- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/I2qLCB95"] [Date "2025.02.13"] [White "Byblosean"] [Black "mandariinikyy"] [Result "1-0"] [GameId "I2qLCB95"] [UTCDate "2025.02.13"] [UTCTime "10:23:02"] [WhiteElo "1756"] [BlackElo "2038"] [WhiteRatingDiff "+9"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g5 { [%eval 0.18] } 2. b3 { [%eval 0.0] } 2... b5 { [%eval 0.24] } 3. c4 { [%eval 0.04] } 3... bxc4 { [%eval 1.36] } 4. bxc4 { [%eval 0.11] } 4... d5?! { (0.11 → 0.88) Inaccuracy. a5 was best. } { [%eval 0.88] } (4... a5 5. a4 c5 6. Ra3 Ra6 7. h4 gxh4 8. gxh4 h5 9. Rhh3) 5. cxd5 { [%eval 2.2] } 5... Qxd5 { [%eval 0.97] } 6. g4 { [%eval 2.6] } 6... Bxg4 { [%eval 2.73] } 7. d4?? { (2.73 → -6.51) Blunder. f4 was best. } { [%eval -6.51] } (7. f4 Bxe2 8. Kxe2 gxf4 9. Qa4 Qxd2 10. Qxe8 Qxc1 11. Qxf8 Qxf1) 7... Bxe2 { [%eval -7.51] } 8. Kxe2? { (-7.51 → Mate in 14) Checkmate is now unavoidable. Bxe2 was best. } { [%eval #-14] } (8. Bxe2 Qxd4) 8... Qxa2 { [%eval #-14] } 9. Rxa2 { [%eval #-12] } 9... Na6 { [%eval #-12] } 10. Bxg5 { [%eval #-11] } 10... Rb8?? { (Mate in 11 → -3.13) Lost forced checkmate sequence. h5 was best. } { [%eval -3.13] } (10... h5 11. Rxa6 Rc8 12. Rxa7 e5 13. Rxc7 Rxc7 14. dxe5 Nf6 15. Bxf6 Rc5 16. Bxh8) 11. Bxe7 { [%eval -3.59] } 11... Kxe7?? { (-3.59 → 0.14) Blunder. Bxe7 was best. } { [%eval 0.14] } (11... Bxe7 12. Rxa6 Rxb1 13. Rxa7 Rxd1 14. Rxc7 Rxf1 15. Rxe7 Rxg1 16. Rxg1 Kxe7 17. Rxg8) 12. Rxa6 { [%eval 0.06] } 12... Rxb1 { [%eval 0.4] } 13. Rxa7 { [%eval 0.24] } 13... Rxd1 { [%eval 0.31] } 14. Rxc7 { [%eval -0.06] } 14... Rxf1 { [%eval 0.23] } 15. Rxe7 { [%eval -0.36] } 15... Rxg1?? { (-0.36 → Mate in 6) Checkmate is now unavoidable. Bxe7 was best. } { [%eval #6] } (15... Bxe7 16. Kxf1 f5 17. d5 f4 18. d6 Bxd6 19. Ke2 Nf6 20. Nf3 Rf8 21. Nh4) 16. Rxg1 { [%eval #6] } 16... Bxe7 { [%eval #5] } 17. Rxg8 { [%eval #5] } 17... Rxg8 { [%eval #4] } 18. h4 { [%eval #4] } 18... Bxh4 { [%eval #3] } 19. Kd2 { [%eval #3] } 19... Bxf2 { [%eval #2] } 20. Kc2 { [%eval #2] } 20... Bxd4 { [%eval #1] } 21. Kc3 { [%eval #1] } 21... Bxc3# { Game ends by variant rule. } 1-0