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[Event "rated Antichess game"] [Site "https://lichess.org/7d9cvoOx"] [Date "2021.04.26"] [White "MICHAELIS888"] [Black "cruelpython"] [Result "0-1"] [GameId "7d9cvoOx"] [UTCDate "2021.04.26"] [UTCTime "09:55:12"] [WhiteElo "1021"] [BlackElo "1076"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+60"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... d5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. e4 { [%eval #16] } 2... dxe4 { [%eval #15] } 3. Bd3?? { (Mate in 15 → 2.08) Lost forced checkmate sequence. Qg4 was best. } { [%eval 2.08] } (3. Qg4 Bxg4 4. Ba6 bxa6 5. Kd1 Bxd1 6. Nc3 Bxc2 7. Nxe4 Bxe4) 3... Qxd3?? { (2.08 → Mate in 13) Checkmate is now unavoidable. exd3 was best. } { [%eval #13] } (3... exd3) 4. cxd3 { [%eval #13] } 4... exd3 { [%eval #12] } 5. Qc2 { [%eval #12] } 5... dxc2 { [%eval #11] } 6. Ne2?? { (Mate in 11 → -1.36) Lost forced checkmate sequence. Nh3 was best. } { [%eval -1.36] } (6. Nh3 Bxh3 7. g4 Bxg4 8. Ke2 Bxe2 9. d3 Bxd3 10. h4 cxb1=Q 11. Rxb1 Bxb1 12. h5 Bxa2) 6... cxb1=N { [%eval -1.1] } 7. Rxb1 { [%eval -1.03] } 7... Kd8?? { (-1.03 → Mate in 10) Checkmate is now unavoidable. e6 was best. } { [%eval #10] } (7... e6 8. b4) 8. h3?? { (Mate in 10 → -6.45) Lost forced checkmate sequence. g4 was best. } { [%eval -6.45] } (8. g4 Bxg4 9. f3 Bxf3 10. Nc3 Bxh1 11. Ne4 Bxe4 12. d3 Bxd3 13. h4 Bxb1 14. h5 Bxa2) 8... Bxh3 { [%eval -6.42] } 9. Rxh3 { [%eval -6.38] } 9... Nh6?? { (-6.38 → -0.08) Blunder. Nd7 was best. } { [%eval -0.08] } (9... Nd7 10. Rxh7) 10. Rxh6 { [%eval -0.29] } 10... gxh6 { [%eval -0.9] } 11. b3 { [%eval -0.9] } 11... h5 { [%eval -0.52] } 12. g4 { [%eval 0.07] } 12... hxg4 { [%eval -0.71] } 13. f3?! { (-0.71 → -1.82) Inaccuracy. Ng1 was best. } { [%eval -1.82] } (13. Ng1 g3) 13... gxf3 { [%eval -2.14] } 14. Kf1?! { (-2.14 → -3.53) Inaccuracy. Nc3 was best. } { [%eval -3.53] } (14. Nc3 Nd7) 14... fxe2 { [%eval -3.22] } 15. Kxe2 { [%eval -2.75] } 15... Kd7?! { (-2.75 → -1.92) Inaccuracy. h5 was best. } { [%eval -1.92] } (15... h5 16. d3) 16. Kf3 { [%eval -1.78] } 16... Kd6?! { (-1.78 → -0.98) Inaccuracy. Kc6 was best. } { [%eval -0.98] } (16... Kc6 17. Ra1) 17. Ke3 { [%eval -2.07] } 17... Nd7?! { (-2.07 → -1.42) Inaccuracy. c5 was best. } { [%eval -1.42] } (17... c5 18. Kf3) 18. d3?? { (-1.42 → -11.47) Blunder. d4 was best. } { [%eval -11.47] } (18. d4 Nb6) 18... Ke5?? { (-11.47 → Mate in 6) Checkmate is now unavoidable. Nb6 was best. } { [%eval #6] } (18... Nb6) 19. d4?? { (Mate in 6 → Mate in 11) Lost forced checkmate sequence. Kd4 was best. } { [%eval #-11] } (19. Kd4 Kxd4 20. Rb2 Kxd3 21. Rc2 Kxc2 22. Bb2 Kxb3 23. Bxh8 Kxa2 24. Bb2 Kxb2#) 19... Kxd4 { [%eval #-11] } 20. Kxd4 { [%eval #-10] } 20... Ne5 { [%eval #-10] } 21. Kxe5 { [%eval #-9] } 21... f5 { [%eval #-9] } 22. Kxf5 { [%eval #-8] } 22... e6 { [%eval #-8] } 23. Kxe6 { [%eval #-7] } 23... Be7?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Ba3 was best. } { [%eval 0.0] } (23... Ba3 24. Bxa3 c5 25. Bxc5 Rac8 26. Bxa7 Rc4 27. bxc4 Rd8 28. Rxb7 Ra8 29. Rxh7 Rxa7 30. Rxa7#) 24. Kxe7 { [%eval 0.0] } 24... Rhf8? { (0.00 → 1.44) Mistake. h6 was best. } { [%eval 1.44] } (24... h6 25. Bxh6 Rxh6 26. Kd6 Rxd6 27. Rb2 b6 28. b4 Rd2 29. Rxd2 Rc8 30. Rd3 Ra8 31. Rd4) 25. Kxf8 { [%eval 1.07] } 25... Rxf8 { [%eval 1.53] } 26. a3?? { (1.53 → Mate in 5) Checkmate is now unavoidable. Bb2 was best. } { [%eval #-5] } (26. Bb2) 26... h6 { [%eval #-5] } 27. Bxh6 { [%eval #-4] } 27... a5 { [%eval #-4] } 28. Bxf8 { [%eval #-3] } 28... c5 { [%eval #-3] } 29. Bxc5 { [%eval #-2] } 29... b6 { [%eval #-2] } 30. Bxb6 { [%eval #-1] } 30... a4 { [%eval #-1] } 31. bxa4# { Game ends by variant rule. } 0-1