FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/Gj4lhegd"]
[Date "2019.03.08"]
[White "sollysaurus"]
[Black "python_1001"]
[Result "0-1"]
[GameId "Gj4lhegd"]
[UTCDate "2019.03.08"]
[UTCTime "20:26:42"]
[WhiteElo "924"]
[BlackElo "1197"]
[WhiteRatingDiff "-26"]
[BlackRatingDiff "+18"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Kxd7 4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxe3 7. Qxh8 Bxf2) 1... Nh6?? { (Mate in 16 → 4.21) Lost forced checkmate sequence. g5 was best. } { [%eval 4.21] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5 Nf6 8. Nxf6) 2. Bxh6 { [%eval 4.75] } 2... gxh6 { [%eval 4.79] } 3. Nf3?? { (4.79 → Mate in 15) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-15] } (3. Nh3 b6) 3... e5 { [%eval #-15] } 4. Nxe5 { [%eval #-14] } 4... Qg5?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. Bd6 was best. } { [%eval #15] } (4... Bd6 5. Nxd7 Bxh2 6. Rxh2 Bxd7 7. Rxh6 Rg8 8. Rxh7 Rxg2 9. Bxg2 Qg5 10. Bxb7 Ba4 11. Bxa8) 5. Nxd7?? { (Mate in 15 → Mate in 12) Lost forced checkmate sequence. Nxf7 was best. } { [%eval #-12] } (5. Nxf7 Kxf7 6. g4 Qxg4 7. b4 Bxb4 8. Qc1 Bxe1 9. Qxh6 Bxf2 10. Qxh7 Rxh7 11. e3 Bxe3) 5... Bxd7?? { (Mate in 12 → 1.22) Lost forced checkmate sequence. Qxg2 was best. } { [%eval 1.22] } (5... Qxg2 6. Nxb8 Rxb8 7. Bxg2 Bd6 8. Bxb7 Bxh2 9. Rxh2 Bxb7 10. Rxh6 Rg8 11. Rxh7 Rg7 12. Rxg7) 6. Qd2?? { (1.22 → Mate in 12) Checkmate is now unavoidable. g4 was best. } { [%eval #-12] } (6. g4 Qxg4 7. Bh3 Qxe2 8. Kxe2 Bxh3 9. b4 Bxb4 10. Qd2 Bxd2 11. Nxd2 Nd7 12. d4 Rg8) 6... Qxg2 { [%eval #-12] } 7. Qxh6 { [%eval #-11] } 7... Qxf2?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Bxh6 was best. } { [%eval #10] } (7... Bxh6 8. Bxg2 Rg8 9. Bxb7 Ke7 10. Bxa8 Be3 11. fxe3 Rg3 12. hxg3 Bh3 13. Rxh3 h5 14. Rxh5) 8. Qxh7?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-10] } (8. Kxf2 Bxh6 9. Nd2 Bxd2 10. Rc1 Bxc1 11. c4 Bxb2 12. Bh3 Bxh3 13. Rc1 Bxc1 14. a3 Bxa3) 8... Qxh2 { [%eval #-11] } 9. Qxf7 { [%eval #-10] } 9... Kxf7?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Qxe2 was best. } { [%eval #9] } (9... Qxe2 10. Qxf8 Qxe1 11. Qxh8 Qxf1 12. Rxf1 Kf7 13. Rxf7 a5 14. Qxb8 Rxb8 15. Rxd7 Re8 16. Rxc7) 10. Rxh2 { [%eval #9] } 10... Rxh2 { [%eval #8] } 11. Bg2 { [%eval #8] } 11... Rxg2 { [%eval #7] } 12. a4?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. Kf2 was best. } { [%eval #-9] } (12. Kf2 Rxf2 13. Nd2 Rxe2 14. Nf3 Rxc2 15. Rg1 Rxb2 16. Rg5 Rxa2 17. Rc5 Bxc5 18. Nd4 Bxd4#) 12... Rxe2 { [%eval #-9] } 13. Kxe2 { [%eval #-8] } 13... Bxa4 { [%eval #-8] } 14. Rxa4 { [%eval #-7] } 14... Ba3 { [%eval #-18] } 15. bxa3 { [%eval #-17] } 15... Na6?? { (Mate in 17 → 1.42) Lost forced checkmate sequence. a6 was best. } { [%eval 1.42] } (15... a6 16. Rxa6 Nxa6 17. a4 Ke6 18. Nd2 Kf5 19. a5 c6 20. Kf2 Ra7 21. Ne4 Kxe4 22. dxe4) 16. Rxa6 { [%eval 1.4] } 16... bxa6 { [%eval 1.63] } 17. d4? { (1.63 → 0.00) Mistake. a4 was best. } { [%eval 0.0] } (17. a4 a5 18. Ke3 Ke7 19. Nc3 c5 20. d4 cxd4 21. Kxd4 Rb8 22. Nd1 Rb5 23. axb5 a6) 17... c5 { [%eval 0.0] } 18. dxc5 { [%eval 0.0] } 18... Ke7?! { (0.00 → 1.09) Inaccuracy. a5 was best. } { [%eval 1.09] } (18... a5 19. a4 a6 20. Nc3 Ke7 21. Kd3 Re8 22. Ke3 Rh8 23. Ke4 Re8 24. Ke3) 19. Nc3? { (1.09 → -0.10) Mistake. c6 was best. } { [%eval -0.1] } (19. c6 a5 20. c7 Rb8 21. cxb8=B a4 22. Bxa7 Kd7 23. Be3 Kc7 24. Bh6 Kd7 25. Kd2 Ke6) 19... a5 { [%eval -0.1] } 20. Nb5?? { (-0.10 → Mate in 3) Checkmate is now unavoidable. a4 was best. } { [%eval #-3] } (20. a4 Rb8 21. Nb5 Rxb5 22. axb5 a4 23. c6 a6 24. bxa6 a3 25. a7 a2 26. Ke3 a1=B) 20... Rb8 { [%eval #-3] } 21. Nxa7 { [%eval #-2] } 21... Rc8 { [%eval #-2] } 22. Nxc8 { [%eval #-1] } 22... a4 { [%eval #-1] } 23. Nxe7# { Game ends by variant rule. } 0-1