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[Event "rated Antichess game"] [Site "https://lichess.org/FxHw4bO0"] [Date "2021.02.12"] [White "Nur_muhammet"] [Black "jharding5H"] [Result "0-1"] [GameId "FxHw4bO0"] [UTCDate "2021.02.12"] [UTCTime "15:51:01"] [WhiteElo "1500"] [BlackElo "1281"] [WhiteRatingDiff "-454"] [BlackRatingDiff "+14"] [Variant "Antichess"] [TimeControl "300+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. b4 Bxb4 5. Qh5 Bxd2 6. Nxd2 Qg5 7. Qxf7 Qxg2) 1... c5? { (Mate in 15 → -8.00) Lost forced checkmate sequence. e5 was best. } { [%eval -8.0] } (1... e5 2. dxe5 Ba3 3. bxa3 Qg5 4. Bxg5 Kd8 5. Bxd8 Nc6 6. Bxc7) 2. dxc5 { [%eval #-22] } 2... Qb6?? { (Mate in 22 → 8.43) Lost forced checkmate sequence. g5 was best. } { [%eval 8.43] } (2... g5 3. Bxg5 Qa5 4. Bxe7 Nxe7 5. Qxd7 Kxd7 6. Nc3 Qxc3 7. bxc3) 3. cxb6 { [%eval 6.53] } 3... axb6 { [%eval 7.15] } 4. Qxd7 { [%eval 8.72] } 4... Bxd7? { (8.72 → Mate in 13) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #13] } (4... Rxa2 5. Rxa2) 5. e4?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. a4 was best. } { [%eval #-11] } (5. a4 Rxa4 6. Rxa4 Bxa4 7. Nf3 Bxc2 8. Bd2 Bxb1 9. e4 Bxe4 10. g3 Bxf3 11. Bc3 Bxh1) 5... Rxa2 { [%eval #-11] } 6. Rxa2 { [%eval #-10] } 6... Ba4 { [%eval #-11] } 7. Rxa4 { [%eval #-10] } 7... Na6 { [%eval #-10] } 8. Rxa6 { [%eval #-9] } 8... bxa6 { [%eval #-9] } 9. Bxa6 { [%eval #-8] } 9... f5 { [%eval #-8] } 10. exf5 { [%eval #-7] } 10... e6 { [%eval #-7] } 11. fxe6 { [%eval #-6] } 11... Kd7 { [%eval #-6] } 12. exd7 { [%eval #-5] } 12... Ba3 { [%eval #-5] } 13. bxa3 { [%eval #-4] } 13... b5 { [%eval #-4] } 14. Bxb5 { [%eval #-3] } 14... h6?? { (Mate in 3 → Mate in 12) Lost forced checkmate sequence. g5 was best. } { [%eval #12] } (14... g5 15. Bxg5 Nh6 16. Bxh6 Rc8 17. dxc8=Q#) 15. Bxh6 { [%eval #13] } 15... gxh6 { [%eval #11] } 16. d8=Q?? { (Mate in 11 → Mate in 3) Lost forced checkmate sequence. Nf3 was best. } { [%eval #-3] } (16. Nf3 h5 17. g4 hxg4 18. Nh4 Rxh4 19. d8=R Rxh2 20. Rxg8 Rxf2 21. Rxg4 Rxc2 22. Kf2 Rxf2) 16... Rh7 { [%eval #-3] } 17. Qxg8 { [%eval #-2] } 17... h5 { [%eval #-2] } 18. Qxh7 { [%eval #-1] } 18... h4 { [%eval #-1] } 19. Qxh4# { Game ends by variant rule. } 0-1