FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/zSGwati0"]
[Date "2025.03.11"]
[White "davidov12"]
[Black "zaiceva_polly"]
[Result "1-0"]
[GameId "zSGwati0"]
[UTCDate "2025.03.11"]
[UTCTime "11:26:55"]
[WhiteElo "1087"]
[BlackElo "1034"]
[WhiteRatingDiff "+18"]
[BlackRatingDiff "-24"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Ba6?! { (1.19 → 2.28) Inaccuracy. e6 was best. } { [%eval 2.28] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxa6?? { (2.28 → 0.45) Blunder. Bxd7 was best. } { [%eval 0.45] } (3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2) 3... Nxa6 { [%eval 0.45] } 4. Qh5?! { (0.45 → -0.60) Inaccuracy. a4 was best. } { [%eval -0.6] } (4. a4 e6 5. c4 Ba3 6. Nxa3 c5 7. d4 cxd4 8. Qxd4 Qa5) 4... f5?? { (-0.60 → Mate in 13) Checkmate is now unavoidable. Rb8 was best. } { [%eval #13] } (4... Rb8 5. Qxh7 Rxb2 6. Bxb2 Rxh7 7. Bxg7 Rxg7 8. Ne2 Rxg2 9. a4) 5. Qxe8 { [%eval #13] } 5... Qxe8 { [%eval #13] } 6. g4 { [%eval #14] } 6... fxg4 { [%eval #13] } 7. Nf3 { [%eval #13] } 7... gxf3 { [%eval #12] } 8. Ke2 { [%eval #12] } 8... fxe2 { [%eval #11] } 9. Rd1?? { (Mate in 11 → -1.07) Lost forced checkmate sequence. b4 was best. } { [%eval -1.07] } (9. b4 Nxb4 10. a4 Nxc2 11. e4 Nxa1 12. Rf1 exf1=K 13. e5 Kxf2 14. e6 dxe6) 9... exd1=Q { [%eval -0.69] } 10. a3?? { (-0.69 → Mate in 13) Checkmate is now unavoidable. h4 was best. } { [%eval #-13] } (10. h4 Qxd2 11. Nxd2 g5 12. hxg5 Nb8 13. f4 d5 14. g6 hxg6 15. f5 gxf5) 10... Qxd2 { [%eval #-13] } 11. Bxd2 { [%eval #-12] } 11... Nb4 { [%eval #-12] } 12. axb4 { [%eval #-11] } 12... c5?? { (Mate in 11 → -1.45) Lost forced checkmate sequence. Rd8 was best. } { [%eval -1.45] } (12... Rd8 13. Rxa7 Rb8 14. Rxc7 Rxb4 15. Bxb4 Qa8 16. Bxe7 Bxe7 17. Rxd7 Qe4 18. Rxe7) 13. bxc5?? { (-1.45 → Mate in 10) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #-10] } (13. Rxa7) 13... d5?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Rd8 was best. } { [%eval #8] } (13... Rd8 14. Rxa7 Rb8 15. Rxd7 Rxb2 16. Rxe7 Rxc2 17. Rxg7 Rxd2 18. Nxd2 Qxe3 19. fxe3) 14. cxd6 { [%eval #9] } 14... exd6 { [%eval #8] } 15. Rxa7 { [%eval #8] } 15... Qxe3 { [%eval #7] } 16. Rxg7 { [%eval #7] } 16... Bxg7 { [%eval #6] } 17. fxe3 { [%eval #6] } 17... Bxb2 { [%eval #5] } 18. Bc3?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Bc1 was best. } { [%eval #-6] } (18. Bc1 Bxc1 19. Nc3 Bxe3 20. Na4 Rxa4 21. h4 Rxh4 22. c4 Rxc4#) 18... Bxc3 { [%eval #-6] } 19. Nxc3 { [%eval #-5] } 19... d5 { [%eval #-5] } 20. Nxd5 { [%eval #-4] } 20... Nf6 { [%eval #-4] } 21. Nxf6 { [%eval #-3] } 21... Rhe8?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Rhb8 was best. } { [%eval #4] } (21... Rhb8 22. Nxh7 Rb3 23. cxb3 Ra4 24. bxa4#) 22. Nxe8 { [%eval #4] } 22... Rxe8 { [%eval #3] } 23. e4 { [%eval #3] } 23... Rxe4 { [%eval #2] } 24. c4 { [%eval #2] } 24... Rxc4 { [%eval #1] } 25. h4 { [%eval #1] } 25... Rxh4# { Game ends by variant rule. } 1-0
