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[Event "rated Antichess game"] [Site "https://lichess.org/1C3pkoR1"] [Date "2025.05.29"] [White "tderuell"] [Black "Dave_Vostok"] [Result "1-0"] [GameId "1C3pkoR1"] [UTCDate "2025.05.29"] [UTCTime "13:52:47"] [WhiteElo "1671"] [BlackElo "2142"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4?! { (0.15 → -0.79) Inaccuracy. e3 was best. } { [%eval -0.79] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (-0.79 → 2.46) Blunder. c5 was best. } { [%eval 2.46] } (1... c5 2. c3 Na6 3. Nf3 Nb4 4. cxb4 cxb4 5. b3 g6 6. Nd4) 2. gxf5 { [%eval 1.1] } 2... g6 { [%eval 0.78] } 3. fxg6 { [%eval 0.64] } 3... hxg6 { [%eval 1.89] } 4. e4?? { (1.89 → Mate in 13) Checkmate is now unavoidable. e3 was best. } { [%eval #-13] } (4. e3 Rxh2 5. Rxh2 Bh6 6. Rxh6 Nxh6 7. Ba6 Nxa6 8. Qg4 Nxg4) 4... Rxh2 { [%eval #-13] } 5. Rxh2 { [%eval #-12] } 5... d5?? { (Mate in 12 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (5... b5 6. Bxb5 d5 7. Bxe8 dxe4 8. Bxg6 Qxd2 9. Bxe4 Qxf2 10. Bxa8) 6. exd5 { [%eval #15] } 6... Qxd5 { [%eval #14] } 7. Rh6 { [%eval #14] } 7... Bxh6 { [%eval #12] } 8. Qh5 { [%eval #11] } 8... gxh5 { [%eval #10] } 9. Ba6?? { (Mate in 10 → 0.02) Lost forced checkmate sequence. d3 was best. } { [%eval 0.02] } (9. d3 Bxc1 10. c4 Bxb2 11. cxd5 Bxa1 12. Nc3 Bxc3 13. a4 Bxe1 14. d4 Bxf2) 9... Bxd2 { [%eval 0.62] } 10. Bxd2?? { (0.62 → -1.08) Blunder. Kxd2 was best. } { [%eval -1.08] } (10. Kxd2 bxa6) 10... bxa6?? { (-1.08 → 1.66) Blunder. Qxa2 was best. } { [%eval 1.66] } (10... Qxa2 11. Rxa2) 11. Bh6?? { (1.66 → -1.11) Blunder. a4 was best. } { [%eval -1.11] } (11. a4 Qxd2) 11... Qxa2 { [%eval -1.21] } 12. Rxa2 { [%eval -0.76] } 12... Nxh6 { [%eval -0.99] } 13. Rxa6 { [%eval -1.07] } 13... Nxa6?? { (-1.07 → Mate in 5) Checkmate is now unavoidable. Bxa6 was best. } { [%eval #5] } (13... Bxa6 14. Kd2 Bc4 15. c3 Be2 16. Nxe2 Nc6 17. b4 Nxb4 18. cxb4 h4 19. Ng3) 14. b4 { [%eval #5] } 14... Nxb4 { [%eval #4] } 15. Kf1 { [%eval #5] } 15... Nxc2 { [%eval #4] } 16. Nh3 { [%eval #4] } 16... Bxh3 { [%eval #3] } 17. f4 { [%eval #3] } 17... Bxf1 { [%eval #2] } 18. f5 { [%eval #2] } 18... Nxf5 { [%eval #1] } 19. Na3 { [%eval #1] } 19... Nxa3# { Game ends by variant rule. } 1-0