- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/CFevf2cQ"] [Date "2021.01.08"] [White "PersonaNonGrata-x"] [Black "Chezzica"] [Result "0-1"] [GameId "CFevf2cQ"] [UTCDate "2021.01.08"] [UTCTime "23:43:35"] [WhiteElo "1831"] [BlackElo "1426"] [WhiteRatingDiff "-16"] [BlackRatingDiff "+53"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... e6 { [%eval 2.03] } 2. Ba6 { [%eval 0.91] } 2... Nxa6 { [%eval 0.86] } 3. b4 { [%eval 0.97] } 3... Bxb4 { [%eval 0.94] } 4. Qg4?! { (0.94 → 0.00) Inaccuracy. Qh5 was best. } { [%eval 0.0] } (4. Qh5 Bxd2 5. Qxf7 Kxf7 6. Nxd2 Nb8 7. Ne2 a5 8. Rg1 Nc6) 4... Bxd2 { [%eval 0.0] } 5. Bxd2?! { (0.00 → -0.69) Inaccuracy. Qxe6 was best. } { [%eval -0.69] } (5. Qxe6 fxe6 6. Nxd2 e5 7. Nf1 Qf6 8. Ne2 Qxf2 9. Kxf2 Kf7) 5... Nb4 { [%eval -0.16] } 6. Bxb4 { [%eval 0.94] } 6... Qf6? { (0.94 → 2.19) Mistake. Qg5 was best. } { [%eval 2.19] } (6... Qg5 7. Qxe6 Qxg2 8. Qxf7 Kxf7 9. Bf8 Qxh1 10. Bxg7 Qxg1 11. Bxh8) 7. Qxg7 { [%eval 2.88] } 7... Qxf2 { [%eval 2.32] } 8. Qxh8?? { (2.32 → -2.79) Blunder. Kxf2 was best. } { [%eval -2.79] } (8. Kxf2 Ne7) 8... Qxg1 { [%eval -2.6] } 9. Qxh7 { [%eval -2.53] } 9... Qxe1 { [%eval -2.03] } 10. Bxe1?? { (-2.03 → -8.58) Blunder. Qxg8 was best. } { [%eval -8.58] } (10. Qxg8) 10... Kd8 { [%eval -6.6] } 11. Qxf7 { [%eval -4.24] } 11... a5?? { (-4.24 → Mate in 10) Checkmate is now unavoidable. Ke8 was best. } { [%eval #10] } (11... Ke8 12. Qxe6 dxe6 13. Nd2 a5 14. Bf2 Kd7 15. h4 c5 16. Nb3 Rb8 17. Nxc5 Ne7 18. Nxd7) 12. Qxd7 { [%eval #10] } 12... Kxd7 { [%eval #9] } 13. Bxa5 { [%eval #9] } 13... Rxa5 { [%eval #8] } 14. Na3 { [%eval #8] } 14... Rxa3 { [%eval #7] } 15. Rae1?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Raf1 was best. } { [%eval #-7] } (15. Raf1 Rxe3 16. Rf6 Nxf6 17. g4 Nxg4 18. Rf1 Nxh2 19. Rf3 Nxf3 20. a3 Rxa3 21. c3 Rxc3#) 15... Rxe3 { [%eval #-7] } 16. Rxe3 { [%eval #-6] } 16... e5 { [%eval #-6] } 17. Rxe5 { [%eval #-5] } 17... c5 { [%eval #-5] } 18. Rxc5 { [%eval #-4] } 18... Kc7 { [%eval #-4] } 19. Rxc7 { [%eval #-3] } 19... Bg4 { [%eval #-3] } 20. Rxb7 { [%eval #-2] } 20... Ne7 { [%eval #-2] } 21. Rxe7 { [%eval #-1] } 21... Bf3 { [%eval #-1] } 22. gxf3# { Game ends by variant rule. } 0-1