FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/NvWhYOXJ"]
[Date "2025.11.24"]
[White "aapka1dost"]
[Black "mattredner"]
[Result "0-1"]
[GameId "NvWhYOXJ"]
[UTCDate "2025.11.24"]
[UTCTime "10:49:41"]
[WhiteElo "1226"]
[BlackElo "1184"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+28"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Na6?? { (1.19 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxa6 { [%eval #18] } 3... Bxa6 { [%eval #17] } 4. Qe2?? { (Mate in 17 → 0.00) Lost forced checkmate sequence. c4 was best. } { [%eval 0.0] } (4. c4 Bxc4 5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2 8. Rxb2 c5) 4... Bxe2 { [%eval 0.1] } 5. Nxe2 { [%eval -0.15] } 5... c5?? { (-0.15 → 2.29) Blunder. Rb8 was best. } { [%eval 2.29] } (5... Rb8 6. b3 Rxb3 7. cxb3 e6 8. Ba3 Bxa3 9. Nxa3 Qc8 10. Rd1) 6. Nd4?? { (2.29 → -4.63) Blunder. Nbc3 was best. } { [%eval -4.63] } (6. Nbc3 Qb8) 6... cxd4 { [%eval -4.69] } 7. exd4 { [%eval -4.96] } 7... e5 { [%eval -4.42] } 8. dxe5 { [%eval -3.35] } 8... Qf6?? { (-3.35 → 1.50) Blunder. Bd6 was best. } { [%eval 1.5] } (8... Bd6) 9. exf6 { [%eval 1.37] } 9... gxf6?? { (1.37 → 3.47) Blunder. Nxf6 was best. } { [%eval 3.47] } (9... Nxf6) 10. Nc3?? { (3.47 → Mate in 10) Checkmate is now unavoidable. d3 was best. } { [%eval #-10] } (10. d3) 10... d5 { [%eval #-10] } 11. Nxd5 { [%eval #-9] } 11... Kd7?? { (Mate in 9 → Mate in 13) Lost forced checkmate sequence. Rb8 was best. } { [%eval #13] } (11... Rb8 12. Nxf6 Rxb2 13. Nxe8 Rxa2 14. Rxa2 a5 15. Rxa5 Bd6 16. Nxd6 Ne7 17. Nxf7) 12. Nxf6 { [%eval #13] } 12... Nxf6 { [%eval #12] } 13. d3?? { (Mate in 12 → -1.15) Lost forced checkmate sequence. b4 was best. } { [%eval -1.15] } (13. b4 Bxb4 14. Rb1 Bxd2 15. Kxd2 Ne8 16. Rb6 axb6 17. Ke2 Rxa2 18. Bh6 Rxc2) 13... Ne4?! { (-1.15 → -0.52) Inaccuracy. Ba3 was best. } { [%eval -0.52] } (13... Ba3 14. bxa3 Ne8 15. d4 a6 16. Kd2 Kd6 17. d5 Kxd5 18. c4 Kxc4 19. f4) 14. dxe4 { [%eval -1.09] } 14... f5?? { (-1.09 → 0.84) Blunder. Ba3 was best. } { [%eval 0.84] } (14... Ba3) 15. exf5 { [%eval 0.15] } 15... Ba3 { [%eval 0.27] } 16. bxa3 { [%eval -0.14] } 16... Ke6?? { (-0.14 → 11.38) Blunder. Rhd8 was best. } { [%eval 11.38] } (16... Rhd8 17. f4) 17. fxe6 { [%eval 10.17] } 17... a6?! { (10.17 → Mate in 12) Checkmate is now unavoidable. Rhd8 was best. } { [%eval #12] } (17... Rhd8 18. Bd2) 18. f4?! { (Mate in 12 → 13.15) Lost forced checkmate sequence. Bh6 was best. } { [%eval 13.15] } (18. Bh6) 18... Ra7?! { (13.15 → Mate in 10) Checkmate is now unavoidable. Rad8 was best. } { [%eval #10] } (18... Rad8 19. Kd1) 19. e7 { [%eval #10] } 19... Rxe7 { [%eval #9] } 20. Be3 { [%eval #9] } 20... Rxe3 { [%eval #8] } 21. Ke2 { [%eval #8] } 21... Rxe2 { [%eval #7] } 22. Rhf1 { [%eval #8] } 22... Rxc2 { [%eval #7] } 23. Rab1 { [%eval #7] } 23... Rxa2 { [%eval #6] } 24. Rh1?? { (Mate in 6 → 4.06) Lost forced checkmate sequence. h4 was best. } { [%eval 4.06] } (24. h4 Rxa3 25. g3 Rxg3 26. Rf3 Rxf3 27. Rb2 Rxf4 28. Rc2 Rxh4 29. Rh2 Rxh2#) 24... Rxa3 { [%eval 4.14] } 25. Rb3?? { (4.14 → -1.75) Blunder. h3 was best. } { [%eval -1.75] } (25. h3) 25... Rxb3 { [%eval 0.0] } 26. Rb1?? { (0.00 → Mate in 15) Checkmate is now unavoidable. h3 was best. } { [%eval #-15] } (26. h3) 26... Rxb1 { [%eval -5.26] } 27. h3?? { (-5.26 → Mate in 14) Checkmate is now unavoidable. f5 was best. } { [%eval #-14] } (27. f5 a5) 27... Re8 { [%eval #-15] } 28. g4 { [%eval #-14] } 28... Re5 { [%eval #-14] } 29. fxe5 { [%eval -48.32] } 29... Rd1?? { (-48.32 → -1.28) Blunder. a5 was best. } { [%eval -1.28] } (29... a5 30. g5) 30. h4?? { (-1.28 → -4.36) Blunder. g5 was best. } { [%eval -4.36] } (30. g5 h5) 30... Rd6?? { (-4.36 → 3.46) Blunder. h5 was best. } { [%eval 3.46] } (30... h5) 31. exd6 { [%eval 3.54] } 31... h5 { [%eval 3.51] } 32. gxh5 { [%eval 3.49] } 32... a5 { [%eval 3.5] } 33. d7 { [%eval 3.5] } 33... a4 { [%eval 3.42] } 34. d8=R { [%eval 3.3] } 34... a3 { [%eval 3.59] } 35. Rb8?? { (3.59 → 0.00) Blunder. Rd4 was best. } { [%eval 0.0] } (35. Rd4) 35... a2 { [%eval 0.0] } 36. Rb1?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Rb6 was best. } { [%eval #-3] } (36. Rb6 a1=B 37. Rf6 Bxf6 38. h6 Bxh4 39. h7 Be1 40. h8=K Bh4 41. Kg8 Bg5) 36... axb1=R { [%eval #-3] } 37. h6 { [%eval #-2] } 37... Rg1 { [%eval #-2] } 38. h5 { [%eval #-1] } 38... Rg7 { [%eval #-1] } 39. hxg7# { Game ends by variant rule. } 0-1