FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/XteOTRLH"]
[Date "2025.05.26"]
[White "SahsaV0603"]
[Black "alexbiasotti"]
[Result "1-0"]
[GameId "XteOTRLH"]
[UTCDate "2025.05.26"]
[UTCTime "12:50:57"]
[WhiteElo "1321"]
[BlackElo "1234"]
[WhiteRatingDiff "+15"]
[BlackRatingDiff "-29"]
[Variant "Antichess"]
[TimeControl "600+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Bxg4 { [%eval #14] } 5. Nf3?? { (Mate in 14 → -1.64) Lost forced checkmate sequence. Kd1 was best. } { [%eval -1.64] } (5. Kd1 Bxd1 6. e4 Bxc2 7. Na3 Bxe4 8. Nc4 Bxg2 9. d3 Qxd3) 5... Bxf3 { [%eval -1.55] } 6. gxf3 { [%eval -0.45] } 6... Qxd2 { [%eval -0.5] } 7. Bxd2?? { (-0.50 → -3.89) Blunder. Nxd2 was best. } { [%eval -3.89] } (7. Nxd2 h5 8. a4 Rd8 9. c4 Rxd2 10. Kxd2 h4 11. Rd1 Kd7) 7... e6?? { (-3.89 → Mate in 12) Checkmate is now unavoidable. f5 was best. } { [%eval #12] } (7... f5 8. Na3) 8. Rg1?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Bb4 was best. } { [%eval #-12] } (8. Bb4 Bxb4 9. Rg1 Bxe1 10. Rxg7 Bxf2 11. Rxf7 Kxf7 12. Na3 Bxe3 13. f4 Bxf4) 8... Bb4?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. g5 was best. } { [%eval #12] } (8... g5 9. Rxg5 Bb4 10. Bxb4 c5 11. Bxc5 Rd8 12. Bxa7 c5 13. Rxc5 e5 14. Rxe5) 9. Rxg7 { [%eval #12] } 9... Bxd2 { [%eval #11] } 10. Rxf7?? { (Mate in 11 → 1.02) Lost forced checkmate sequence. Rxh7 was best. } { [%eval 1.02] } (10. Rxh7 Bxe1 11. Rxh8 Bxf2 12. Rxg8 Bxe3 13. Rxe8 Rxe8 14. Nd2 Bxd2 15. f4 Bxf4) 10... Kxf7 { [%eval 1.35] } 11. Kxd2 { [%eval 0.82] } 11... Kg6 { [%eval 0.73] } 12. Nc3 { [%eval 0.38] } 12... Rb8?? { (0.38 → Mate in 9) Checkmate is now unavoidable. Ne7 was best. } { [%eval #9] } (12... Ne7 13. f4 e5 14. fxe5 Rag8 15. e6 h5 16. Ke1 Rh6 17. Rb1 Nd5 18. Nxd5) 13. Nd5?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. b4 was best. } { [%eval #-8] } (13. b4 Rxb4 14. Na4 Rxa4 15. Rb1 Rxa2 16. c3 Rxd2 17. e4 Rxf2 18. h4 Rxf3) 13... Rxb2 { [%eval #-8] } 14. Nxc7 { [%eval #-7] } 14... Rxa2 { [%eval #-8] } 15. Nxe6 { [%eval #-7] } 15... Rxa1?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Rxc2 was best. } { [%eval #7] } (15... Rxc2 16. Rxa7 Rxd2 17. Rxh7 Rxf2 18. Rxh8 Rxh2 19. Rxh2 c5 20. Nxc5 Kh5 21. Rxh5) 16. Kc1 { [%eval #7] } 16... Rxc1 { [%eval #6] } 17. Nc5 { [%eval #6] } 17... Rxc2 { [%eval #5] } 18. e4?? { (Mate in 5 → -4.01) Lost forced checkmate sequence. Na4 was best. } { [%eval -4.01] } (18. Na4 Rxf2 19. h3 Rxf3 20. h4 Rxe3 21. h5 Kxh5 22. Nc3 Rxc3#) 18... Rxc5 { [%eval -3.38] } 19. e5 { [%eval -2.99] } 19... Rxe5 { [%eval -3.82] } 20. f4 { [%eval -4.21] } 20... c5?! { (-4.21 → -2.96) Inaccuracy. h5 was best. } { [%eval -2.96] } (20... h5 21. fxe5) 21. fxe5 { [%eval -3.0] } 21... Kf6?! { (-3.00 → -1.81) Inaccuracy. h5 was best. } { [%eval -1.81] } (21... h5 22. f4) 22. exf6 { [%eval -2.0] } 22... Nxf6 { [%eval -2.17] } 23. h4?! { (-2.17 → -3.17) Inaccuracy. f4 was best. } { [%eval -3.17] } (23. f4 h5 24. h4 Ng4 25. f5 Nf2 26. f6 Ne4 27. f7 Rh6 28. f8=K a5) 23... Rg8?? { (-3.17 → Mate in 2) Checkmate is now unavoidable. h5 was best. } { [%eval #2] } (23... h5 24. f4) 24. h5 { [%eval #2] } 24... Nxh5 { [%eval #1] } 25. f4 { [%eval #1] } 25... Nxf4# { Game ends by variant rule. } 1-0