FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/GXMYe4l1"]
[Date "2017.02.24"]
[White "shalitaoss"]
[Black "elviric"]
[Result "0-1"]
[GameId "GXMYe4l1"]
[UTCDate "2017.02.24"]
[UTCTime "03:22:48"]
[WhiteElo "1414"]
[BlackElo "1127"]
[WhiteRatingDiff "-33"]
[BlackRatingDiff "+41"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.02] } 1... b5 { [%eval 0.47] } 2. Bxb5 { [%eval 0.33] } 2... Nc6?? { (0.33 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. b4 Bxb4 5. Qh5 Bxd2 6. Nxd2 Qg5 7. Qxh7 Qxg2 8. Qxg7 Qxh1 9. Qxg8) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #15] } 4. d4?? { (Mate in 15 → 4.45) Lost forced checkmate sequence. Qg4 was best. } { [%eval 4.45] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. e4 Bxc2 7. Na3 Bxe4 8. d3 Qxd3 9. Nb5 Qxb5 10. b4 Bxg2) 4... Qxd4 { [%eval 3.67] } 5. Qxd4 { [%eval 3.86] } 5... Bd7?? { (3.86 → Mate in 13) Checkmate is now unavoidable. Rb8 was best. } { [%eval #13] } (5... Rb8 6. Qxa7) 6. Qxg7 { [%eval #12] } 6... Bxg7 { [%eval #12] } 7. Nc3?? { (Mate in 12 → -0.16) Lost forced checkmate sequence. b4 was best. } { [%eval -0.16] } (7. b4 Bxa1 8. Nc3 Bxc3 9. f4 Bxe1 10. f5 Bxf5 11. c4 Bxb4 12. e4 Bxe4 13. Nh3 Bxg2) 7... Bxc3 { [%eval 0.0] } 8. bxc3 { [%eval -0.25] } 8... Bh3 { [%eval -0.71] } 9. Nxh3 { [%eval -0.91] } 9... Nf6?? { (-0.91 → Mate in 12) Checkmate is now unavoidable. a5 was best. } { [%eval #12] } (9... a5 10. Ng1) 10. e4 { [%eval #11] } 10... Nxe4 { [%eval #11] } 11. Kd1?? { (Mate in 11 → 0.92) Lost forced checkmate sequence. f3 was best. } { [%eval 0.92] } (11. f3 Nxc3 12. Be3 Nxa2 13. Bxa7 Rxa7 14. Rxa2 Rxa2 15. c4 Rxg2 16. Rf1 Rxh2 17. c5 Rxh3) 11... Nxf2 { [%eval 0.83] } 12. Nxf2 { [%eval 0.6] } 12... e5 { [%eval 0.87] } 13. Bf4 { [%eval 0.89] } 13... exf4 { [%eval 1.64] } 14. g3?? { (1.64 → Mate in 10) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-10] } (14. Ke2) 14... fxg3 { [%eval #-9] } 15. hxg3 { [%eval #-9] } 15... Rg8?? { (Mate in 9 → Mate in 14) Lost forced checkmate sequence. Rf8 was best. } { [%eval #14] } (15... Rf8 16. Rxh7 f6 17. Rxc7 a5 18. Rxc6 Rh8 19. Rxf6 Rh3 20. Nxh3 Kf7 21. Rxf7 Ra7 22. Rxa7) 16. Rxh7 { [%eval #13] } 16... Rxg3 { [%eval #13] } 17. Rxf7 { [%eval #12] } 17... Rxc3 { [%eval #12] } 18. Rxc7 { [%eval #11] } 18... Rxc2 { [%eval #11] } 19. Rxc6?? { (Mate in 11 → Mate in 5) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #-5] } (19. Rxa7 Rxa2 20. R7xa2 Rxa2 21. Rxa2 c5 22. Rd2 Ke7 23. Rd4 cxd4 24. Nd3 Kd6 25. Ne5 Kxe5) 19... Rxa2 { [%eval #-4] } 20. Rxa2 { [%eval #-4] } 20... a6?? { (Mate in 4 → 1.97) Lost forced checkmate sequence. Rd8 was best. } { [%eval 1.97] } (20... Rd8 21. Rxa7 Rxd1 22. Nxd1 Ke7 23. Rxe7#) 21. Rcxa6 { [%eval 1.96] } 21... Rxa6 { [%eval 1.92] } 22. Rxa6 { [%eval 1.85] } 22... Kd7 { [%eval 1.84] } 23. Rd6?? { (1.84 → 0.00) Blunder. Ra4 was best. } { [%eval 0.0] } (23. Ra4) 23... Kxd6 { [%eval 0.0] } 24. Nd3?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Kc2 was best. } { [%eval #-2] } (24. Kc2 Kc5 25. Kd2 Kd6 26. Kc2) 24... Ke5 { [%eval #-1] } 25. Nxe5# { Game ends by variant rule. } 0-1