- Blind mode tutorial
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[Event "rated variant:antichess game"] [Site "https://lichess.org/zR7mkonc"] [Date "2022.04.30"] [Round "-"] [White "A61912591SEBASTIAN"] [Black "desdre"] [Result "0-1"] [GameId "zR7mkonc"] [UTCDate "2022.04.30"] [UTCTime "22:57:07"] [WhiteElo "1140"] [BlackElo "1292"] [WhiteRatingDiff "-41"] [BlackRatingDiff "+18"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 c5) 1... d5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Qh5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxg2 { [%eval #-15] } 4. Qxf7 { [%eval #-12] } 4... Qxf2?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Kxf7 was best. } { [%eval #12] } (4... Kxf7 5. Bxg2 Bg4 6. Bxb7 Nf6 7. Bxa8 Nd5 8. Bxd5 a5 9. Bxf7 Bf3 10. Nxf3 Rg8 11. Bxg8) 5. Qxe8?? { (Mate in 12 → 0.12) Lost forced checkmate sequence. Kxf2 was best. } { [%eval 0.12] } (5. Kxf2 Kxf7 6. Ba6 bxa6 7. Nh3 Bxh3 8. Kg2 Bxg2 9. Nc3 Bxh1 10. Ne4 Bxe4 11. h4 Bxc2) 5... Qxd2?! { (0.12 → 0.79) Inaccuracy. Qxe1 was best. } { [%eval 0.79] } (5... Qxe1) 6. Kxd2? { (0.79 → -0.68) Mistake. Qxf8 was best. } { [%eval -0.68] } (6. Qxf8 Qxe1) 6... Bh3?? { (-0.68 → 4.22) Blunder. b6 was best. } { [%eval 4.22] } (6... b6 7. Qxe7) 7. Qxe7?? { (4.22 → Mate in 10) Checkmate is now unavoidable. Qxf8 was best. } { [%eval #-10] } (7. Qxf8) 7... Bxe7 { [%eval #-10] } 8. Bxh3 { [%eval #-9] } 8... Nd7 { [%eval #-9] } 9. Bxd7 { [%eval #-8] } 9... Rc8 { [%eval #-8] } 10. Bxc8 { [%eval #-7] } 10... Nf6 { [%eval #-8] } 11. Bxb7 { [%eval #-7] } 11... Nd5 { [%eval #-7] } 12. Bxd5 { [%eval #-6] } 12... c6 { [%eval #-8] } 13. Bxc6 { [%eval #-7] } 13... Re8 { [%eval #-7] } 14. Bxe8 { [%eval #-6] } 14... h5 { [%eval #-6] } 15. Bxh5 { [%eval #-5] } 15... g6 { [%eval #-5] } 16. Bxg6 { [%eval #-4] } 16... Ba3 { [%eval #-4] } 17. bxa3 { [%eval #-3] } 17... a5 { [%eval #-3] } 18. c4 { [%eval #-1] } 18... a4 { [%eval #-1] } 19. c5# { Game ends by variant rule. } 0-1