- Blind mode tutorial
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[Event "Bullet Antichess Arena"] [Site "https://lichess.org/6Bi23cjO"] [Date "2025.10.13"] [White "slamdunk86"] [Black "blightphoenix1"] [Result "0-1"] [GameId "6Bi23cjO"] [UTCDate "2025.10.13"] [UTCTime "16:28:12"] [WhiteElo "2325"] [BlackElo "2057"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. Nh3?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval 0.02] } 2. Ng5?! { (0.02 → -0.98) Inaccuracy. e3 was best. } { [%eval -0.98] } (2. e3 b5 3. Bxb5 Qg5 4. Bxd7 Nxd7 5. Nxg5 Bd6 6. Nxf7 Bxh2) 2... Qxg5 { [%eval -0.33] } 3. b4?? { (-0.33 → -3.43) Blunder. g4 was best. } { [%eval -3.43] } (3. g4 Qxd2 4. Qxd2 Ba3 5. Nxa3 b5 6. Nxb5 a6 7. Nxc7 Nf6) 3... Bxb4 { [%eval -0.86] } 4. g4 { [%eval -0.9] } 4... Qxd2 { [%eval -0.43] } 5. Bxd2 { [%eval -1.61] } 5... Bxd2 { [%eval -0.43] } 6. Nxd2 { [%eval -0.78] } 6... c5?! { (-0.78 → -0.17) Inaccuracy. a5 was best. } { [%eval -0.17] } (6... a5 7. Qc1 Ne7 8. g5 b6 9. c4 c5 10. g6 fxg6 11. a4) 7. Qb1?? { (-0.17 → -2.89) Blunder. Rb1 was best. } { [%eval -2.89] } (7. Rb1 b5 8. Rxb5 Nc6 9. Rxc5 Nb8 10. Rxc8 Ne7 11. Rxe8 Rxe8) 7... b5?? { (-2.89 → -0.88) Blunder. Nc6 was best. } { [%eval -0.88] } (7... Nc6 8. Qxb7) 8. Qxb5 { [%eval -2.19] } 8... c4?? { (-2.19 → 2.05) Blunder. Kd8 was best. } { [%eval 2.05] } (8... Kd8 9. Qxb8) 9. Nxc4 { [%eval -0.01] } 9... e5?? { (-0.01 → 7.38) Blunder. d6 was best. } { [%eval 7.38] } (9... d6 10. Nxd6) 10. Nxe5?? { (7.38 → -2.20) Blunder. Qxe5 was best. } { [%eval -2.2] } (10. Qxe5) 10... Na6?? { (-2.20 → Mate in 11) Checkmate is now unavoidable. Nf6 was best. } { [%eval #11] } (10... Nf6 11. Qxd7 Bxd7 12. Nxd7 Nfxd7 13. c4 Nf8 14. e4 g6 15. Bh3 a6 16. Rd1) 11. Nxf7 { [%eval #11] } 11... Kxf7 { [%eval #10] } 12. Qxa6 { [%eval #10] } 12... Bxa6 { [%eval #9] } 13. Bg2 { [%eval #10] } 13... Bxe2 { [%eval #9] } 14. Bxa8 { [%eval #9] } 14... Bxg4 { [%eval #8] } 15. Bc6 { [%eval #9] } 15... dxc6 { [%eval #8] } 16. f3 { [%eval #8] } 16... Bxf3 { [%eval #7] } 17. Kf2?? { (Mate in 7 → -3.48) Lost forced checkmate sequence. Kf1 was best. } { [%eval -3.48] } (17. Kf1 Bxh1 18. Kg2 Bxg2 19. Rf1 Bxf1 20. c4 Bxc4 21. h4 Bxa2 22. h5 Ne7) 17... Bxh1 { [%eval -3.53] } 18. Rxh1 { [%eval -3.65] } 18... Ne7 { [%eval -3.57] } 19. c4 { [%eval -3.94] } 19... c5 { [%eval -4.44] } 20. a4 { [%eval -4.77] } 20... a5 { [%eval -4.69] } 