FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/FzNgVUYm"]
[Date "2025.06.25"]
[White "tderuell"]
[Black "Dave_Vostok"]
[Result "1-0"]
[GameId "FzNgVUYm"]
[UTCDate "2025.06.25"]
[UTCTime "17:39:39"]
[WhiteElo "1823"]
[BlackElo "2115"]
[WhiteRatingDiff "+10"]
[BlackRatingDiff "-9"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g4?! { (0.15 → -0.79) Inaccuracy. e3 was best. } { [%eval -0.79] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (-0.79 → 2.46) Blunder. c5 was best. } { [%eval 2.46] } (1... c5 2. c3 Na6 3. Nf3 Nb4 4. cxb4 cxb4 5. b3 g6 6. Nd4) 2. gxf5 { [%eval 1.1] } 2... g6 { [%eval 0.78] } 3. fxg6 { [%eval 0.64] } 3... hxg6 { [%eval 1.89] } 4. e4?? { (1.89 → Mate in 13) Checkmate is now unavoidable. e3 was best. } { [%eval #-13] } (4. e3 Rxh2 5. Rxh2 Bh6 6. Rxh6 Nxh6 7. Ba6 Nxa6 8. Qg4 Nxg4) 4... Rxh2 { [%eval #-13] } 5. Rxh2 { [%eval #-12] } 5... b5 { [%eval #-12] } 6. Bxb5 { [%eval #-11] } 6... d5 { [%eval #-11] } 7. Bxe8 { [%eval #-10] } 7... Qxe8 { [%eval #-11] } 8. exd5 { [%eval #-9] } 8... Bh3?? { (Mate in 9 → 2.24) Lost forced checkmate sequence. Be6 was best. } { [%eval 2.24] } (8... Be6 9. dxe6 Qf7 10. exf7 e6 11. fxg8=R a6 12. Rxf8 Nd7 13. Rxa8 g5 14. Rxa6) 9. Rxh3 { [%eval 1.77] } 9... Qb5?? { (1.77 → 20.25) Blunder. Qa4 was best. } { [%eval 20.25] } (9... Qa4 10. Qf3) 10. d6 { [%eval #15] } 10... cxd6 { [%eval #13] } 11. b4 { [%eval #13] } 11... Qxb4 { [%eval 5.24] } 12. Rh4?? { (5.24 → 2.10) Blunder. a4 was best. } { [%eval 2.1] } (12. a4 Qxa4) 12... Qxb1?? { (2.10 → Mate in 11) Checkmate is now unavoidable. Qxh4 was best. } { [%eval #11] } (12... Qxh4 13. Ba3) 13. Rxb1 { [%eval #11] } 13... Na6 { [%eval #9] } 14. Rb8 { [%eval #11] } 14... Nxb8 { [%eval #10] } 15. Rh6?? { (Mate in 10 → 1.16) Lost forced checkmate sequence. Rb4 was best. } { [%eval 1.16] } (15. Rb4 g5 16. Rxb8 Rxb8 17. f4 gxf4 18. Bb2 Rxb2 19. Qh5 Rxc2 20. Kf1 Rxd2) 15... Nxh6?? { (1.16 → Mate in 7) Checkmate is now unavoidable. Bxh6 was best. } { [%eval #7] } (15... Bxh6 16. Bb2) 16. Qg4 { [%eval #7] } 16... Nxg4 { [%eval #6] } 17. Kd1 { [%eval #6] } 17... Nxf2 { [%eval #5] } 18. Bb2 { [%eval #6] } 18... Nxd1 { [%eval #5] } 19. a4 { [%eval #5] } 19... Nxb2 { [%eval #4] } 20. d4?? { (Mate in 4 → -1.84) Lost forced checkmate sequence. Nf3 was best. } { [%eval -1.84] } (20. Nf3 Nxa4 21. Ne5 dxe5 22. d4 exd4 23. c4 dxc3#) 20... Nxa4 { [%eval -1.8] } 21. c3 { [%eval -1.72] } 21... Nxc3 { [%eval -1.57] } 22. d5?? { (-1.57 → Mate in 10) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-10] } (22. Ne2 Nxe2 23. d5 Nc6 24. dxc6 Rd8 25. c7 Bg7 26. cxd8=K Ng3 27. Kxe7 Nh5) 22... Nxd5 { [%eval #-10] } 23. Ne2 { [%eval #-8] } 23... Na6?? { (Mate in 8 → Mate in 1) Lost forced checkmate sequence. Nc3 was best. } { [%eval #1] } (23... Nc3 24. Nxc3 d5 25. Nxd5 Bg7 26. Nxe7 Bh8 27. Nxg6 Be5 28. Nxe5 Nd7 29. Nxd7) 24. Nc3 { [%eval #1] } 24... Nxc3# { Game ends by variant rule. } 1-0