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[Event "rated Antichess game"] [Site "https://lichess.org/Gktt4Oof"] [Date "2021.04.01"] [Round "-"] [White "MitekPapilio"] [Black "tompouce100"] [Result "0-1"] [GameId "Gktt4Oof"] [UTCDate "2021.04.01"] [UTCTime "15:25:00"] [WhiteElo "1719"] [BlackElo "1430"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+85"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.37] } 1... g6?! { (-0.37 → 0.29) Inaccuracy. e6 was best. } { [%eval 0.29] } (1... e6 2. Ba3 Bxa3 3. Nxa3 b5 4. Nxb5 Nc6 5. Nxc7 Qxc7 6. d4) 2. g4? { (0.29 → -0.94) Mistake. g3 was best. } { [%eval -0.94] } (2. g3 Nh6 3. Bh3 Ng4 4. Bxg4 Bh6 5. Bxd7 Bxd2 6. Kxd2 Qxd7) 2... h5 { [%eval 0.0] } 3. gxh5 { [%eval -0.58] } 3... Rxh5?! { (-0.58 → 0.01) Inaccuracy. gxh5 was best. } { [%eval 0.01] } (3... gxh5 4. h4 Rh6 5. Nh3 b6 6. c4 b5 7. cxb5 Ba6 8. bxa6) 4. Nh3?? { (0.01 → Mate in 15) Checkmate is now unavoidable. Na3 was best. } { [%eval #-15] } (4. Na3 Rxh2 5. Rxh2 Bh6 6. Rxh6 Nxh6 7. Nb5 d6 8. Nxa7 Rxa7) 4... Rxh3 { [%eval #-15] } 5. Bxh3 { [%eval #-14] } 5... d6?? { (Mate in 14 → -1.99) Lost forced checkmate sequence. Bg7 was best. } { [%eval -1.99] } (5... Bg7 6. Bxd7 Bxa1 7. Bxc8 Qxd2 8. Bxb7 Qxe1 9. Qxe1 Nd7 10. Bxa8 c6 11. Bxc6 Nb6 12. Bxe8) 6. Bxc8 { [%eval -1.94] } 6... Qxc8 { [%eval -1.99] } 7. Ba3? { (-1.99 → -3.85) Mistake. h3 was best. } { [%eval -3.85] } (7. h3) 7... Nh6?! { (-3.85 → -2.59) Inaccuracy. Na6 was best. } { [%eval -2.59] } (7... Na6 8. Bxd6) 8. Bxd6 { [%eval -2.41] } 8... exd6 { [%eval -2.45] } 9. d3? { (-2.45 → -4.00) Mistake. Qc1 was best. } { [%eval -4.0] } (9. Qc1) 9... Nd7?! { (-4.00 → -2.75) Inaccuracy. Qd7 was best. } { [%eval -2.75] } (9... Qd7) 10. Nd2 { [%eval -2.75] } 10... c6?? { (-2.75 → 2.61) Blunder. Qd8 was best. } { [%eval 2.61] } (10... Qd8 11. e3) 11. Qb1?? { (2.61 → -1.94) Blunder. e4 was best. } { [%eval -1.94] } (11. e4 f5) 11... b6?! { (-1.94 → -0.87) Inaccuracy. c5 was best. } { [%eval -0.87] } (11... c5 12. Kf1 Ke7 13. a3 c4 14. bxc4 Qxc4 15. Qxb7 Qxd3 16. Qxd7 Kxd7 17. exd3 Rb8 18. Rb1) 12. Kf1?! { (-0.87 → -1.79) Inaccuracy. Qc1 was best. } { [%eval -1.79] } (12. Qc1 Rb8) 12... Qa6?! { (-1.79 → -0.99) Inaccuracy. c5 was best. } { [%eval -0.99] } (12... c5 13. b4) 13. Nc4?? { (-0.99 → Mate in 13) Checkmate is now unavoidable. e4 was best. } { [%eval #-13] } (13. e4 Qxd3) 13... Qxa2 { [%eval #-13] } 14. Nxd6 { [%eval #-12] } 14... Bxd6?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #10] } (14... Qxc2 15. Nxe8 Qxe2 16. Kxe2 Rxe8 17. Rxa7 Rxe2 18. Rxd7 Rxf2 19. Rxf7 Rxf7 20. Qg1 g5 21. Qxg5) 15. Rxa2?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Qxa2 was best. } { [%eval #-9] } (15. Qxa2 Bxh2 16. Qxa7 Rxa7 17. Rxh2 Rxa1 18. Rxh6 Rxf1 19. Rxg6 Rxf2 20. Rxc6 Rxe2 21. Rxb6 Nxb6) 15... Bxh2 { [%eval #-9] } 16. Rxa7 { [%eval #-8] } 16... Rxa7 { [%eval #-8] } 17. Rxh2 { [%eval #-7] } 17... f6 { [%eval #-7] } 18. Rxh6 { [%eval #-6] } 18... Nb8 { [%eval #-6] } 19. Rxg6 { [%eval #-5] } 19... Kf8 { [%eval #-5] } 20. Rxf6 { [%eval #-4] } 20... Na6 { [%eval #-5] } 21. Rxc6 { [%eval #-4] } 21... Nb8 { [%eval #-4] } 22. Rxb6 { [%eval #-3] } 22... Rd7 { [%eval #-3] } 23. Rxb8 { [%eval #-2] } 23... Rxd3 { [%eval #-2] } 24. Rxf8 { [%eval #-1] } 24... Rxb3 { [%eval #-1] } 25. Qxb3# { Game ends by variant rule. } 0-1