- Blind mode tutorial
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[Event "Hourly King of the Hill Arena"] [Site "https://lichess.org/zflObrcW"] [Date "2022.11.15"] [Round "-"] [White "z0ommm"] [Black "strelec99"] [Result "1-0"] [GameId "zflObrcW"] [UTCDate "2022.11.15"] [UTCTime "10:22:36"] [WhiteElo "2073"] [BlackElo "1979"] [WhiteRatingDiff "+65"] [BlackRatingDiff "-4"] [Variant "King of the Hill"] [TimeControl "300+0"] [ECO "B21"] [Opening "Sicilian Defense: Smith-Morra Gambit Accepted"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.58] } 1... c5 { [%eval 0.95] } 2. d4 { [%eval 0.66] } 2... cxd4 { [%eval 0.97] } 3. c3 { [%eval 0.93] } 3... dxc3 { [%eval 1.36] } { B21 Sicilian Defense: Smith-Morra Gambit Accepted } 4. Nxc3 { [%eval 1.48] } 4... Nc6 { [%eval 1.52] } 5. Bc4 { [%eval 1.53] } 5... e5 { [%eval 1.99] } 6. Qd5?! { (1.99 → 0.83) Inaccuracy. Qb3 was best. } { [%eval 0.83] } (6. Qb3) 6... Qe7 { [%eval 0.67] } 7. Nb5?? { (0.67 → -1.01) Blunder. Nf3 was best. } { [%eval -1.01] } (7. Nf3 Nf6) 7... Nf6 { [%eval -0.84] } 8. Qd3 { [%eval -0.86] } 8... Nb4? { (-0.86 → 0.45) Mistake. d6 was best. } { [%eval 0.45] } (8... d6 9. Bg5) 9. Qb3 { [%eval 0.28] } 9... Rb8?? { (0.28 → 2.96) Blunder. d5 was best. } { [%eval 2.96] } (9... d5 10. exd5) 10. Bxf7+?? { (2.96 → -2.49) Blunder. Nf3 was best. } { [%eval -2.49] } (10. Nf3 b6 11. Ke2 Bb7 12. Rd1 Rc8 13. Bg5 h6 14. a3 hxg5 15. axb4 g4 16. Ng5 d5) 10... Qxf7 { [%eval -2.48] } 11. Nc7+ { [%eval -2.26] } 11... Kd8?? { (-2.26 → 6.30) Blunder. Ke7 was best. } { [%eval 6.3] } (11... Ke7) 12. Qxf7 { [%eval 5.42] } 12... Nc2+? { (5.42 → 10.97) Mistake. Kxc7 was best. } { [%eval 10.97] } (12... Kxc7 13. Nf3 b6 14. Bg5 Nd3+ 15. Kd2 Ba6 16. Rhc1+ Bc5 17. Bxf6 gxf6 18. Qxf6 d6 19. Qf7+) 13. Kd1 { [%eval 11.36] } 13... Nxa1 { [%eval 11.98] } 14. Nb5 { [%eval 7.62] } 14... Nxe4?! { (7.62 → 21.15) Inaccuracy. b6 was best. } { [%eval 21.15] } (14... b6 15. Bh6) 15. Ke2 { [%eval 27.31] } 15... Nf6?! { (27.31 → Mate in 5) Checkmate is now unavoidable. Nb3 was best. } { [%eval #5] } (15... Nb3 16. axb3) 16. Kd3 { [%eval #4] } 16... d5 { [%eval #3] } 17. Qxd5+ { [%eval #3] } 17... Ke7 { [%eval #2] } 18. Qxe5+ { [%eval #1] } 18... Be6 { [%eval #1] } 19. Kd4# { Game ends by variant rule. } 1-0