- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/NQxf88rh"] [Date "2025.04.25"] [White "Aquayak"] [Black "devilKent"] [Result "1-0"] [GameId "NQxf88rh"] [UTCDate "2025.04.25"] [UTCTime "15:02:01"] [WhiteElo "1694"] [BlackElo "1187"] [WhiteRatingDiff "+1"] [BlackRatingDiff "-12"] [Variant "Antichess"] [TimeControl "90+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?! { (-0.74 → 0.00) Inaccuracy. g6 was best. } { [%eval 0.0] } (1... g6 2. Qa4 d5 3. Qxa7 Rxa7 4. cxd5 Qxd5 5. g3 Qxd2 6. Kxd2) 2. cxb5 { [%eval -0.97] } 2... a6?? { (-0.97 → 0.98) Blunder. d6 was best. } { [%eval 0.98] } (2... d6 3. g4 Bxg4 4. b6 cxb6 5. d3 Bxe2 6. Nxe2 g5 7. Bxg5) 3. bxa6 { [%eval 0.36] } 3... Bxa6 { [%eval 0.82] } 4. Qa4 { [%eval 1.14] } 4... Bxe2 { [%eval 0.85] } 5. Bxe2 { [%eval 1.2] } 5... Rxa4 { [%eval 0.39] } 6. Ba6?? { (0.39 → Mate in 12) Checkmate is now unavoidable. b3 was best. } { [%eval #-12] } (6. b3 Rxa2 7. Rxa2 g5 8. Na3 Na6 9. Bxa6 Qa8 10. g4 Qxh1) 6... Rxa2 { [%eval #-12] } 7. Rxa2 { [%eval #-11] } 7... Nxa6 { [%eval #-11] } 8. Rxa6 { [%eval #-10] } 8... Qa8 { [%eval #-10] } 9. Rxa8 { [%eval #-9] } 9... h5 { [%eval #-9] } 10. Rxe8 { [%eval #-8] } 10... Rh6?? { (Mate in 8 → Mate in 13) Lost forced checkmate sequence. e5 was best. } { [%eval #13] } (10... e5 11. Rxe5 Nh6 12. Rxh5 Ng8 13. Rxh8 Nf6 14. Rxf8 Nh5 15. Rxf7 g5 16. Rxd7) 11. Rxe7 { [%eval #13] } 11... Bxe7 { [%eval #10] } 12. g4 { [%eval #10] } 12... hxg4 { [%eval #9] } 13. h4?? { (Mate in 9 → 1.97) Lost forced checkmate sequence. Nf3 was best. } { [%eval 1.97] } (13. Nf3 gxf3 14. h4 Rxh4 15. Rxh4 Bxh4 16. Kd1 Bxf2 17. d4 Bxd4 18. Be3 Bxe3) 13... gxh3 { [%eval 1.66] } 14. Rxh3 { [%eval 1.74] } 14... Rxh3 { [%eval 1.59] } 15. Nxh3 { [%eval 1.44] } 15... Ba3 { [%eval 1.76] } 16. Nxa3?? { (1.76 → Mate in 5) Checkmate is now unavoidable. bxa3 was best. } { [%eval #-5] } (16. bxa3 d6 17. Ng1 g5 18. a4 f5 19. a5 f4 20. Ke2 Nf6 21. a6 Nh5) 16... g5 { [%eval #-5] } 17. Nxg5 { [%eval #-4] } 17... d6?? { (Mate in 4 → 3.98) Lost forced checkmate sequence. c5 was best. } { [%eval 3.98] } (17... c5 18. Nxf7 c4 19. Nxc4 Nh6 20. Nxh6 d6 21. Nxd6#) 18. Nxf7 { [%eval 2.5] } 18... c5?? { (2.50 → Mate in 10) Checkmate is now unavoidable. Nf6 was best. } { [%eval #10] } (18... Nf6 19. Nxd6) 19. Nxd6 { [%eval #10] } 19... c4 { [%eval #9] } 20. Naxc4 { [%eval #9] } 20... Ne7 { [%eval #7] } 21. Nf5 { [%eval #7] } 21... Nxf5 { [%eval #6] } 22. d4 { [%eval #6] } 22... Nxd4 { [%eval #5] } 23. f3 { [%eval #6] } 23... Nxf3 { [%eval #5] } 24. Ne5 { [%eval #15] } 24... Nxe1 { [%eval #3] } 25. Nd3 { [%eval #4] } 25... Nxd3 { [%eval #3] } 26. Bh6 { [%eval #3] } 26... Nxb2 { [%eval #2] } 27. Bc1 { [%eval #2] } 27... Nd1 { [%eval #1] } 28. Bb2 { [%eval #1] } 28... Nxb2# { Game ends by variant rule. } 1-0