21. Ke2 { [%eval -4.59] } 21... g5?? { (-4.59 → -1.44) Blunder. Ke6 was best. } { [%eval -1.44] } (21... Ke6) 22. Ke3?? { (-1.44 → -3.48) Blunder. Ra1 was best. } { [%eval -3.48] } (22. Ra1 h6 23. h4 gxh4 24. Kf3 Kf6 25. Kf2 Ke6 26. Rf1 Kf7 27. Kf3 h3) 22... g4 { [%eval -4.59] } 23. Re1 { [%eval -5.01] } 23... g3 { [%eval -4.63] } 24. hxg3 { [%eval -5.47] } 24... Nd5?? { (-5.47 → 2.57) Blunder. Ng6 was best. } { [%eval 2.57] } (24... Ng6 25. Kd4) 25. cxd5 { [%eval 2.5] } 25... c4 { [%eval 2.61] } 26. g4?? { (2.61 → -2.61) Blunder. d6 was best. } { [%eval -2.61] } (26. d6 Rc8) 26... Ke6?? { (-2.61 → 2.50) Blunder. Re8 was best. } { [%eval 2.5] } (26... Re8 27. Kf4) 27. dxe6 { [%eval 2.92] } 27... c3?? { (2.92 → 7.04) Blunder. Rc8 was best. } { [%eval 7.04] } (27... Rc8 28. e7 Rd8 29. exd8=R c3 30. Kf4 c2 31. Re3 h5 32. gxh5 c1=K 33. Rf8) 28. Kd2?? { (7.04 → -1.76) Blunder. g5 was best. } { [%eval -1.76] } (28. g5 c2) 28... cxd2 { [%eval -1.57] } 29. g5 { [%eval -1.36] } 29... dxe1=K { [%eval -1.91] } 30. g6 { [%eval -1.37] } 30... hxg6 { [%eval -1.41] } 31. e7 { [%eval -1.4] } 31... Rh7?? { (-1.40 → 1.89) Blunder. Rh2 was best. } { [%eval 1.89] } (31... Rh2 32. e8=K) 32. e8=K?? { (1.89 → -1.81) Blunder. e8=R was best. } { [%eval -1.81] } (32. e8=R Rh5 33. Rxe1 Re5 34. Rxe5 g5 35. Rxa5 g4 36. Rb5 g3 37. a5 g2) 32... Rf7?? { (-1.81 → 0.00) Blunder. Rh1 was best. } { [%eval 0.0] } (32... Rh1 33. Ke7) 33. Kxf7 { [%eval 0.0] } 33... Kd2 { [%eval 0.0] } 34. Kxg6 { [%eval 0.0] } 34... Kc3 { [%eval 0.0] } 35. Kf6 { [%eval 0.0] } 35... Kc4 { [%eval 0.0] } 36. Ke6?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Ke7 was best. } { [%eval #-1] } (36. Ke7 Kd4 37. Kd7 Ke4 38. Ke7 Kd4) 36... Kb5?? { (Mate in 1 → 0.20) Lost forced checkmate sequence. Kd5 was best. } { [%eval 0.2] } (36... Kd5 37. Kxd5#) 37. axb5 { [%eval 0.0] } 37... a4 { [%eval 0.0] } 38. b6 { [%eval 0.0] } 38... a3 { [%eval 0.08] } 39. b7 { [%eval 1.42] } 39... a2 { [%eval 0.07] } 40. b8=R?? { (0.07 → Mate in 19) Checkmate is now unavoidable. b8=Q was best. } { [%eval #-19] } (40. b8=Q a1=K 41. Qe8 Ka2 42. Kd5 Kb2 43. Ke4 Ka3 44. Qh5 Kb2 45. Qg4 Kb3) 40... a1=R { [%eval #-19] } 41. Ra8 { [%eval #-18] } 41... Rxa8 { [%eval #-18] } 42. Kd5 { [%eval #-17] } 42... Ra7 { [%eval #-18] } 43. Ke5 { [%eval #-17] } 43... Rc7 { [%eval #-17] } 44. Kd4 { [%eval #-1] } 44... Rc4 { [%eval #-1] } { Black wins on time. } 0-1