } { [%eval -0.91] } (8. Kxf2 Kxf7) 8... Qxh2?? { (-0.91 → 1.20) Blunder. Kxf8 was best. } { [%eval 1.2] } (8... Kxf8) 9. Qxg7? { (1.20 → -0.44) Mistake. Qxg8 was best. } { [%eval -0.44] } (9. Qxg8 Qxc2 10. Qxg7 Qxc1 11. Qxh7 Qxe3 12. Qxe7 Kxe7 13. Kf2 Qxh3 14. Nxh3 Rxh3) 9... Qxh3?? { (-0.44 → 1.66) Blunder. Qxh1 was best. } { [%eval 1.66] } (9... Qxh1 10. Qxg8) 10. Qxg8?? { (1.66 → -4.71) Blunder. Nxh3 was best. } { [%eval -4.71] } (10. Nxh3 h5) 10... Qxe3?? { (-4.71 → Mate in 14) Checkmate is now unavoidable. Rxg8 was best. } { [%eval #14] } (10... Rxg8 11. Rxh3) 11. Qxe8?? { (Mate in 14 → Mate in 9) Lost forced checkmate sequence. Bxe3 was best. } { [%eval #-9] } (11. Bxe3 Rxg8 12. Rxh7 Rxg1 13. Rxe7 Kxe7 14. Bxa7 Rxe1 15. Bxb8 Rxb8 16. Rxe1 Rxb2) 11... Qxc1?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Rxe8 was best. } { [%eval 0.0] } (11... Rxe8 12. Rxh7 Qxc1 13. Rxe7 Qxb2 14. Rxc7 Qxa2 15. Rxa2 Rxe1 16. Rxa6 Rxg1 17. Rcxa7) 12. Qxb8?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Qxe7 was best. } { [%eval #-8] } (12. Qxe7 Qxe1 13. Qxh7 Qxa1 14. Qxh8 Qxg1 15. Qxb8 Qxh1 16. Qxa7 Rxa7 17. b4 c6) 12... Qxc2?? { (Mate in 8 → Mate in 17) Lost forced checkmate sequence. Rhxb8 was best. } { [%eval #17] } (12... Rhxb8 13. Rxc1 Rxb2 14. Rxh7 Rxa2 15. Rxe7 Rxc2 16. Rxc2 Rd8 17. Rcxc7 Rb8 18. Rxa7) 13. Qxa7?? { (Mate in 17 → Mate in 7) Lost forced checkmate sequence. Qxc7 was best. } { [%eval #-7] } (13. Qxc7 Qxb2 14. Rxh7 Qxa1 15. Rxh8 Qxh8 16. Qxa7 Rxa7 17. Nh3 Qxh3 18. a3 Qxa3) 13... Qxb2 { [%eval #-7] } 14. Qxa6 { [%eval #-6] } 14... Qxa1 { [%eval #-6] } 15. Qxa8 { [%eval #-5] } 15... Qxa2 { [%eval #-5] } 16. Qxa2 { [%eval #-4] } 16... Ra8 { [%eval #-4] } 17. Qxa8 { [%eval #-3] } 17... c5?? { (Mate in 3 → Mate in 8) Lost forced checkmate sequence. h5 was best. } { [%eval #8] } (17... h5 18. Rxh5 c5 19. Rxc5 e5 20. Rxe5#) 18. Rxh7 { [%eval #8] } 18... c4 { [%eval #6] } 19. Rxe7 { [%eval #6] } 19... c3 { [%eval #5] } 20. Kd2 { [%eval #5] } 20... cxd2 { [%eval #4] } 21. Re1?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Ne2 was best. } { [%eval #-3] } (21. Ne2 d1=N 22. Nc3 Nxc3 23. Qd5 Nxd5 24. Re3 Nxe3#) 21... dxe1=B { [%eval #-5] } 22. Qa5 { [%eval #-4] } 22... Bxa5 { [%eval #-4] } 23. Nf3 { [%eval #-1] } 23... Bd2 { [%eval #-1] } 24. Nxd2# { Game ends by variant rule. } 0-1