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[Event "rated variant:antichess game"] [Site "https://lichess.org/GysUwHwS"] [Date "2023.12.18"] [Round "-"] [White "data_driven_blunders"] [Black "TahirKarahan"] [Result "1-0"] [GameId "GysUwHwS"] [UTCDate "2023.12.18"] [UTCTime "21:35:52"] [WhiteElo "1232"] [BlackElo "1286"] [WhiteRatingDiff "+29"] [BlackRatingDiff "-14"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.22] } 1... b5 { [%eval 0.54] } 2. Bxb5 { [%eval 0.52] } 2... Nc6?? { (0.52 → Mate in 15) Checkmate is now unavoidable. e6 was best. } { [%eval #15] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Qh4 7. c4) 3. Bxc6 { [%eval #16] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Qxd2 { [%eval #12] } 5. Bxd2 { [%eval #12] } 5... Bxg4 { [%eval #11] } 6. h4?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. Kd1 was best. } { [%eval #-13] } (6. Kd1 Bxd1 7. e4 Bxc2 8. Na3 Bxe4 9. h4 Bxg2 10. Bc3 Bxh1 11. Bxg7 Bxg7 12. h5 Bxb2) 6... Bh3?? { (Mate in 13 → 3.78) Lost forced checkmate sequence. g5 was best. } { [%eval 3.78] } (6... g5 7. hxg5 Rb8 8. Rxh7 Rxb2 9. Rxf7 Rxa2 10. Rxe7 Kxe7 11. Rxa2 Ke6 12. Rxa7 Bg7 13. Rxc7) 7. Rxh3?? { (3.78 → Mate in 12) Checkmate is now unavoidable. Nxh3 was best. } { [%eval #-12] } (7. Nxh3) 7... g5 { [%eval #-12] } 8. hxg5 { [%eval #-11] } 8... Bh6?? { (Mate in 11 → 4.68) Lost forced checkmate sequence. Rb8 was best. } { [%eval 4.68] } (8... Rb8 9. Rxh7 Rxb2 10. Rxf7 Rxa2 11. Rxe7 Nxe7 12. Rxa2 Rh4 13. Rxa7 Ng6 14. Rxc7 Bd6 15. Rxc6) 9. Rxh6 { [%eval 5.35] } 9... Nxh6 { [%eval 4.87] } 10. gxh6 { [%eval 4.64] } 10... Kf8?! { (4.64 → 6.33) Inaccuracy. Kd7 was best. } { [%eval 6.33] } (10... Kd7 11. Nc3) 11. Nf3?? { (6.33 → Mate in 8) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-8] } (11. Nc3) 11... Kg7 { [%eval #-10] } 12. hxg7 { [%eval #-9] } 12... Raf8 { [%eval #-10] } 13. gxf8=N { [%eval #-9] } 13... Rxf8 { [%eval #-9] } 14. c3 { [%eval #-7] } 14... e5 { [%eval #-7] } 15. Nxe5 { [%eval #-6] } 15... a6?? { (Mate in 6 → Mate in 20) Lost forced checkmate sequence. f5 was best. } { [%eval #20] } (15... f5 16. Nxc6 a5 17. Nxa5 c6 18. Nxc6 f4 19. exf4 Rxf4 20. Bxf4 h6 21. Bxh6#) 16. Nxf7 { [%eval 9.55] } 16... Rxf7 { [%eval 9.99] } 17. Kd1 { [%eval #20] } 17... Rxf2 { [%eval 10.19] } 18. Na3 { [%eval 9.05] } 18... Rxd2 { [%eval 10.28] } 19. Kxd2 { [%eval 11.94] } 19... c5 { [%eval 9.43] } 20. Nb5 { [%eval #15] } 20... axb5 { [%eval #14] } 21. c4 { [%eval #14] } 21... bxc4 { [%eval #13] } 22. Kd3 { [%eval #16] } 22... cxd3 { [%eval #16] } 23. Re1?? { (Mate in 16 → 1.71) Lost forced checkmate sequence. e4 