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[Event "rated variant:antichess game"] [Site "https://lichess.org/3vdmg2Z2"] [Date "2025.03.16"] [Round "-"] [White "neverplayslowanti"] [Black "hall03"] [Result "1-0"] [GameId "3vdmg2Z2"] [UTCDate "2025.03.16"] [UTCTime "19:32:51"] [WhiteElo "2541"] [BlackElo "2172"] [WhiteRatingDiff "+2"] [BlackRatingDiff "-1"] [Variant "Antichess"] [TimeControl "60+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. a4 { [%eval -0.1] } 1... b5 { [%eval -0.09] } 2. axb5 { [%eval -0.25] } 2... a6 { [%eval 0.06] } 3. Rxa6 { [%eval 0.0] } 3... Bxa6 { [%eval -0.1] } 4. bxa6 { [%eval 0.01] } 4... Rxa6 { [%eval -0.06] } 5. c4 { [%eval -0.26] } 5... Ra3 { [%eval 0.01] } 6. Nxa3 { [%eval 0.0] } 6... e6 { [%eval -1.26] } 7. Nb1 { [%eval 0.14] } 7... Ne7?! { (0.14 → 1.14) Inaccuracy. Ba3 was best. } { [%eval 1.14] } (7... Ba3 8. Nxa3 Qe7 9. e3 Qxa3 10. bxa3 Nc6 11. a4 Na7 12. c5 Ne7 13. c6) 8. c5 { [%eval 0.64] } 8... c6 { [%eval 0.53] } 9. Nc3 { [%eval 0.07] } 9... Qb6?? { (0.07 → Mate in 15) Checkmate is now unavoidable. Qa5 was best. } { [%eval #15] } (9... Qa5 10. e3 Qxc5 11. Bd3 Qxc3 12. Bxh7 Rxh7 13. bxc3 Rxh2 14. Rxh2 g5 15. Rh6) 10. cxb6 { [%eval #15] } 10... Na6 { [%eval #12] } 11. b4 { [%eval #12] } 11... Nxb4 { [%eval #11] } 12. Qc2 { [%eval #11] } 12... Nxc2 { [%eval #10] } 13. g4 { [%eval #12] } 13... Nxe1 { [%eval #11] } 14. Bg2 { [%eval #11] } 14... Nxg2 { [%eval #10] } 15. f4?? { (Mate in 10 → -0.64) Lost forced checkmate sequence. Nd5 was best. } { [%eval -0.64] } (15. Nd5 cxd5 16. e4 dxe4 17. d3 exd3 18. Bf4 Nxf4 19. Nh3 Nxh3 20. Rc1 Nxf2) 15... Nxf4 { [%eval -0.5] } 16. Nd5?? { (-0.50 → -3.96) Blunder. Ba3 was best. } { [%eval -3.96] } (16. Ba3 Nxe2) 16... Nxe2 { [%eval #-21] } 17. Nxe2 { [%eval -9.31] } 17... exd5 { [%eval -5.64] } 18. Ba3?? { (-5.64 → Mate in 9) Checkmate is now unavoidable. g5 was best. } { [%eval #-9] } (18. g5 d4) 18... Nf5?? { (Mate in 9 → -3.41) Lost forced checkmate sequence. Nc8 was best. } { [%eval -3.41] } (18... Nc8 19. Bxf8 Nxb6 20. Bxg7 c5 21. Bxh8 f6 22. Bxf6 Ke7 23. Bxe7 Nc8 24. Bxc5) 19. gxf5 { [%eval -2.99] } 19... Bxa3 { [%eval -3.12] } 20. f6?? { (-3.12 → -6.84) Blunder. Rc1 was best. } { [%eval -6.84] } (20. Rc1 Bxc1) 20... gxf6 { [%eval -6.24] } 21. Rc1 { [%eval -7.08] } 21... Bxc1 { [%eval -6.78] } 22. Nxc1 { [%eval -7.97] } 22... d4 { [%eval -7.68] } 23. Na2 { [%eval -8.16] } 23... d3 { [%eval -6.37] } 24. b7 { [%eval -7.51] } 24... Kd8 { [%eval -7.46] } 25. Nc3 { [%eval -7.57] } 25... d5?! { (-7.57 → -5.10) Inaccuracy. c5 was best. } { [%eval -5.1] } (25... c5) 26. Nxd5 { [%eval -5.02] } 26... cxd5 { [%eval -2.22] } 27. b8=K? { (-2.22 → -3.89) Mistake. h4 was best. } { [%eval -3.89] } (27. h4 Re8 28. h5 Re1 29. h6 Ke7 30. b8=K f5 31. Kb7 Kf8 32. Kb6 Re3) 27... Kc8?? { (-3.89 → -1.47) Blunder. Ke7 was best. } { [%eval -1.47] } (27... Ke7 28. Ka7 Rc8 29. h4 Rc1 30. h5 f5 31. Kb8 Ke6 32. h6 Rg1 33. Kb7) 28. Kxc8 { [%eval 0.0] } 28... Rxc8 { [%eval -0.59] } 29. h4 { [%eval -1.62] } 29... Rc3? { (-1.62 → 0.00) Mistake. f5 was best. } { [%eval 0.0] } (29... f5) 30. dxc3 { [%eval 0.0] } 30... d2?? { (0.00 → Mate in 3) Checkmate is now unavoidable. d4 was best. } { [%eval #3] } (30... d4 31. cxd4 h5 32. d5 f5 33. d6 f4 34. d7 f3 35. d8=B f2 36. Ba5) 31. c4 { [%eval #3] } 31... dxc4 { [%eval #2] } 32. h5 { [%eval #2] } 32... d1=Q { [%eval #1] } 33. h6 { [%eval #1] } 33... Qh5# { Game ends by variant rule. } 1-0