- Blind mode tutorial
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[Event "casual variant:horde game"] [Site "https://lichess.org/zJvhLmqB"] [Date "2025.08.13"] [Round "-"] [White "yonathan5"] [Black "doons21"] [Result "1/2-1/2"] [GameId "zJvhLmqB"] [UTCDate "2025.08.13"] [UTCTime "23:21:19"] [WhiteElo "1500"] [BlackElo "1882"] [BlackTitle "FM"] [Variant "Horde"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e5 { [%eval 0.95] } 1... a5? { (0.95 → 2.26) Mistake. e6 was best. } { [%eval 2.26] } (1... e6 2. h5 exf5 3. gxf5 f6 4. gxf6 gxf6 5. d5 fxe5 6. fxe5) 2. bxa5?? { (2.26 → -0.91) Blunder. d5 was best. } { [%eval -0.91] } (2. d5 axb4 3. axb4 d6 4. e6 dxc5 5. bxc5 c6 6. e4 g6) 2... Rxa5 { [%eval -0.74] } 3. b4? { (-0.74 → -2.53) Mistake. h5 was best. } { [%eval -2.53] } (3. h5 d6 4. cxd6 exd6 5. e4 Qe7 6. h4 Nd7 7. h3 Ra7) 3... Rxa4 { [%eval -2.74] } 4. d5 { [%eval -3.0] } 4... h6?! { (-3.00 → -2.23) Inaccuracy. d6 was best. } { [%eval -2.23] } (4... d6 5. cxd6 exd6 6. e4 dxe5 7. fxe5 c6 8. f4 cxb5 9. cxb5 Nd7 10. c4) 5. d4 { [%eval -2.23] } 5... hxg5 { [%eval -2.08] } 6. fxg5?! { (-2.08 → -3.09) Inaccuracy. hxg5 was best. } { [%eval -3.09] } (6. hxg5 e6) 6... g6 { [%eval -2.51] } 7. e4 { [%eval -2.43] } 7... gxf5 { [%eval -2.52] } 8. exf5 { [%eval -2.37] } 8... d6 { [%eval -2.66] } 9. e4 { [%eval -2.61] } 9... dxe5 { [%eval -2.54] } 10. dxe5 { [%eval -2.46] } 10... e6 { [%eval -2.41] } 11. d4 { [%eval -2.22] } 11... exf5 { [%eval -2.3] } 12. exf5 { [%eval -2.3] } 12... c6?! { (-2.30 → -1.13) Inaccuracy. Ne7 was best. } { [%eval -1.13] } (12... Ne7 13. e3) 13. dxc6?? { (-1.13 → -3.56) Blunder. bxc6 was best. } { [%eval -3.56] } (13. bxc6 f6 14. f4 b6 15. cxb6 Qxb6 16. e3 Nxc6 17. dxc6 fxe5 18. fxe5 Ne7) 13... bxc6 { [%eval -3.25] } 14. d3?! { (-3.25 → -4.69) Inaccuracy. e3 was best. } { [%eval -4.69] } (14. e3 cxb5) 14... cxb5 { [%eval -4.62] } 15. cxb5 { [%eval -4.07] } 15... Bb7? { (-4.07 → -2.37) Mistake. Qd7 was best. } { [%eval -2.37] } (15... Qd7 16. h5 f6 17. f4 fxe5 18. fxe5 Ne7 19. f6 Qxb5 20. fxe7 Kxe7 21. f4) 16. e3 { [%eval -1.69] } 16... Bg7 { [%eval -1.62] } 17. f6 { [%eval -1.52] } 17... Nxf6 { [%eval -1.46] } 18. exf6 { [%eval -1.75] } 18... Bxf6 { [%eval -1.65] } 19. gxf6 { [%eval -1.84] } 19... Qxf6 { [%eval -1.85] } 20. g5 { [%eval -2.25] } 20... Qe6 { [%eval -2.38] } 21. c6? { (-2.38 → -3.94) Mistake. f4 was best. } { [%eval -3.94] } (21. f4 Ra8 22. c4 f5 23. c3 Ke7 24. c2 Ra7 25. c6 Bxc6 26. bxc6 Qxc6) 21... Nxc6 { [%eval -3.98] } 22. bxc6 { [%eval -3.95] } 22... Bxc6 { [%eval -3.61] } 23. c4?! { (-3.61 → -5.61) Inaccuracy. f4 was best. } { [%eval -5.61] } (23. f4 Qg6) 23... Bxf3 { [%eval -5.24] } 24. gxf3?! { (-5.24 → -7.63) Inaccuracy. b5 was best. } { [%eval -7.63] } (24. b5 Be4) 24... Qxh3 { [%eval -7.71] } 25. g2 { [%eval -8.49] } 25... Qxh2 { [%eval -8.67] } 26. c5 { [%eval -8.68] } 26... Qxh1 { [%eval -8.16] } 27. c6 { [%eval -8.07] } 27... Qxf1 { [%eval -7.76] } 28. c7 { [%eval -11.46] } 28... Kd7 { [%eval -11.0] } 29. b5 { [%eval -12.15] } 29... Kxc7 { [%eval -12.05] } 30. c4 { [%eval -12.83] } 30... Qxc1 { [%eval -11.8] } 31. c5 { [%eval -13.09] } 31... Qxb1 { [%eval -12.09] } 32. b6+ { [%eval -13.61] } 32... Kb7 { [%eval -13.67] } 33. d5 { [%eval -13.39] } 33... Qxa2 { [%eval -13.24] } 34. d6 { [%eval -13.69] } 34... Qxa1 { [%eval -13.28] } 35. d4 { [%eval -15.91] } 35... Qxb2 { [%eval -15.85] } 36. d5 { [%eval -15.45] } 36... Qxa3 { [%eval -16.27] } 37. c6+ { [%eval -16.53] } 37... Kxb6 { [%eval -16.19] } 38. d7 { [%eval -16.3] } 38... Qd6 { [%eval -15.97] } 39. c7 { [%eval -19.93] } 39... Kxc7 { [%eval -18.0] } 40. d8=Q+?! { (-18.00 → Mate in 16) Checkmate is now unavoidable. f4 was best. } { [%eval #-16] } (40. f4 Kxd7) 40... Kxd8 { [%eval #-15] } 41. e4 { [%eval #-15] } 41... Qe5 { [%eval #-14] } 42. f4 { [%eval #-9] } 42... Qxe4 { [%eval #-9] } 43. d6 { [%eval #-8] } 43... Qxg2 { [%eval #-7] } 44. d7 { [%eval #-7] } 44... Qxf2 { [%eval #-6] } 45. f5 { [%eval #-5] } 45... Qxg3 { [%eval #-4] } 46. g6 { [%eval #-4] } 46... fxg6 { [%eval #-3] } 47. fxg6 { [%eval #-3] } 47... Qxg6 { [%eval #-3] } 48. h5 { [%eval #-3] } 48... Qxh5?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Qe4 was best. } { [%eval 0.0] } { Draw by stalemate. } (48... Qe4 49. h6 Kxd7 50. h7 Rxh7#) 1/2-1/2