FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/9lClc2v2"]
[Date "2025.03.16"]
[Round "-"]
[White "neverplayslowanti"]
[Black "hall03"]
[Result "1-0"]
[GameId "9lClc2v2"]
[UTCDate "2025.03.16"]
[UTCTime "19:25:54"]
[WhiteElo "2538"]
[BlackElo "2175"]
[WhiteRatingDiff "+2"]
[BlackRatingDiff "-1"]
[Variant "Antichess"]
[TimeControl "60+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... f6?? { (1.19 → 9.92) Blunder. e6 was best. } { [%eval 9.92] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 9.33] } 3... Nxd7 { [%eval 17.35] } 4. Qh5?? { (17.35 → 2.72) Blunder. c4 was best. } { [%eval 2.72] } (4. c4 e5 5. b4 Bxb4 6. Nh3 Bxd2 7. Bxd2 Qe7 8. Ng5 fxg5) 4... Nh6?? { (2.72 → 9.88) Blunder. Rb8 was best. } { [%eval 9.88] } (4... Rb8 5. Qxh7) 5. Qxe8?? { (9.88 → 0.93) Blunder. Qxh6 was best. } { [%eval 0.93] } (5. Qxh6) 5... Qxe8 { [%eval 0.86] } 6. Ne2 { [%eval 0.56] } 6... Ne5 { [%eval 0.52] } 7. g4 { [%eval 0.31] } 7... Nhxg4?! { (0.31 → 1.00) Inaccuracy. Bxg4 was best. } { [%eval 1.0] } (7... Bxg4) 8. c4 { [%eval 0.68] } 8... Nxc4?! { (0.68 → 1.73) Inaccuracy. Nxh2 was best. } { [%eval 1.73] } (8... Nxh2 9. Rxh2) 9. b3?? { (1.73 → Mate in 12) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-12] } (9. Rg1) 9... Ncxe3 { [%eval #-12] } 10. fxe3 { [%eval #-11] } 10... Nxh2 { [%eval #-11] } 11. Rxh2 { [%eval #-10] } 11... Bh3?? { (Mate in 10 → 1.05) Lost forced checkmate sequence. Rg8 was best. } { [%eval 1.05] } (11... Rg8 12. Rxh7 Rb8 13. Rxg7 Rxb3 14. Rxg8 Rxb1 15. Rxb1 Bg7 16. Rxe8 Bh3 17. Rxe7) 12. Rxh3 { [%eval 1.39] } 12... Rg8 { [%eval 1.15] } 13. Rxh7 { [%eval 1.08] } 13... Qa4?? { (1.08 → 4.94) Blunder. Rb8 was best. } { [%eval 4.94] } (13... Rb8 14. Rxg7) 14. bxa4 { [%eval 4.76] } 14... c5?? { (4.76 → Mate in 12) Checkmate is now unavoidable. Rb8 was best. } { [%eval #12] } (14... Rb8 15. Rxg7) 15. Rxg7 { [%eval #12] } 15... Bxg7 { [%eval #11] } 16. Nbc3?? { (Mate in 11 → 5.75) Lost forced checkmate sequence. e4 was best. } { [%eval 5.75] } (16. e4 e5 17. Kf2 f5 18. exf5 Rgb8 19. d4 exd4 20. Nxd4 Bxd4 21. Bh6 Bxf2) 16... Rab8?? { (5.75 → Mate in 15) Checkmate is now unavoidable. Rgb8 was best. } { [%eval #15] } (16... Rgb8) 17. Bb2 { [%eval #15] } 17... Rxb2 { [%eval #15] } 18. a5 { [%eval 8.3] } 18... Rxa2? { (8.30 → Mate in 12) Checkmate is now unavoidable. Rxd2 was best. } { [%eval #12] } (18... Rxd2 19. Kxd2) 19. Nxa2 { [%eval #13] } 19... Rh8 { [%eval #8] } 20. Ng1 { [%eval #15] } 20... Ra8 { [%eval #8] } 21. e4 { [%eval #11] } 21... f5 { [%eval #6] } 22. exf5 { [%eval #6] } 22... Bxa1 { [%eval #5] } 23. d4 { [%eval #7] } 23... cxd4 { [%eval #6] } 24. Nc3 { [%eval #11] } 24... dxc3 { [%eval #10] } 25. f6 { [%eval #10] } 25... exf6 { [%eval #9] } 26. Nf3 { [%eval #10] } 26... f5 { [%eval #4] } 27. Nh2 { [%eval #12] } 27... f4 { [%eval #6] } 28. Nf1 { [%eval #12] } 28... Re8 { [%eval #2] } 29. a6 { [%eval #2] } 29... Rxe1 { [%eval #1] } 30. Ne3 { [%eval #1] } 30... fxe3# { Game ends by variant rule. } 1-0
