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[Event "rated Antichess game"] [Site "https://lichess.org/cASZArrf"] [Date "2021.04.26"] [White "cruelpython"] [Black "MICHAELIS888"] [Result "1-0"] [GameId "cASZArrf"] [UTCDate "2021.04.26"] [UTCTime "09:49:55"] [WhiteElo "974"] [BlackElo "1026"] [WhiteRatingDiff "+102"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5) 1... g6?? { (Mate in 16 → 0.56) Lost forced checkmate sequence. g5 was best. } { [%eval 0.56] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval 0.48] } 2... Nxh6 { [%eval 0.64] } 3. g4 { [%eval 0.67] } 3... Nxg4 { [%eval 1.88] } 4. Kd2?? { (1.88 → -2.08) Blunder. h3 was best. } { [%eval -2.08] } (4. h3) 4... Nxh2 { [%eval -2.06] } 5. Rxh2 { [%eval -0.87] } 5... h5?! { (-0.87 → 0.00) Inaccuracy. Bh6 was best. } { [%eval 0.0] } (5... Bh6 6. Rxh6 e5 7. Rxg6 hxg6 8. d4 exd4 9. Qe1 d3 10. exd3) 6. Rxh5 { [%eval 0.27] } 6... gxh5?? { (0.27 → 3.73) Blunder. Rxh5 was best. } { [%eval 3.73] } (6... Rxh5) 7. Kc1? { (3.73 → 2.11) Mistake. Qe1 was best. } { [%eval 2.11] } (7. Qe1 Rh6) 7... b6? { (2.11 → 4.16) Mistake. h4 was best. } { [%eval 4.16] } (7... h4) 8. Kd2? { (4.16 → 2.11) Mistake. Qe1 was best. } { [%eval 2.11] } (8. Qe1 a5) 8... f6?? { (2.11 → 5.55) Blunder. h4 was best. } { [%eval 5.55] } (8... h4) 9. Kc1 { [%eval 5.3] } 9... Kf7 { [%eval 6.51] } 10. Kd2?! { (6.51 → 4.22) Inaccuracy. Nf3 was best. } { [%eval 4.22] } (10. Nf3 f5) 10... Ba6?! { (4.22 → 6.72) Inaccuracy. h4 was best. } { [%eval 6.72] } (10... h4 11. d4) 11. Ke3?? { (6.72 → 1.91) Blunder. Nf3 was best. } { [%eval 1.91] } (11. Nf3 Bxd3) 11... Bxd3 { [%eval 4.03] } 12. Qxd3?? { (4.03 → -1.73) Blunder. Kxd3 was best. } { [%eval -1.73] } (12. Kxd3 Qc8) 12... d6?? { (-1.73 → 6.63) Blunder. Bh6 was best. } { [%eval 6.63] } (12... Bh6 13. Qxd7 Bxe3 14. fxe3 Nxd7 15. Nc3 Qf8 16. Nd1 h4 17. Nh3 Rh5 18. Ng5 fxg5 19. e4) 13. Qxd6 { [%eval 5.99] } 13... cxd6 { [%eval 6.02] } 14. Kd4 { [%eval #11] } 14... d5 { [%eval #10] } 15. Kxd5 { [%eval #10] } 15... Qxd5 { [%eval #9] } 16. Nd2?? { (Mate in 9 → -3.86) Lost forced checkmate sequence. Bg2 was best. } { [%eval -3.86] } (16. Bg2 Qxa2 17. Bxa8 Qxb2 18. Rxa7 Qxb1 19. Rxe7 Qxc2 20. Rxf7 Qxe2 21. Rxf6 Qxf2 22. Rxf8 Qxg1) 16... Qxd2?? { (-3.86 → Mate in 8) Checkmate is now unavoidable. Qxa2 was best. } { [%eval #8] } (16... Qxa2 17. Rxa2 h4 18. Rxa7 Rxa7 19. Nb1 Ke6 20. c3 f5 21. e4 fxe4 22. Ba6 Rxa6 23. Ne2) 17. e3?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. e4 was best. } { [%eval #-11] } (17. e4 Qxf2 18. Ba6 Nxa6 19. Nf3 Qxc2 20. Rg1 Qxe4 21. b3 Qxf3 22. b4 Nxb4 23. Rd1 Qxd1) 17... Qxf2?? { (Mate in 11 → Mate in 7) Lost forced checkmate sequence. Qxe3 was best. } { [%eval #7] } (17... Qxe3 18. fxe3 b5 19. Bxb5 Nc6 20. Bxc6 Rg8 21. Bxa8 Rxg1 22. Rxg1 Kg6 23. Rxg6 e5 24. Rxf6) 18. e4?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-10] } (18. Ba6 Nxa6 19. Nh3 Qxe3 20. Rd1 Qxh3 21. b4 Nxb4 22. c3 Qxc3 23. Rd3 Nxa2 24. Rxc3 Nxc3#) 18... Qxf1 { [%eval #-10] } 19. Rxf1 { [%eval #-9] } 19... f5 { [%eval #-9] } 20. exf5 { [%eval #-8] } 20... e6?? { (Mate in 8 → -4.33) Lost forced checkmate sequence. Ke6 was best. } { [%eval -4.33] } (20... Ke6 21. fxe6 Rh7 22. Rxf8 Nc6 23. Rxa8 a6 24. Rxa6 h4 25. Rxb6 Nb8 26. Rxb8 Rh8 27. Rxh8) 21. fxe6 { [%eval -6.06] } 21... Kxe6 { [%eval -4.97] } 22. Rxf8 { [%eval -5.01] } 22... Rxf8 { [%eval -4.46] } 23. Nf3?! { (-4.46 → -6.74) Inaccuracy. b4 was best. } { [%eval -6.74] } (23. b4) 23... Rxf3 { [%eval -3.57] } 24. c3?! { (-3.57 → -4.52) Inaccuracy. a3 was best. } { [%eval -4.52] } (24. a3) 24... Rxc3 { [%eval -5.56] } 25. bxc3 { [%eval -3.35] } 25... Nc6 { [%eval #-13] } 26. c4 { [%eval #-12] } 26... b5 { [%eval #-12] } 27. cxb5 { [%eval #-11] } 27... Rb8 { [%eval #-14] } 28. bxc6 { [%eval #-13] } 28... Rb7?? { (Mate in 13 → 11.97) Lost forced checkmate sequence. h4 was best. } { [%eval 11.97] } (28... h4 29. c7 Rb1 30. c8=R Rb7 31. Rc1 h3 32. Rc7 Rxc7 33. a3 h2 34. a4 Kd7 35. a5) 29. cxb7 { [%eval 46.47] } 29... h4 { [%eval 151.77] } 30. a4 { [%eval 122.06] } 30... h3?! { (122.06 → Mate in 4) Checkmate is now unavoidable. Kf6 was best. } { [%eval #4] } (30... Kf6 31. b8=R) 31. b8=R { [%eval #4] } 31... h2 { [%eval #2] } 32. Rb6 { [%eval #2] } 32... axb6 { [%eval #1] } 33. a5 { [%eval #1] } 33... bxa5# { Game ends by variant rule. } 1-0