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[Event "rated Antichess game"] [Site "https://lichess.org/FZYfaTdZ"] [Date "2021.04.13"] [White "rustemceferli1"] [Black "FunSeeker"] [Result "0-1"] [GameId "FZYfaTdZ"] [UTCDate "2021.04.13"] [UTCTime "19:08:20"] [WhiteElo "868"] [BlackElo "904"] [WhiteRatingDiff "-26"] [BlackRatingDiff "+46"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... d5?? { (Mate in 15 → 0.51) Lost forced checkmate sequence. b5 was best. } { [%eval 0.51] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Bb5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxb5?? { (Mate in 15 → Mate in 14) Lost forced checkmate sequence. Qxg2 was best. } { [%eval #14] } (3... Qxg2 4. Bxe8 Qxg1 5. Bxf7 Qxh2 6. Rxh2 Bh3 7. Rxh3 g5 8. Bxg8 Rxg8 9. Rxh7 e5 10. Rxc7) 4. Qh5?? { (Mate in 14 → 3.51) Lost forced checkmate sequence. Qg4 was best. } { [%eval 3.51] } (4. Qg4 Bxg4 5. b4 Qxb4 6. Kd1 Bxd1 7. d3 Bxc2 8. Nc3 Qxc3 9. d4 Qxd4 10. Ne2 Qxf2) 4... Qxb2 { [%eval 6.05] } 5. Qxh7?? { (6.05 → -0.73) Blunder. Bxb2 was best. } { [%eval -0.73] } (5. Bxb2) 5... Rxh7 { [%eval -1.11] } 6. Bxb2 { [%eval -1.31] } 6... Rxh2 { [%eval -1.38] } 7. Rxh2?? { (-1.38 → Mate in 11) Checkmate is now unavoidable. Bxg7 was best. } { [%eval #-11] } (7. Bxg7 Rxg2) 7... Bh3?? { (Mate in 11 → -2.17) Lost forced checkmate sequence. e5 was best. } { [%eval -2.17] } (7... e5 8. Bxe5 Ba3 9. Nxa3 Nd7 10. Bxg7 Ne5 11. Bxe5 Bg4 12. Bxc7 Rb8 13. Bxb8 b6 14. Bxa7) 8. gxh3?? { (-2.17 → Mate in 10) Checkmate is now unavoidable. Bxg7 was best. } { [%eval #-10] } (8. Bxg7 Bxg2 9. Rxg2 Bxg7 10. Rxg7 a5 11. Rxf7 Kxf7 12. d3 Ra6 13. Nd2 Re6 14. Ne2 Rxe2) 8... Nd7?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. e5 was best. } { [%eval #10] } (8... e5 9. Bxe5 Ba3 10. Nxa3 Nc6 11. Bxg7 Ne5 12. Bxe5 a5 13. Bxc7 Rc8 14. Bxa5 Rxc2 15. Nxc2) 9. Bxg7 { [%eval #10] } 9... Bxg7 { [%eval #9] } 10. Nf3 { [%eval #10] } 10... Bxa1 { [%eval #9] } 11. Ne5 { [%eval #9] } 11... Nxe5 { [%eval #7] } 12. c4 { [%eval #7] } 12... Nxc4 { [%eval #6] } 13. Nc3?? { (Mate in 6 → -4.70) Lost forced checkmate sequence. d4 was best. } { [%eval -4.7] } (13. d4 Bxd4 14. Rg2 Bxf2 15. Rxg8 Bxe1 16. Rxe8 Rxe8 17. Na3 Nxa3 18. h4 Bxh4#) 13... Nxd2?! { (-4.70 → -3.16) Inaccuracy. Bxc3 was best. } { [%eval -3.16] } (13... Bxc3 14. dxc3) 14. Kxd2 { [%eval -3.51] } 14... Bxc3 { [%eval -3.4] } 15. Kxc3 { [%eval -3.84] } 15... Nf6?! { (-3.84 → -2.68) Inaccuracy. f5 was best. } { [%eval -2.68] } (15... f5) 16. Rh1?? { (-2.68 → Mate in 8) Checkmate is now unavoidable. h4 was best. } { [%eval #-8] } (16. h4 c5) 16... Ng4 { [%eval #-8] } 17. hxg4 { [%eval #-7] } 17... f5 { [%eval #-7] } 18. gxf5 { [%eval #-6] } 18... e6 { [%eval #-6] } 19. fxe6 { [%eval #-5] } 19... Kd7 { [%eval #-5] } 20. exd7 { [%eval #-4] } 20... Rc8 { [%eval #-4] } 21. dxc8=Q { [%eval #-3] } 21... b6 { [%eval #-3] } 22. Qxc7 { [%eval #-2] } 22... a5?? { (Mate in 2 → 2.69) Lost forced checkmate sequence. b5 was best. } { [%eval 2.69] } (22... b5 23. Qxa7 b4 24. Kxb4#) 23. Qxb6 { [%eval 2.35] } 23... a4 { [%eval 2.26] } 24. Kd4?? { (2.26 → Mate in 9) Checkmate is now unavoidable. Kd3 was best. } { [%eval #-9] } (24. Kd3 a3) 24... a3 { [%eval #-9] } 25. Rh8# { Game ends by variant rule. } 0-1