- Blind mode tutorial
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[Event "Hourly Atomic Arena"] [Site "https://lichess.org/zGklIfql"] [Date "2025.05.28"] [White "daimibo"] [Black "Achilles13131"] [Result "0-1"] [GameId "zGklIfql"] [UTCDate "2025.05.28"] [UTCTime "20:29:21"] [WhiteElo "1500"] [BlackElo "1165"] [WhiteRatingDiff "-626"] [BlackRatingDiff "+22"] [Variant "Atomic"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3? { (0.15 → -1.46) Mistake. Nf3 was best. } { [%eval -1.46] } (1. Nf3 f6 2. Nc3 c6 3. Nd4 Nh6 4. e3 e6 5. Ncb5 Ng4) 1... d5?! { (-1.46 → -0.34) Inaccuracy. e6 was best. } { [%eval -0.34] } (1... e6 2. e3 Nf6 3. Bb5 c6 4. Nc3 Bb4 5. d3 d6 6. g3) 2. Nf3?! { (-0.34 → -1.19) Inaccuracy. d4 was best. } { [%eval -1.19] } (2. d4 e5) 2... f6?? { (-1.19 → 1.76) Blunder. Bg4 was best. } { [%eval 1.76] } (2... Bg4) 3. d4? { (1.76 → 0.19) Mistake. Nc3 was best. } { [%eval 0.19] } (3. Nc3 a6 4. d4 Bg4 5. e4 e6 6. hxg4 Nh6 7. g4 f5) 3... Nc6 { [%eval 0.43] } 4. c4?? { (0.43 → -6.77) Blunder. Na3 was best. } { [%eval -6.77] } (4. Na3 Nb4 5. Bh6 gxh6 6. Nb5 Bg4 7. Nxc7 e5 8. e3 Ne7) 4... Nb4 { [%eval -6.29] } 5. Qa4+ { [%eval -6.76] } 5... c6 { [%eval -6.08] } 6. cxd5?! { (-6.08 → -20.80) Inaccuracy. Kd1 was best. } { [%eval -20.8] } (6. Kd1 a5) 6... Nc2+?! { (-20.80 → -7.69) Inaccuracy. e5 was best. } { [%eval -7.69] } (6... e5) 7. Kd1 { [%eval -6.45] } 7... Nxa1?? { (-6.45 → -0.87) Blunder. Bg4 was best. } { [%eval -0.87] } (7... Bg4 8. hxg4) 8. e3?? { (-0.87 → -7.60) Blunder. Qb4 was best. } { [%eval -7.6] } (8. Qb4 Qd6 9. Ne5 Qxb4 10. Nd7 Kd8 11. Nxf8 e5 12. e4 Bd7 13. dxe5 Kc8) 8... Bf5?? { (-7.60 → -2.21) Blunder. e5 was best. } { [%eval -2.21] } (8... e5 9. d5) 9. Ke1?? { (-2.21 → -17.10) Blunder. e4 was best. } { [%eval -17.1] } (9. e4 Qa5) 9... e5 { [%eval -16.3] } 10. Nxe5?! { (-16.30 → Mate in 8) Checkmate is now unavoidable. Qa5 was best. } { [%eval #-8] } (10. Qa5 Qc7 11. Qb4 Bxb4 12. Be2 Qa5+ 13. b4 Bd3 14. Bd1 Qa6 15. Ba4 Qc4) 10... Bb4+ { [%eval #-7] } 11. Kd1 { [%eval #-2] } 11... Bd2 { [%eval #-1] } 12. Ke2 { [%eval #-1] } 12... Bxe3# { Game ends by variant rule. } 0-1