FEN
[Event "Bullet Antichess Arena"]
[Site "https://lichess.org/bOp74Ddb"]
[Date "2025.12.02"]
[White "blightphoenix1"]
[Black "slamdunk86"]
[Result "1-0"]
[GameId "bOp74Ddb"]
[UTCDate "2025.12.02"]
[UTCTime "14:08:56"]
[WhiteElo "2062"]
[BlackElo "2326"]
[WhiteRatingDiff "+10"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "30+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nh6?! { (1.19 → 2.23) Inaccuracy. e6 was best. } { [%eval 2.23] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 2.07] } 3... Nxd7 { [%eval 0.94] } 4. b3 { [%eval 0.9] } 4... Nb6?? { (0.90 → Mate in 15) Checkmate is now unavoidable. Rb8 was best. } { [%eval #15] } (4... Rb8 5. Qg4 Nxg4 6. Bb2 Rxb3 7. Bxg7 Bxg7 8. axb3 Bxa1 9. h3) 5. g4?? { (Mate in 15 → 2.00) Lost forced checkmate sequence. Bb2 was best. } { [%eval 2.0] } (5. Bb2 Qxd2 6. Bxg7 Qxd1 7. Kxd1 Bxg7 8. g3 Bxa1 9. Nc3 Bxc3 10. b4 Bxb4) 5... Bxg4 { [%eval 2.09] } 6. Qxg4 { [%eval 1.56] } 6... Nxg4 { [%eval 2.23] } 7. c4 { [%eval 2.05] } 7... Nxc4 { [%eval 1.98] } 8. bxc4 { [%eval 1.84] } 8... Qxd2 { [%eval 2.12] } 9. Nxd2? { (2.12 → 0.84) Mistake. Kxd2 was best. } { [%eval 0.84] } (9. Kxd2 Nxe3) 9... Nxf2? { (0.84 → 2.58) Mistake. Nxh2 was best. } { [%eval 2.58] } (9... Nxh2 10. Rxh2 g5 11. Rxh7 Rxh7 12. Ne2 c5 13. f4 gxf4 14. exf4 a5 15. f5) 10. Kxf2 { [%eval 2.42] } 10... g5?! { (2.42 → 3.25) Inaccuracy. Kd7 was best. } { [%eval 3.25] } (10... Kd7 11. Ne2) 11. c5 { [%eval 2.85] } 11... h5? { (2.85 → 4.54) Mistake. Kd7 was best. } { [%eval 4.54] } (11... Kd7 12. Ba3) 12. e4 { [%eval 4.54] } 12... Kd7 { [%eval 2.55] } 13. Kf3?? { (2.55 → Mate in 10) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-10] } (13. Ne2 Rh6) 13... g4?? { (Mate in 10 → 3.82) Lost forced checkmate sequence. f5 was best. } { [%eval 3.82] } (13... f5 14. exf5 e6 15. fxe6 Bxc5 16. exd7 Bxg1 17. Rxg1 Rh7 18. Rxg5 Rxd7 19. Rxh5) 14. Kxg4 { [%eval 3.16] } 14... hxg4 { [%eval 3.3] } 15. Nh3 { [%eval 3.21] } 15... gxh3 { [%eval 2.89] } 16. c6?? { (2.89 → Mate in 14) Checkmate is now unavoidable. e5 was best. } { [%eval #-14] } (16. e5 Rh7) 16... Kxc6 { [%eval #-15] } 17. e5 { [%eval #-14] } 17... e6?? { (Mate in 14 → 5.07) Lost forced checkmate sequence. Kc5 was best. } { [%eval 5.07] } (17... Kc5 18. Nf1 Kc4 19. Bh6 Rxh6 20. Re1 Rd6 21. exd6 cxd6 22. Rxe7 Bxe7 23. a3) 18. Nf1?? { (5.07 → Mate in 7) Checkmate is now unavoidable. a3 was best. } { [%eval #-7] } (18. a3 Bxa3 19. Rxa3 f6 20. Rxa7 Rxa7 21. exf6 Ra3 22. Bxa3 Rh5 23. Bf8 Rh6) 18... Ba3 { [%eval #-7] } 19. Bxa3 { [%eval #-6] } 19... Kc5 { [%eval #-6] } 20. Bxc5 { [%eval #-5] } 20... Rab8 { [%eval #-5] } 21. Bxa7 { [%eval #-4] } 21... f5?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Rh7 was best. } { [%eval #6] } (21... Rh7 22. Bxb8 Rh6 23. Bxc7 Rf6 24. exf6 e5 25. Bxe5#) 22. Bxb8 { [%eval #6] } 22... Rxb8 { [%eval #5] } 23. Rb1 { [%eval #5] } 23... Rxb1 { [%eval #4] } 24. Nd2 { [%eval #4] } 24... Rxh1 { [%eval #3] } 25. a4?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Nb3 was best. } { [%eval 0.0] } (25. Nb3 Rxh2 26. Na1 Rxa2 27. Nc2 Rxc2#) 25... Rxh2 { [%eval 1.22] } 26. a5?? { (1.22 → -1.18) Blunder. Nc4 was best. } { [%eval -1.18] } (26. Nc4 c6 27. a5 f4 28. a6 Rh1 29. Nd6 c5 30. Nf5 exf5 31. a7 f3) 26... Rxd2 { [%eval -1.32] } 27. a6 { [%eval -1.67] } 27... Rb2?? { (-1.67 → Mate in 7) Checkmate is now unavoidable. Rd7 was best. } { [%eval #7] } (27... Rd7 28. a7 Rf7 29. a8=R Rf8 30. Rxf8 h2 31. Rxf5 exf5 32. e6 f4 33. e7) 28. a7 { [%eval #7] } 28... Rb6 { [%eval #4] } 29. a8=B { [%eval #4] } 29... Rb7 { [%eval #3] } 30. Bxb7 { [%eval #3] } 30... c6 { [%eval #2] } 31. Bxc6 { [%eval #2] } 31... f4 { [%eval #1] } 32. Be8 { [%eval #8] } 32... h2 { [%eval #7] } 33. Bg6 { [%eval #7] } 33... h1=K { [%eval #6] } 34. Bf5 { [%eval #6] } 34... exf5 { [%eval #5] } 35. e6 { [%eval #5] } 35... Kg2 { [%eval #4] } 36. e7 { [%eval #4] } 36... Kf2 { [%eval #3] } 37. e8=R { [%eval #3] } 37... Ke2 { [%eval #2] } 38. Rxe2 { [%eval #2] } 38... f3 { [%eval #1] } 39. Re4 { [%eval #1] } 39... fxe4# { Game ends by variant rule. } 1-0

