FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/1Yy80lwX"]
[Date "2023.01.05"]
[White "eknmlta44"]
[Black "CagdasBoss"]
[Result "1-0"]
[GameId "1Yy80lwX"]
[UTCDate "2023.01.05"]
[UTCTime "23:05:37"]
[WhiteElo "1549"]
[BlackElo "1937"]
[WhiteRatingDiff "+10"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "30+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3?! { (0.15 → -0.68) Inaccuracy. e3 was best. } { [%eval -0.68] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e6 { [%eval -0.63] } 2. b4?! { (-0.63 → -1.22) Inaccuracy. Ba3 was best. } { [%eval -1.22] } (2. Ba3 Bxa3 3. Nxa3 b5 4. Nxb5 Nc6 5. Nxc7 Qxc7 6. Nf3 Qxh2) 2... Bxb4 { [%eval -1.57] } 3. h4?! { (-1.57 → -2.26) Inaccuracy. e3 was best. } { [%eval -2.26] } (3. e3 Bxd2 4. Kxd2 b5 5. Bxb5 Qg5 6. Bxd7 Qxg2 7. Bxe6 Qxh1) 3... Bxd2 { [%eval -2.84] } 4. Qxd2?! { (-2.84 → -3.71) Inaccuracy. Kxd2 was best. } { [%eval -3.71] } (4. Kxd2) 4... Qxh4 { [%eval -4.13] } 5. Rxh4 { [%eval -3.67] } 5... h5?? { (-3.67 → Mate in 12) Checkmate is now unavoidable. Nc6 was best. } { [%eval #12] } (5... Nc6 6. Rxh7) 6. Rxh5 { [%eval #12] } 6... Rxh5 { [%eval #11] } 7. Qxd7 { [%eval #11] } 7... Bxd7 { [%eval #10] } 8. Bh6?? { (Mate in 10 → -3.68) Lost forced checkmate sequence. Bg5 was best. } { [%eval -3.68] } (8. Bg5 Rxg5 9. g4 Rxg4 10. a3 Rxg1 11. Kd2 Rxf1 12. Nc3 Rxa1 13. e4 Rxa3 14. Nb5 Bxb5) 8... Rxh6 { [%eval -3.04] } 9. a4?? { (-3.04 → Mate in 13) Checkmate is now unavoidable. g4 was best. } { [%eval #-13] } (9. g4 Rh5 10. gxh5 Nh6 11. Kd2 Ke7 12. Kd3 Na6 13. Nd2 Bc6 14. Bg2 Bxg2 15. e4 Bxe4) 9... Bxa4 { [%eval #-13] } 10. Rxa4 { [%eval #-12] } 10... Na6?? { (Mate in 12 → -2.23) Lost forced checkmate sequence. Rh2 was best. } { [%eval -2.23] } (10... Rh2 11. Rxa7 Rxa7 12. g4 Rxf2 13. Kxf2 Ra3 14. Nxa3 b5 15. Nxb5 f5 16. Nxc7 fxg4 17. Nxe8) 11. Rxa6 { [%eval -1.94] } 11... bxa6 { [%eval -1.54] } 12. Na3?! { (-1.54 → -2.22) Inaccuracy. f4 was best. } { [%eval -2.22] } (12. f4 e5) 12... a5 { [%eval -1.92] } 13. Nh3 { [%eval -1.89] } 13... Rxh3 { [%eval -2.07] } 14. gxh3 { [%eval -2.76] } 14... Nh6?! { (-2.76 → -1.51) Inaccuracy. c5 was best. } { [%eval -1.51] } (14... c5 15. c4) 15. Nb5?? { (-1.51 → -4.73) Blunder. c4 was best. } { [%eval -4.73] } (15. c4 Kd7) 15... Rb8 { [%eval -4.53] } 16. Nxc7 { [%eval -3.97] } 16... Rb3?? { (-3.97 → 3.00) Blunder. Kd7 was best. } { [%eval 3.0] } (16... Kd7 17. Nxe6) 17. Nxe6?? { (3.00 → Mate in 6) Checkmate is now unavoidable. Nxe8 was best. } { [%eval #-6] } (17. Nxe8) 17... fxe6?? { (Mate in 6 → -2.42) Lost forced checkmate sequence. Rxh3 was best. } { [%eval -2.42] } (17... Rxh3 18. Nxg7 Kd7 19. Bxh3 Ng4 20. Bxg4 a4 21. Bxd7 a5 22. Bxa4 f5 23. Nxf5#) 18. cxb3 { [%eval -3.69] } 18... Ng4?? { (-3.69 → 0.46) Blunder. Kd7 was best. } { [%eval 0.46] } (18... Kd7 19. Kd2 a4 20. bxa4 e5 21. e4 Kc7 22. f4 exf4 23. Kd3 f3 24. Be2 fxe2 25. Kxe2) 19. hxg4 { [%eval 1.23] } 19... Ke7?! { (1.23 → 1.92) Inaccuracy. e5 was best. } { [%eval 1.92] } (19... e5 20. g5) 20. b4? { (1.92 → 0.68) Mistake. g5 was best. } { [%eval 0.68] } (20. g5) 20... axb4 { [%eval 0.61] } 21. Kd2?! { (0.61 → -0.07) Inaccuracy. Bg2 was best. } { [%eval -0.07] } (21. Bg2 e5 22. f4 exf4 23. e3 fxe3 24. Bc6 Kd7 25. Bxd7 a5 26. Bf5 g6 27. Bxg6 a4) 21... b3 { [%eval 0.41] } 22. Kc2?! { (0.41 → -0.30) Inaccuracy. Kc3 was best. } { [%eval -0.3] } (22. Kc3) 22... bxc2 { [%eval -0.36] } 23. f3?? { (-0.36 → -2.55) Blunder. Bg2 was best. } { [%eval -2.55] } (23. Bg2 a5 24. g5 a4 25. g6 e5 26. f4 exf4 27. Bf3 c1=B 28. Bd5 f3 29. exf3 Bb2) 23... Kd6 { [%eval -3.0] } 24. Bg2 { [%eval -3.16] } 24... Kc6 { [%eval -4.86] } 25. Bh3 { [%eval -3.87] } 25... a5 { [%eval -4.44] } 26. Bf1 { [%eval -5.06] } 26... a4 { [%eval -5.35] } 27. g5 { [%eval -5.63] } 27... a3 { [%eval -5.63] } 28. f4?? { (-5.63 → Mate in 11) Checkmate is now unavoidable. e3 was best. } { [%eval #-11] } (28. e3 Kc5) 28... a2?? { (Mate in 11 → Mate in 4) Lost forced checkmate sequence. e5 was best. } { [%eval #4] } (28... e5 29. fxe5 c1=R 30. e6 Rxf1 31. e7 a2 32. e8=R a1=B 33. Re5 Bxe5 34. e4 Rf3 35. g6) 29. f5 { [%eval #4] } 29... exf5 { [%eval #3] } 30. e4 { [%eval #3] } 30... fxe4 { [%eval #2] } 31. Bd3 { [%eval #2] } 31... exd3 { [%eval #1] } 32. g6 { [%eval #1] } 32... Kd7# { Game ends by variant rule. } 1-0
