- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated blitz game"] [Site "https://lichess.org/zTZ1i3lW"] [Date "2025.01.17"] [Round "-"] [White "Love_Unconditional"] [Black "UkkonensAlgorithm"] [Result "0-1"] [GameId "zTZ1i3lW"] [UTCDate "2025.01.17"] [UTCTime "17:07:07"] [WhiteElo "1395"] [BlackElo "1547"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+8"] [Variant "Standard"] [TimeControl "300+3"] [ECO "D01"] [Opening "Richter-Veresov Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... Nf6 { [%eval 0.19] } 2. Nc3 { [%eval -0.02] } 2... d5 { [%eval 0.0] } 3. Bg5 { [%eval -0.19] } { D01 Richter-Veresov Attack } 3... c5 { [%eval -0.02] } 4. dxc5?! { (-0.02 → -0.77) Inaccuracy. Bxf6 was best. } { [%eval -0.77] } (4. Bxf6 gxf6 5. e3 cxd4 6. exd4 Bf5 7. Bd3 Bxd3 8. Qxd3 e6) 4... d4 { [%eval -0.8] } 5. Bxf6 { [%eval -1.0] } 5... gxf6 { [%eval -0.7] } 6. Ne4 { [%eval -0.77] } 6... Nc6 { [%eval -0.6] } 7. g3 { [%eval -0.95] } 7... f5 { [%eval -0.92] } 8. Nd2 { [%eval -1.13] } 8... e5 { [%eval -1.1] } 9. Bg2 { [%eval -1.2] } 9... Bxc5 { [%eval -0.86] } 10. Nb3?! { (-0.86 → -1.86) Inaccuracy. Bxc6+ was best. } { [%eval -1.86] } (10. Bxc6+) 10... Bb4+ { [%eval -1.91] } 11. Nd2 { [%eval -2.45] } 11... Be6?! { (-2.45 → -1.62) Inaccuracy. e4 was best. } { [%eval -1.62] } (11... e4 12. a3 Ba5 13. b4 Bc7 14. Nb3 Qf6 15. Nh3 Be6 16. b5 Ne7 17. O-O) 12. a3 { [%eval -2.05] } 12... Be7 { [%eval -2.16] } 13. Nb3?! { (-2.16 → -3.03) Inaccuracy. Bxc6+ was best. } { [%eval -3.03] } (13. Bxc6+ bxc6 14. c3 Qd5 15. Ngf3 O-O 16. O-O c5 17. c4 Qd6 18. b4 a5) 13... Rc8 { [%eval -2.65] } 14. Qd3 { [%eval -3.01] } 14... a6?! { (-3.01 → -2.18) Inaccuracy. e4 was best. } { [%eval -2.18] } (14... e4 15. Qd1 Qb6 16. Nh3 h5 17. O-O Rd8 18. Qd2 a5 19. a4 Bf6 20. Rad1) 15. O-O-O?? { (-2.18 → -5.42) Blunder. e4 was best. } { [%eval -5.42] } (15. e4 Qd7 16. exf5 Bxf5 17. Be4 Bxe4 18. Qxe4 f5 19. Qe2 O-O 20. Nf3 a5) 15... e4 { [%eval -5.39] } 16. Qd2 { [%eval -5.16] } 16... b5?? { (-5.16 → -2.20) Blunder. d3 was best. } { [%eval -2.2] } (16... d3 17. exd3 Bg5 18. dxe4 Bxd2+ 19. Rxd2 Qe7 20. Ne2 Bxb3 21. Rhd1 Bxc2 22. Kxc2) 17. Nxd4 { [%eval -2.06] } 17... Nxd4?! { (-2.06 → -1.24) Inaccuracy. Qc7 was best. } { [%eval -1.24] } (17... Qc7 18. Nxe6 fxe6 19. Qf4 Ne5 20. Bxe4 fxe4 21. Qxe4 Ng4 22. Nh3 Nf6 23. Qd3) 18. Qxd4 { [%eval -1.15] } 18... O-O? { (-1.15 → 0.42) Mistake. Qxd4 was best. } { [%eval 0.42] } (18... Qxd4 19. Rxd4) 19. Nh3?? { (0.42 → -3.80) Blunder. Qxd8 was best. } { [%eval -3.8] } (19. Qxd8 Bxd8) 19... Bb3 { [%eval -3.53] } 20. Qd2?! { (-3.53 → -5.38) Inaccuracy. Qxd8 was best. } { [%eval -5.38] } (20. Qxd8 Rxc2+ 21. Kb1 Bxd8 22. Rc1 Rxe2 23. Rc6 Kg7 24. Nf4 Rxf2 25. Bh3 Re8) 20... Ba2?? { (-5.38 → 0.86) Blunder. Qb6 was best. } { [%eval 0.86] } (20... Qb6 21. Qe3 Rxc2+ 22. Kb1 Qxe3 23. fxe3 Bf6 24. Rd4 Bxd4 25. exd4 Rxe2 26. Nf4) 21. Qh6?? { (0.86 → -5.83) Blunder. Qxd8 was best. } { [%eval -5.83] } (21. Qxd8 Bxd8) 21... Qc7?? { (-5.83 → -1.84) Blunder. Rxc2+ was best. } { [%eval -1.84] } (21... Rxc2+ 22. Kxc2 Qc7+ 23. Kd2 Rd8+ 24. Ke1 Rxd1+ 25. Kxd1 Bb3+ 26. Ke1 Qc2 27. f3) 22. Rd2 { [%eval -1.33] } 22... b4?? { (-1.33 → 3.35) Blunder. Qe5 was best. } { [%eval 3.35] } (22... Qe5 23. Ng5) 23. Ng5 { [%eval 3.42] } 23... Bxg5 { [%eval 3.4] } 24. Qxg5+ { [%eval 3.2] } 24... Kh8 { [%eval 3.17] } 25. axb4?! { (3.17 → 1.86) Inaccuracy. Qf6+ was best. } { [%eval 1.86] } (25. Qf6+ Kg8 26. axb4 Bb3 27. Qc3 Bc4 28. b3 Bxb3 29. Qxb3 a5 30. Rhd1 axb4) 25... Qc4?? { (1.86 → 4.26) Blunder. Qe5 was best. } { [%eval 4.26] } (25... Qe5) 26. b3?? { (4.26 → -12.48) Blunder. Qf6+ was best. } { [%eval -12.48] } (26. Qf6+ Kg8 27. Qg5+ Kh8 28. Qxf5 Rfe8 29. Qf6+ Kg8 30. Bh3 Rc6 31. Qg5+ Rg6) 26... Qc3 { [%eval -10.56] } 27. Qxf5?! { (-10.56 → Mate in 1) Checkmate is now unavoidable. Qf6+ was best. } { [%eval #-1] } (27. Qf6+ Qxf6 28. Rd3 exd3 29. exd3 Qa1+ 30. Kd2 Qc3+ 31. Ke2 Qxc2+ 32. Ke3 Qc3) 27... Qa1# { Black wins by checkmate. } 0-1