- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/5qFR63Pm"] [Date "2021.02.12"] [White "jharding5H"] [Black "Nur_muhammet"] [Result "1-0"] [GameId "5qFR63Pm"] [UTCDate "2021.02.12"] [UTCTime "15:56:27"] [WhiteElo "1295"] [BlackElo "1046"] [WhiteRatingDiff "+8"] [BlackRatingDiff "-77"] [Variant "Antichess"] [TimeControl "300+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. b4 Bxb4 5. Qh5 Bxd2 6. Nxd2 Qg5 7. Qxh7 Qxg2) 1... e5 { [%eval #-15] } 2. dxe5 { [%eval #-14] } 2... Bd6?? { (Mate in 14 → -6.66) Lost forced checkmate sequence. Ba3 was best. } { [%eval -6.66] } (2... Ba3 3. bxa3 Qg5 4. Bxg5 Kd8 5. Bxd8 Nc6 6. Bxc7 Nxe5 7. Bxe5) 3. exd6 { [%eval -10.0] } 3... cxd6 { [%eval -4.59] } 4. Qxd6 { [%eval -9.24] } 4... Ke7?? { (-9.24 → 5.46) Blunder. Qa5 was best. } { [%eval 5.46] } (4... Qa5 5. Qxd7 Kxd7 6. Nd2 Qxa2 7. Rxa2 Kd8 8. Rxa7 Rxa7 9. h3) 5. Qxd7?? { (5.46 → -3.67) Blunder. Qxe7 was best. } { [%eval -3.67] } (5. Qxe7 Nxe7) 5... Kxd7? { (-3.67 → -1.79) Mistake. Nxd7 was best. } { [%eval -1.79] } (5... Nxd7) 6. Bg5 { [%eval -1.41] } 6... Qxg5 { [%eval -0.79] } 7. f4?? { (-0.79 → Mate in 11) Checkmate is now unavoidable. g3 was best. } { [%eval #-11] } (7. g3 Qxg3) 7... Qxg2 { [%eval #-11] } 8. Bxg2 { [%eval #-10] } 8... g5?? { (Mate in 10 → Mate in 14) Lost forced checkmate sequence. b5 was best. } { [%eval #14] } (8... b5 9. Bxa8 Bb7 10. Bxb7 Na6 11. Bxa6 Kd6 12. Bxb5 a6 13. Bxa6 g5 14. fxg5 Nh6 15. gxh6) 9. Bxb7 { [%eval #13] } 9... Bxb7 { [%eval #10] } 10. fxg5 { [%eval #10] } 10... Bxh1 { [%eval #9] } 11. e4 { [%eval #9] } 11... Bxe4 { [%eval #8] } 12. c4?? { (Mate in 8 → -2.18) Lost forced checkmate sequence. a4 was best. } { [%eval -2.18] } (12. a4 Bxc2 13. Na3 Bxa4 14. b3 Bxb3 15. Ra2 Bxa2 16. Nc4 Bxc4 17. Kf1 Bxf1 18. Nh3 Bxh3) 12... Bxb1 { [%eval -2.28] } 13. Rxb1 { [%eval -1.47] } 13... f6 { [%eval -2.03] } 14. gxf6 { [%eval -1.93] } 14... Nxf6 { [%eval -1.56] } 15. a4 { [%eval -1.19] } 15... Kd6 { [%eval -1.73] } 16. c5?? { (-1.73 → -4.08) Blunder. Kd2 was best. } { [%eval -4.08] } (16. Kd2 Kc6 17. Kc3 Na6 18. c5 Kxc5 19. a5 Kb4 20. Kxb4 Nxb4 21. a6 Nxa6 22. b4 Nxb4) 16... Kxc5 { [%eval -4.07] } 17. a5 { [%eval -4.52] } 17... Kb6?? { (-4.52 → Mate in 5) Checkmate is now unavoidable. a6 was best. } { [%eval #5] } (17... a6 18. Kd2 Kd6 19. Ne2 Ra7 20. Kc3 Rg8 21. h3 Rg3 22. Nxg3 h5 23. Nxh5 Nxh5 24. Kc4) 18. axb6 { [%eval #5] } 18... axb6 { [%eval #4] } 19. b4?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Ra1 was best. } { [%eval #-6] } (19. Ra1 Rxa1 20. b4 Rxe1 21. Ne2 Rxe2 22. b5 Rxh2#) 19... Ne4?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Ra1 was best. } { [%eval #4] } (19... Ra1 20. Rxa1 Na6 21. Rxa6 Rd8 22. Rxb6 Rd6 23. Rxd6 Nd5 24. Rxd5 h5 25. Rxh5#) 20. Kd2 { [%eval #4] } 20... Nxd2 { [%eval #3] } 21. Nf3?? { (Mate in 3 → -7.07) Lost forced checkmate sequence. Ra1 was best. } { [%eval -7.07] } (21. Ra1 Rxa1 22. Nf3 Nxf3 23. b5 Nxh2#) 21... Nxf3?? { (-7.07 → Mate in 2) Checkmate is now unavoidable. Nxb1 was best. } { [%eval #2] } (21... Nxb1 22. Ne1) 22. Re1?? { (Mate in 2 → Mate in 9) Lost forced checkmate sequence. b5 was best. } { [%eval #-9] } (22. b5 Nxh2 23. Rf1 Nxf1#) 22... Nxe1 { [%eval #-9] } 23. h3 { [%eval #-8] } 23... Ng2?? { (Mate in 8 → -3.59) Lost forced checkmate sequence. Rd8 was best. } { [%eval -3.59] } (23... Rd8 24. h4 h5 25. b5 Nc6 26. bxc6 Ra6 27. c7 Rb8 28. cxb8=Q Ra7 29. Qxa7 Nd3 30. Qxb6) 24. h4 { [%eval -46.39] } 24... Nxh4 { [%eval -3.31] } 25. b5 { [%eval #-28] } 25... Nf5# { Game ends by variant rule. } 1-0