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[Event "rated Antichess game"] [Site "https://lichess.org/GMdzokza"] [Date "2021.05.10"] [Round "-"] [White "Michtiti"] [Black "omarProgrammer"] [Result "0-1"] [GameId "GMdzokza"] [UTCDate "2021.05.10"] [UTCTime "01:59:34"] [WhiteElo "1205"] [BlackElo "1040"] [WhiteRatingDiff "-64"] [BlackRatingDiff "+149"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... b5 { [%eval 0.36] } 2. Bxb5 { [%eval 1.26] } 2... d6?? { (1.26 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (2... e6 3. Bxd7 Bxd7 4. Nh3 Qg5 5. Nxg5 Bc5 6. Nxf7 Bxe3 7. fxe3) 3. Bxe8 { [%eval #14] } 3... Qxe8 { [%eval #13] } 4. Ne2?? { (Mate in 13 → -0.88) Lost forced checkmate sequence. Qg4 was best. } { [%eval -0.88] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. a3 Bxc2 7. Ra2 Bxb1 8. d4 Bxa2) 4... Bh3 { [%eval -0.81] } 5. gxh3 { [%eval -0.96] } 5... Nd7 { [%eval -1.29] } 6. Rg1 { [%eval -1.35] } 6... g5 { [%eval -1.55] } 7. Rxg5 { [%eval -1.21] } 7... Bg7?! { (-1.21 → -0.33) Inaccuracy. Qb8 was best. } { [%eval -0.33] } (7... Qb8 8. Rxg8 Rxg8 9. b4 Qxb4 10. Ng1 Rxg1 11. Ke2 Rxd1 12. Kxd1 Qxb1 13. Rxb1 Rb8 14. Rxb8) 8. Rxg7 { [%eval 0.0] } 8... Qd8?? { (0.00 → Mate in 15) Checkmate is now unavoidable. h5 was best. } { [%eval #15] } (8... h5 9. Rxf7 Qxf7 10. a4 Qxf2 11. Kxf2 Nh6 12. Qg1 Rhg8 13. Qxg8 Nxg8 14. b3 e5 15. h4) 9. Rxg8?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. Rxh7 was best. } { [%eval 0.0] } (9. Rxh7 Rxh7 10. e4 Rxh3 11. Kf1 Rxh2 12. Kg2 Rxg2 13. Qh1 Rxf2 14. d4 Rxe2 15. Be3 Rxe3) 9... Rxg8?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Qxg8 was best. } { [%eval #14] } (9... Qxg8 10. Ng3 Qxg3 11. hxg3 Rhe8 12. Ke2 Rec8 13. a4 Re8 14. Ra3 Rf8 15. Ra2 Rac8 16. h4) 10. Na3?? { (Mate in 14 → Mate in 10) Lost forced checkmate sequence. Ng1 was best. } { [%eval #-10] } (10. Ng1 Rxg1 11. Qf3 Rxe1 12. Qxf7 Rxc1 13. Qxe7 Rxc2 14. Qxd6 Rxb2 15. Qxc7 Rxa2 16. Rxa2 Qxc7) 10... Rg3?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. Rg1 was best. } { [%eval 0.0] } (10... Rg1 11. Nxg1 h5 12. Qxh5 c6 13. Qxf7 Qh8 14. Qxe7 Qxb2 15. Qxd6 Qxa3 16. Bxa3 Nf6 17. Qxc6) 11. hxg3 { [%eval -0.3] } 11... f6 { [%eval 0.16] } 12. h4 { [%eval 0.3] } 12... h6 { [%eval 0.83] } 13. f3?! { (0.83 → 0.00) Inaccuracy. Rb1 was best. } { [%eval 0.0] } (13. Rb1 Qc8) 13... Nf8?? { (0.00 → 2.02) Blunder. Qc8 was best. } { [%eval 2.02] } (13... Qc8 14. Kf2 Nb6 15. Nb1 Nd7 16. Na3) 14. b4?? { (2.02 → -0.08) Blunder. c4 was best. } { [%eval -0.08] } (14. c4 d5 15. cxd5 Qxd5 16. f4 Qxa2 17. Rxa2 Nd7 18. Kf2 Rh8 19. b3 Nb6 20. Rb2 Nc8) 14... Nh7 { [%eval -0.56] } 15. h5 { [%eval -0.03] } 15... c5?? { (-0.03 → 14.62) Blunder. Rc8 was best. } { [%eval 14.62] } (15... Rc8 16. Kf2) 16. bxc5 { [%eval 14.09] } 16... dxc5 { [%eval 14.34] } 17. Bb2?? { (14.34 → Mate in 7) Checkmate is now unavoidable. c4 was best. } { [%eval #-7] } (17. c4 Qxd2) 17... Qxd2 { [%eval #-7] } 18. Qxd2 { [%eval #-6] } 18... Rd8 { [%eval #-7] } 19. Bxf6 { [%eval #-6] } 19... exf6 { [%eval #-6] } 20. Qxd8 { [%eval #-5] } 20... Nf8 { [%eval #-5] } 21. Qxf6 { [%eval #-4] } 21... Ng6 { [%eval #-5] } 22. Qxg6 { [%eval #-3] } 22... c4 { [%eval #-3] } 23. Nxc4 { [%eval #-2] } 23... a5?? { (Mate in 2 → Mate in 13) Lost forced checkmate sequence. a6 was best. } { [%eval #13] } (23... a6 24. Qxh6 a5 25. Nxa5#) 24. Nxa5# { Game ends by variant rule. } 0-1