was best. } { [%eval 1.71] } (23. e4 d2 24. e5 c4 25. b4 cxb3 26. axb3 h6 27. e6 h5 28. e7 h4 29. g4 hxg3) 23... c6?? { (1.71 → Mate in 16) Checkmate is now unavoidable. d2 was best. } { [%eval #16] } (23... d2 24. Ra1 c4 25. b4 cxb3 26. axb3 c5 27. b4 cxb4 28. Rd1 h5 29. Rxd2 h4 30. g3) 24. b4?? { (Mate in 16 → 0.43) Lost forced checkmate sequence. e4 was best. } { [%eval 0.43] } (24. e4 d2 25. Ra1 c4 26. b4 cxb3 27. axb3 c5 28. b4 cxb4 29. e5 h6 30. e6 b3) 24... cxb4 { [%eval 3.49] } 25. Re2?? { (3.49 → -3.69) Blunder. e4 was best. } { [%eval -3.69] } (25. e4 d2) 25... dxe2 { [%eval -2.07] } 26. e4 { [%eval -3.21] } 26... h6?! { (-3.21 → -1.94) Inaccuracy. c5 was best. } { [%eval -1.94] } (26... c5 27. e5) 27. e5 { [%eval -1.87] } 27... h5 { [%eval -1.97] } 28. e6 { [%eval -0.96] } 28... b3 { [%eval -3.04] } 29. axb3 { [%eval -2.16] } 29... e1=K?? { (-2.16 → 1.84) Blunder. h4 was best. } { [%eval 1.84] } (29... h4) 30. g4 { [%eval 2.12] } 30... hxg4 { [%eval 2.01] } 31. e7 { [%eval 1.35] } 31... g3 { [%eval 1.61] } 32. e8=N?? { (1.61 → -2.30) Blunder. e8=R was best. } { [%eval -2.3] } (32. e8=R) 32... g2 { [%eval -1.95] } 33. Nc7?! { (-1.95 → -3.22) Inaccuracy. b4 was best. } { [%eval -3.22] } (33. b4 Kd2) 33... g1=K?? { (-3.22 → Mate in 2) Checkmate is now unavoidable. c5 was best. } { [%eval #2] } (33... c5) 34. Nd5?? { (Mate in 2 → -1.24) Lost forced checkmate sequence. Nb5 was best. } { [%eval -1.24] } (34. Nb5 cxb5 35. b4 Kd2#) 34... cxd5 { [%eval -1.32] } 35. b4 { [%eval -1.33] } 35... d4?! { (-1.33 → -0.27) Inaccuracy. Kd2 was best. } { [%eval -0.27] } (35... Kd2 36. b5 Kc3 37. b6 Kh2 38. b7 Kg3 39. b8=K d4 40. Kc7 d3 41. Kd6 Kf3 42. Ke7) 36. b5 { [%eval -0.14] } 36... Kh1 { [%eval 0.0] } 37. b6 { [%eval 0.0] } 37... Kf1?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Kg1 was best. } { [%eval #15] } (37... Kg1 38. b7 Kd2 39. b8=R d3 40. Rb7 Kf1 41. Rb8 Kg1) 38. b7 { [%eval #15] } 38... Kfg1 { [%eval #2] } 39. b8=N?? { (Mate in 2 → Mate in 12) Lost forced checkmate sequence. b8=Q was best. } { [%eval #-12] } (39. b8=Q Kf1 40. Qh2 Kxh2#) 39... Kf1 { [%eval #-12] } 40. Nd7 { [%eval #-11] } 40... d3 { [%eval #-11] } 41. Nf6 { [%eval #-10] } 41... Khg2 { [%eval #-10] } 42. Nd5 { [%eval #-9] } 42... d2 { [%eval #-9] } 43. Nb4 { [%eval #-8] } 43... Kh3?? { (Mate in 8 → Mate in 2) Lost forced checkmate sequence. d1=N was best. } { [%eval #2] } (43... d1=N 44. Na6 Ke2 45. Nb8 Kgf3 46. Nc6 Ne3 47. Na7 Nf5 48. Nc8 Nd6 49. Nxd6 Ke4 50. Nxe4) 44. Nc2 { [%eval #2] } 44... Ke1 { [%eval #1] } 45. Nxe1 { [%eval #1] } 45... dxe1=N# { Game ends by variant rule. } 1-0