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[Event "rated Antichess game"] [Site "https://lichess.org/RDOCqswC"] [Date "2024.12.03"] [White "NiViVa"] [Black "sayannag23"] [Result "1-0"] [GameId "RDOCqswC"] [UTCDate "2024.12.03"] [UTCTime "21:19:38"] [WhiteElo "1048"] [BlackElo "977"] [WhiteRatingDiff "+38"] [BlackRatingDiff "-21"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... h6?? { (Mate in 16 → 1.12) Lost forced checkmate sequence. g5 was best. } { [%eval 1.12] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bxh6 { [%eval 1.03] } 2... gxh6 { [%eval 1.37] } 3. Nf3?? { (1.37 → -2.53) Blunder. Nh3 was best. } { [%eval -2.53] } (3. Nh3 h5 4. g4 hxg4 5. Bg2 Rxh3 6. Bxh3 gxh3 7. Kf1 Nh6) 3... b6?? { (-2.53 → Mate in 19) Checkmate is now unavoidable. e5 was best. } { [%eval #19] } (3... e5 4. Nxe5) 4. Ng5 { [%eval 5.92] } 4... hxg5 { [%eval 4.67] } 5. h4?? { (4.67 → -1.15) Blunder. g4 was best. } { [%eval -1.15] } (5. g4 Rxh2 6. Rxh2 d6 7. c4 Bxg4 8. c5 dxc5 9. f4 gxf4 10. b4 cxb4) 5... Rxh4 { [%eval -1.0] } 6. Rxh4 { [%eval -0.68] } 6... gxh4 { [%eval -0.46] } 7. g3 { [%eval -0.68] } 7... hxg3 { [%eval -0.56] } 8. fxg3 { [%eval -0.24] } 8... e6?? { (-0.24 → Mate in 11) Checkmate is now unavoidable. Bb7 was best. } { [%eval #11] } (8... Bb7 9. Bg2) 9. Bh3?? { (Mate in 11 → Mate in 14) Lost forced checkmate sequence. b4 was best. } { [%eval #-14] } (9. b4 Bxb4 10. Bg2 Bxe1 11. Bxa8 Bxg3 12. Qe1 Bxe1 13. Nd2 Bxd2 14. e3 Bxe3) 9... Ba3?? { (Mate in 14 → -4.38) Lost forced checkmate sequence. Qf6 was best. } { [%eval -4.38] } (9... Qf6 10. Bxe6 Qxb2 11. Bxf7 Qxa1 12. Bxe8 Qxb1 13. Qxb1 Bb4 14. Qxb4 b5 15. Qxb5) 10. Bxe6 { [%eval -4.4] } 10... dxe6?? { (-4.40 → -1.28) Blunder. fxe6 was best. } { [%eval -1.28] } (10... fxe6 11. bxa3 Bb7 12. Nd2 Be4 13. dxe4 Na6 14. g4 Ne7 15. g5 Kf7 16. g6) 11. Nxa3 { [%eval -2.51] } 11... Qxd3 { [%eval -2.15] } 12. Qxd3 { [%eval -1.73] } 12... Kd8?? { (-1.73 → 0.00) Blunder. Bd7 was best. } { [%eval 0.0] } (12... Bd7) 13. Qxd8 { [%eval 0.09] } 13... c5?? { (0.09 → Mate in 9) Checkmate is now unavoidable. Na6 was best. } { [%eval #9] } (13... Na6 14. Qxc7) 14. Qxb6 { [%eval #9] } 14... axb6 { [%eval #8] } 15. b3?? { (Mate in 8 → -1.60) Lost forced checkmate sequence. Nc4 was best. } { [%eval -1.6] } (15. Nc4 Rxa2 16. Nxb6 Rxb2 17. Nxc8 Rxc2 18. Kd2 Rxd2 19. Rg1 Rxe2 20. Rg2 Rxg2) 15... Rxa3 { [%eval -1.4] } 16. c4?? { (-1.40 → -4.72) Blunder. b4 was best. } { [%eval -4.72] } (16. b4 Rxa2) 16... Rxb3 { [%eval -3.87] } 17. axb3 { [%eval -2.99] } 17... b5?? { (-2.99 → -0.46) Blunder. Ba6 was best. } { [%eval -0.46] } (17... Ba6 18. Rxa6) 18. cxb5 { [%eval -0.61] } 18... Bb7 { [%eval -0.51] } 19. Ra6?! { (-0.51 → -1.44) Inaccuracy. e4 was best. } { [%eval -1.44] } (19. e4 Bxe4) 19... Bxa6 { [%eval -1.49] } 20. bxa6 { [%eval -1.71] } 20... Nxa6 { [%eval -1.27] } 21. b4 { [%eval -1.3] } 21... Nxb4 { [%eval -1.46] } 22. Kf2? { (-1.46 → -2.83) Mistake. Kd2 was best. } { [%eval -2.83] } (22. Kd2 Nc6 23. g4 c4 24. Kd1 Nge7 25. g5 Ng6 26. e4 e5 27. Ke2 f5) 22... Nd3 { [%eval -2.65] } 23. exd3 { [%eval -2.15] } 23... c4 { [%eval -2.76] } 24. dxc4 { [%eval -2.29] } 24... Ne7 { [%eval -1.96] } 25. Kf3?? { (-1.96 → Mate in 4) Checkmate is now unavoidable. g4 was best. } { [%eval #-4] } (25. g4 e5 26. c5 Ng6 27. g5 e4 28. Kg2 e3 29. c6 e2 30. c7 f6) 25... Nd5?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. Ng6 was best. } { [%eval #7] } (25... Ng6 26. g4 Nf4 27. Kxf4 f5 28. gxf5 exf5 29. Kxf5#) 26. cxd5 { [%eval #7] } 26... exd5 { [%eval #6] } 27. Ke4?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Ke3 was best. } { [%eval #-6] } (27. Ke3 f6 28. Kd3 d4 29. Kxd4 f5 30. g4 fxg4 31. Ke3 g3 32. Kf2 gxf2#) 27... dxe4 { [%eval #-6] } 28. g4 { [%eval #-5] } 28... e3 { [%eval #-5] } 29. g5 { [%eval #-4] } 29... e2?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. f6 was best. } { [%eval #1] } (29... f6 30. gxf6 e2 31. f7 e1=Q 32. f8=N Qe6 33. Nxe6#) 30. g6 { [%eval #1] } 30... fxg6# { Game ends by variant rule. } 1-0