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[Event "casual Antichess game"] [Site "https://lichess.org/c9JfNQ5M"] [Date "2022.01.17"] [White "ds2009"] [Black "ExploringChess"] [Result "0-1"] [GameId "c9JfNQ5M"] [UTCDate "2022.01.17"] [UTCTime "12:34:39"] [WhiteElo "1500"] [BlackElo "1500"] [BlackTitle "IM"] [Variant "Antichess"] [TimeControl "300+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... h5?? { (1.30 → 5.45) Blunder. e6 was best. } { [%eval 5.45] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Qxh5 { [%eval 4.7] } 2... Rxh5 { [%eval 6.27] } 3. Ba6 { [%eval 6.44] } 3... Rxh2 { [%eval 1.9] } 4. Bxb7?? { (1.90 → Mate in 14) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #-14] } (4. Rxh2 Nxa6 5. b4 Nxb4 6. a4 Nxc2 7. e4 Nxa1 8. Rh6 gxh6 9. Na3 Nc2 10. Nxc2 h5) 4... Bxb7 { [%eval #-14] } 5. Rxh2 { [%eval #-13] } 5... Bxg2 { [%eval #-13] } 6. Rxg2 { [%eval #-12] } 6... g5 { [%eval #-12] } 7. Rxg5 { [%eval #-11] } 7... d5?? { (Mate in 11 → 1.63) Lost forced checkmate sequence. e5 was best. } { [%eval 1.63] } (7... e5 8. Rxg8 Qg5 9. Rxf8 Qxg1 10. Rxe8 Qxe1 11. Rxe5 Qxd2 12. Nxd2 f5 13. Rxf5 c5 14. Rxc5) 8. Rxd5 { [%eval 1.4] } 8... Qxd5 { [%eval 2.18] } 9. e4?? { (2.18 → Mate in 9) Checkmate is now unavoidable. a4 was best. } { [%eval #-9] } (9. a4 Qxd2) 9... Qxa2 { [%eval #-9] } 10. Rxa2 { [%eval #-8] } 10... Na6 { [%eval #-8] } 11. Rxa6 { [%eval #-7] } 11... Rb8 { [%eval #-11] } 12. Rxa7 { [%eval #-10] } 12... Rxb2 { [%eval #-10] } 13. Rxc7 { [%eval #-9] } 13... Rxc2 { [%eval #-12] } 14. Rxe7 { [%eval #-11] } 14... Rxd2?? { (Mate in 11 → 0.11) Lost forced checkmate sequence. Rxc1 was best. } { [%eval 0.11] } (14... Rxc1 15. Rxe8 Rxe1 16. Rxf8 Rxg1 17. Rxf7 Rxb1 18. Rf6 Nxf6 19. d4 Nxe4 20. d5 Nxf2 21. d6) 15. Rxf7?? { (0.11 → Mate in 6) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-6] } (15. Bxd2 Kxe7) 15... Kxf7 { [%eval #-6] } 16. Bxd2 { [%eval #-3] } 16... Ba3 { [%eval #-3] } 17. Nxa3 { [%eval #-2] } 17... Nh6 { [%eval #-2] } 18. Bxh6 { [%eval #-1] } 18... Kf8 { [%eval #-1] } 19. Bxf8# { Game ends by variant rule. } 0-1