- Blind mode tutorial
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[Event "King of the Hill Shield Arena"] [Site "https://lichess.org/BEfpG9rC"] [Date "2023.03.21"] [White "criuva"] [Black "Parkour1"] [Result "0-1"] [GameId "BEfpG9rC"] [UTCDate "2023.03.21"] [UTCTime "19:36:45"] [WhiteElo "1878"] [BlackElo "2255"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+2"] [BlackTitle "IM"] [Variant "King of the Hill"] [TimeControl "180+2"] [ECO "A45"] [Opening "Canard Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.6] } 1... Nf6 { [%eval 0.95] } 2. f4?! { (0.95 → 0.04) Inaccuracy. c4 was best. } { [%eval 0.04] } { A45 Canard Opening } (2. c4 d5 3. Nc3 e6 4. Bg5 Be7 5. Nf3 c5 6. e3 Nc6) 2... e6 { [%eval 0.31] } 3. Nf3 { [%eval 0.14] } 3... d5 { [%eval 0.28] } 4. e3 { [%eval 0.16] } 4... c5 { [%eval 0.1] } 5. c3 { [%eval -0.14] } 5... Nc6 { [%eval 0.0] } 6. Bd3 { [%eval -0.22] } 6... cxd4? { (-0.22 → 0.94) Mistake. Ne4 was best. } { [%eval 0.94] } (6... Ne4 7. O-O f5 8. Ne5 g6 9. Nd2 Bd7 10. a4 Nxe5 11. fxe5 Qc7 12. Be2 O-O-O 13. Nxe4) 7. exd4 { [%eval 1.08] } 7... Bd6 { [%eval 1.06] } 8. O-O { [%eval 0.77] } 8... Qc7?! { (0.77 → 1.44) Inaccuracy. O-O was best. } { [%eval 1.44] } (8... O-O 9. Ne5) 9. Ne5 { [%eval 1.41] } 9... Bd7 { [%eval 1.37] } 10. Nd2 { [%eval 1.48] } 10... O-O { [%eval 1.75] } 11. Ndf3?! { (1.75 → 1.07) Inaccuracy. g4 was best. } { [%eval 1.07] } (11. g4 Ne7 12. Qe2 Bc6 13. a4 b6 14. b4 Bb7 15. Bb2 Nd7 16. b5 Rae8 17. Kg2 f6) 11... Rae8 { [%eval 1.46] } 12. Qc2 { [%eval 1.62] } 12... Bc8 { [%eval 1.5] } 13. Ng5 { [%eval 1.31] } 13... g6 { [%eval 1.66] } 14. Rf3?! { (1.66 → 1.04) Inaccuracy. g4 was best. } { [%eval 1.04] } (14. g4) 14... Nh5?! { (1.04 → 2.04) Inaccuracy. h6 was best. } { [%eval 2.04] } (14... h6 15. Nh3) 15. Nxh7? { (2.04 → 0.65) Mistake. Rh3 was best. } { [%eval 0.65] } (15. Rh3 f5) 15... Kxh7 { [%eval 1.34] } 16. Bxg6+ { [%eval 2.02] } 16... fxg6? { (2.02 → 3.83) Mistake. Kg7 was best. } { [%eval 3.83] } (16... Kg7 17. Bxh5) 17. Qxg6+ { [%eval 3.33] } 17... Kh8 { [%eval 3.5] } 18. Qxh5+?? { (3.50 → 1.41) Blunder. Rh3 was best. } { [%eval 1.41] } (18. Rh3) 18... Qh7 { [%eval 1.17] } 19. Ng6+ { [%eval 1.88] } 19... Kg7 { [%eval 1.85] } 20. f5?? { (1.85 → -17.00) Blunder. Qxh7+ was best. } { [%eval -17.0] } (20. Qxh7+) 20... Qxh5 { [%eval -17.11] } 21. Nxf8 { [%eval -21.07] } 21... Rxf8 { [%eval -16.83] } 22. Bf4 { [%eval -17.89] } 22... Bxf4 { [%eval -18.54] } 23. Rxf4 { [%eval -18.93] } 23... Rxf5 { [%eval -15.71] } 24. Rxf5 { [%eval -16.8] } 24... exf5 { [%eval -16.05] } 25. Rf1 { [%eval -19.15] } 25... Kf6 { [%eval -18.53] } 26. Rf4?! { (-18.53 → Mate in 4) Checkmate is now unavoidable. Re1 was best. } { [%eval #-4] } (26. Re1 f4) 26... Qg5?! { (Mate in 4 → -19.89) Lost forced checkmate sequence. Nxd4 was best. } { [%eval -19.89] } (26... Nxd4 27. Re4 Ne2+ 28. Rxe2 Qxe2 29. g3 Ke5#) 27. g3 { [%eval -18.31] } 27... Ne5 { [%eval -18.03] } 28. Kf2 { [%eval -18.0] } 28... Nd3+ { [%eval #-10] } 29. Ke3 { [%eval #-9] } 29... Nxf4 { [%eval #-8] } 30. gxf4 { [%eval #-8] } 30... Qg1+ { [%eval #-6] } 31. Kd3 { [%eval #-7] } 31... Qxh2 { [%eval #-6] } 32. Ke3 { [%eval #-6] } 32... Be6 { [%eval #-6] } 33. b3 { [%eval #-6] } 33... Qg3+ { [%eval #-5] } 34. Ke2 { [%eval #-5] } 34... Qxf4 { [%eval #-4] } 35. Kd3 { [%eval #-4] } 35... Qe4+ { [%eval #-4] } 36. Kd2 { [%eval #-4] } 36... f4 { [%eval #-3] } 37. c4 { [%eval #-2] } 37... Kf5 { [%eval #-2] } 38. cxd5 { [%eval #-2] } 38... Qe3+ { [%eval #-1] } 39. Kc2 { [%eval #-1] } 39... Ke4# { Game ends by variant rule. } 0-1