FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/JUT3Rxpr"]
[Date "2025.11.20"]
[White "aapka1dost"]
[Black "mattredner"]
[Result "0-1"]
[GameId "JUT3Rxpr"]
[UTCDate "2025.11.20"]
[UTCTime "02:59:03"]
[WhiteElo "1221"]
[BlackElo "1152"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+36"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... a6?? { (2.49 → 7.55) Blunder. b5 was best. } { [%eval 7.55] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bxa6 { [%eval 6.46] } 2... bxa6 { [%eval 7.74] } 3. Ne2?? { (7.74 → 0.70) Blunder. Qh5 was best. } { [%eval 0.7] } (3. Qh5 Nh6 4. Qxf7 Kxf7 5. g4 Nxg4 6. Ne2 Nxf2 7. Kxf2 e5) 3... d6? { (0.70 → 2.06) Mistake. c5 was best. } { [%eval 2.06] } (3... c5 4. b4 cxb4 5. Ba3 bxa3 6. Nxa3 a5 7. Nc1 Ra7 8. Rg1) 4. d3?? { (2.06 → 0.09) Blunder. Na3 was best. } { [%eval 0.09] } (4. Na3 Nd7) 4... Qd7? { (0.09 → 1.21) Mistake. Bh3 was best. } { [%eval 1.21] } (4... Bh3 5. gxh3) 5. Nd2?! { (1.21 → 0.30) Inaccuracy. c4 was best. } { [%eval 0.3] } (5. c4 Qa4 6. Qxa4 Nh6 7. Qxe8 Bh3 8. gxh3 Nc6 9. Qxc6 Re8 10. Qxd6 cxd6) 5... Qh3?! { (0.30 → 1.00) Inaccuracy. Qe6 was best. } { [%eval 1.0] } (5... Qe6 6. g3) 6. gxh3 { [%eval 0.63] } 6... Bxh3 { [%eval 1.01] } 7. f3?? { (1.01 → -2.91) Blunder. Rf1 was best. } { [%eval -2.91] } (7. Rf1) 7... Bg4 { [%eval -2.15] } 8. fxg4 { [%eval -1.94] } 8... f5 { [%eval -1.48] } 9. gxf5 { [%eval -4.26] } 9... e6 { [%eval -3.67] } 10. fxe6 { [%eval -3.49] } 10... Kf7 { [%eval -3.11] } 11. exf7 { [%eval -2.67] } 11... Nd7?? { (-2.67 → 3.02) Blunder. Nf6 was best. } { [%eval 3.02] } (11... Nf6) 12. fxg8=Q { [%eval 2.74] } 12... Rxg8 { [%eval 2.4] } 13. c3 { [%eval 2.54] } 13... Be7 { [%eval 2.53] } 14. a3 { [%eval 2.08] } 14... Rab8? { (2.08 → 4.08) Mistake. c5 was best. } { [%eval 4.08] } (14... c5 15. Rf1) 15. Qb3?? { (4.08 → Mate in 9) Checkmate is now unavoidable. Qc2 was best. } { [%eval #-9] } (15. Qc2) 15... Rxb3 { [%eval #-9] } 16. Nxb3 { [%eval #-8] } 16... Nc5?? { (Mate in 8 → 10.22) Lost forced checkmate sequence. a5 was best. } { [%eval 10.22] } (16... a5 17. Nxa5 c6 18. Nxc6 g5 19. Nxe7 g4 20. Nxg8 h6 21. Nxh6 Nb6 22. Nxg4) 17. Nxc5 { [%eval 10.3] } 17... dxc5 { [%eval 9.66] } 18. c4 { [%eval 10.64] } 18... Rf8 { [%eval 11.3] } 19. Kf2 { [%eval 8.3] } 19... Rxf2 { [%eval 7.81] } 20. Rd1 { [%eval 6.92] } 20... Rxe2 { [%eval 6.84] } 21. Rd2?? { (6.84 → Mate in 4) Checkmate is now unavoidable. Ra2 was best. } { [%eval #-4] } (21. Ra2 Rxe3) 21... Rxd2 { [%eval #-6] } 22. Bxd2 { [%eval #-5] } 22... g5?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. a5 was best. } { [%eval #7] } (22... a5 23. Bxa5 h5 24. Bxc7 Bd8 25. Bxd8 g5 26. Bxg5 h4 27. Bxh4#) 23. e4? { (Mate in 7 → 9.61) Lost forced checkmate sequence. b4 was best. } { [%eval 9.61] } (23. b4 cxb4 24. axb4 Bxb4 25. Rxa6 Bxd2 26. Ra4 Bxe3 27. c5 Bxc5 28. Rd4 Bxd4) 23... c6? { (9.61 → Mate in 8) Checkmate is now unavoidable. Bf8 was best. } { [%eval #8] } (23... Bf8 24. Bxg5 Bh6 25. Bxh6 a5 26. Rg1 c6 27. e5 a4 28. b3 axb3 29. e6) 24. Bxg5 { [%eval #8] } 24... Bxg5 { [%eval #7] } 25. Rc1 { [%eval #7] } 25... Bxc1 { [%eval #6] } 26. h4?? { (Mate in 6 → 1.04) Lost forced checkmate sequence. e5 was best. } { [%eval 1.04] } (26. e5 Bxb2 27. e6 Bxa3 28. d4 cxd4 29. c5 Bxc5 30. e7 Bxe7 31. h4 Bxh4#) 26... Bxb2 { [%eval 2.65] } 27. h5 { [%eval 2.14] } 27... Bxa3 { [%eval 2.06] } 28. d4?! { (2.06 → 1.03) Inaccuracy. e5 was best. } { [%eval 1.03] } (28. e5 h6 29. e6 Bb2 30. e7 a5 31. e8=K a4 32. Ke7 Bc1 33. Ke6 Bd2) 28... cxd4 { [%eval 0.0] } 29. c5 { [%eval 1.88] } 29... Bxc5 { [%eval 0.67] } 30. e5 { [%eval 0.28] } 30... Bd6?? { (0.28 → Mate in 12) Checkmate is now unavoidable. d3 was best. } { [%eval #12] } (30... d3 31. e6) 31. exd6 { [%eval #12] } 31... h6 { [%eval #11] } 32. d7 { [%eval #14] } 32... c5 { [%eval #7] } 33. d8=R?? { (Mate in 7 → Mate in 3) Lost forced checkmate sequence. d8=B was best. } { [%eval #-3] } (33. d8=B d3 34. Be7 d2 35. Bxc5 d1=K 36. Bd4 a5 37. Bc5 a4 38. Bd4 a3) 33... c4 { [%eval #-3] } 34. Rxd4 { [%eval #-2] } 34... a5 { [%eval #-2] } 35. Rxc4 { [%eval #-1] } 35... a4 { [%eval #-1] } 36. Rxa4# { Game ends by variant rule. } 0-1