FEN
[Event "Three-check Shield Arena"]
[Site "https://lichess.org/zRMtQfmh"]
[Date "2024.09.22"]
[White "thedestroyer2012"]
[Black "KeriaKB"]
[Result "1-0"]
[GameId "zRMtQfmh"]
[UTCDate "2024.09.22"]
[UTCTime "18:17:38"]
[WhiteElo "1567"]
[BlackElo "1954"]
[WhiteRatingDiff "+58"]
[BlackRatingDiff "-9"]
[Variant "Three-check"]
[TimeControl "180+2"]
[ECO "A00"]
[Opening "Van't Kruijs Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.0] } { A00 Van't Kruijs Opening } 1... e6 { [%eval 0.37] } 2. Nc3 { [%eval 0.52] } 2... Nc6 { [%eval 0.48] } 3. Nb5?? { (0.48 → -1.32) Blunder. d4 was best. } { [%eval -1.32] } (3. d4 d5 4. Nf3 Bd7 5. Bd3 f5 6. Ne5 Nf6 7. Be2 g6) 3... a6 { [%eval -1.63] } 4. Nxc7+?! { (-1.63 → -2.31) Inaccuracy. Nd4 was best. } { [%eval -2.31] } (4. Nd4 Ne5 5. g3 c5 6. Nde2 Nf6 7. Nc3 d5 8. d4 cxd4 9. exd4 Nf3+) 4... Qxc7 { [%eval -1.25] } 5. c3 { [%eval -2.31] } 5... Nf6 { [%eval -2.38] } 6. Nf3 { [%eval -2.76] } 6... Ne5?! { (-2.76 → -1.82) Inaccuracy. d5 was best. } { [%eval -1.82] } (6... d5 7. d4 Be7 8. Bd3 g6 9. h4 Bd7 10. Ng5 Nb4 11. cxb4 Bxb4+ 12. Kf1) 7. d4?? { (-1.82 → -4.14) Blunder. Nxe5 was best. } { [%eval -4.14] } (7. Nxe5 Qxe5 8. Qf3 Qf5 9. Qxf5 exf5 10. Bc4 d5 11. Bb5+ axb5 12. d3 Bd6) 7... Nxf3+ { [%eval -4.07] } 8. Qxf3 { [%eval -3.85] } 8... Be7?? { (-3.85 → -1.50) Blunder. Qc6 was best. } { [%eval -1.5] } (8... Qc6 9. Bd3) 9. Bd3 { [%eval -1.63] } 9... g6?? { (-1.63 → 0.54) Blunder. Qc6 was best. } { [%eval 0.54] } (9... Qc6 10. e4) 10. e4 { [%eval -1.06] } 10... O-O { [%eval 0.0] } 11. e5?? { (0.00 → -1.76) Blunder. Bg5 was best. } { [%eval -1.76] } (11. Bg5 Nd5 12. Bd2 Nf6) 11... Nd5?? { (-1.76 → 3.86) Blunder. Nh5 was best. } { [%eval 3.86] } (11... Nh5 12. O-O Qc6 13. Be4 d5 14. Bd3 f5 15. Bh6 Rf7 16. a4 b6 17. Qh3) 12. Bh6?? { (3.86 → -2.00) Blunder. Qh3 was best. } { [%eval -2.0] } (12. Qh3 h5) 12... Nxc3?? { (-2.00 → 10.40) Blunder. Nb4 was best. } { [%eval 10.4] } (12... Nb4 13. O-O Nxd3 14. Qxd3 b5 15. Qg3 Bb7 16. Rfe1 Qd8 17. Qf4 f5 18. Bxf8) 13. O-O?? { (10.40 → -4.92) Blunder. Bxf8 was best. } { [%eval -4.92] } (13. Bxf8) 13... Ne2+ { [%eval -5.02] } 14. Bxe2 { [%eval -4.63] } 14... d5?? { (-4.63 → 9.09) Blunder. f5 was best. } { [%eval 9.09] } (14... f5 15. Bxf8) 15. Bd3?? { (9.09 → -5.10) Blunder. Rac1 was best. } { [%eval -5.1] } (15. Rac1 Qd8) 15... f5?? { (-5.10 → 0.53) Blunder. Bd7 was best. } { [%eval 0.53] } (15... Bd7 16. Rac1) 16. exf6?? { (0.53 → Mate in 1) Checkmate is now unavoidable. Bxf8 was best. } { [%eval #-1] } (16. Bxf8) 16... Rxf6?! { (Mate in 1 → -25.19) Lost forced checkmate sequence. Qxh2# was best. } { [%eval -25.19] } (16... Qxh2#) 17. Qg3?! { (-25.19 → Mate in 3) Checkmate is now unavoidable. Bf4 was best. } { [%eval #-3] } (17. Bf4 Rxf4) 17... Qxg3? { (Mate in 3 → -7.69) Lost forced checkmate sequence. Rxf2 was best. } { [%eval -7.69] } (17... Rxf2 18. Qxg6+ hxg6 19. Kxf2 Bh4#) 18. hxg3 { [%eval -8.09] } 18... Bd6 { [%eval -8.07] } 19. f4 { [%eval -8.57] } 19... Bd7 { [%eval -8.37] } 20. Rac1 { [%eval -8.42] } 20... Bc6 { [%eval -7.76] } 21. a3 { [%eval -8.49] } 21... Bf8?! { (-8.49 → -5.46) Inaccuracy. e5 was best. } { [%eval -5.46] } (21... e5 22. Be2) 22. Bg5?! { (-5.46 → -7.91) Inaccuracy. Bxf8 was best. } { [%eval -7.91] } (22. Bxf8 Raxf8 23. Rc3 Kh8 24. Be2 Kg7 25. Rcf3 h6 26. Re3 Kh8 27. Bd3 g5) 22... Rf7 { [%eval -7.92] } 23. b4 { [%eval -9.3] } 23... h6?? { (-9.30 → -2.68) Blunder. Bg7 was best. } { [%eval -2.68] } (23... Bg7) 24. Bxg6 { [%eval -2.62] } 24... Rg7 { [%eval -2.06] } 25. Bh7+?! { (-2.06 → -3.38) Inaccuracy. Bb1 was best. } { [%eval -3.38] } (25. Bb1) 25... Kxh7 { [%eval -3.85] } 26. Bh4?? { (-3.85 → -26.21) Blunder. Rc3 was best. } { [%eval -26.21] } (26. Rc3 Re8) 26... Be7 { [%eval -22.0] } 27. Rf3?! { (-22.00 → Mate in 7) Checkmate is now unavoidable. Rfe1 was best. } { [%eval #-7] } (27. Rfe1 Bf6) 27... Bxh4 { [%eval #-6] } 28. Re1 { [%eval #-3] } 28... Bxg3 { [%eval #-2] } 29. Kf1 { [%eval #-1] } 29... Bxe1 { [%eval #-2] } 30. Rh3 { [%eval #-1] } 30... Rxg2?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Bb5# was best. } { [%eval #1] } (30... Bb5#) 31. Rxh6# { Game ends by variant rule. } 1-0
