FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/zCMFwBXT"]
[Date "2025.12.07"]
[White "cemokazne"]
[Black "lalbritt"]
[Result "0-1"]
[GameId "zCMFwBXT"]
[UTCDate "2025.12.07"]
[UTCTime "01:36:33"]
[WhiteElo "1491"]
[BlackElo "1226"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+99"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.19] } 1... h6?! { (-0.19 → 0.55) Inaccuracy. c5 was best. } { [%eval 0.55] } (1... c5 2. b4 cxb4 3. d3 g5 4. Bxg5 Qc7 5. Bxe7 Nxe7 6. h4) 2. Bb2?? { (0.55 → Mate in 16) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-16] } (2. Nh3 g6 3. Ng5 hxg5 4. g4 Rxh2 5. Rxh2 Nh6 6. Rxh6 Bxh6) 2... Nf6?? { (Mate in 16 → 2.48) Lost forced checkmate sequence. g5 was best. } { [%eval 2.48] } (2... g5 3. Bxh8 e5 4. Bxe5 Ba3 5. Nxa3 b5 6. Bxc7 Qxc7 7. Nxb5 Qxh2 8. Nxa7) 3. Bxf6 { [%eval 2.15] } 3... exf6?? { (2.15 → 5.48) Blunder. gxf6 was best. } { [%eval 5.48] } (3... gxf6 4. Nf3 c5 5. b4 cxb4 6. Qc1 b3 7. cxb3 a5 8. Qxc8 Qxc8 9. b4) 4. b4 { [%eval 4.95] } 4... Bxb4 { [%eval 4.84] } 5. Nc3?? { (4.84 → -3.08) Blunder. Nf3 was best. } { [%eval -3.08] } (5. Nf3 Bxd2 6. Qxd2 Qe7 7. Qxh6 gxh6 8. Kd2 Qxe2 9. Kxe2 Ke7 10. Nbd2 Na6) 5... Bxc3 { [%eval -3.68] } 6. dxc3 { [%eval -2.8] } 6... d6?? { (-2.80 → -0.47) Blunder. Nc6 was best. } { [%eval -0.47] } (6... Nc6 7. Qxd7) 7. Qxd6 { [%eval -1.53] } 7... cxd6?? { (-1.53 → Mate in 11) Checkmate is now unavoidable. Qxd6 was best. } { [%eval #11] } (7... Qxd6 8. g4 Qxh2 9. Rxh2 Bxg4 10. Rxh6 Bxe2 11. Bxe2 gxh6 12. Ba6 Nxa6 13. Ke2) 8. Nf3?? { (Mate in 11 → -1.14) Lost forced checkmate sequence. g4 was best. } { [%eval -1.14] } (8. g4 Bxg4 9. Rb1 Bxe2 10. Rxb7 Bxf1 11. Rxa7 Rxa7 12. Kxf1 Rxa2 13. f4 Rxc2) 8... Qb6?? { (-1.14 → Mate in 12) Checkmate is now unavoidable. Bh3 was best. } { [%eval #12] } (8... Bh3 9. gxh3) 9. Ng5 { [%eval #12] } 9... Qxf2 { [%eval #11] } 10. Kxf2 { [%eval #11] } 10... fxg5 { [%eval #9] } 11. h4?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. g4 was best. } { [%eval #-11] } (11. g4 Bxg4 12. Rg1 Bxe2 13. Rxg5 Bxf1 14. Rxf1 hxg5 15. Rd1 Rxh2 16. Rxd6 Rxf2) 11... gxh4 { [%eval #-11] } 12. Rxh4 { [%eval #-10] } 12... g5?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Bf5 was best. } { [%eval #9] } (12... Bf5 13. Rxh6 Bxc2 14. Rxd6 Bb1 15. Rxb1 a5 16. Rxb7 Rh3 17. gxh3 Nd7 18. Rdxd7) 13. Rxh6 { [%eval #9] } 13... Rxh6 { [%eval #8] } 14. c4?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. g4 was best. } { [%eval #-9] } (14. g4 Bxg4 15. Rb1 Bxe2 16. Rxb7 Bxf1 17. Rxa7 Rxa7 18. Kxf1 Rxa2 19. Kg2 Rxc2) 14... Rh3 { [%eval #-9] } 15. gxh3 { [%eval #-8] } 15... Bxh3 { [%eval #-8] } 16. Bxh3 { [%eval #-7] } 16... g4?? { (Mate in 7 → -1.77) Lost forced checkmate sequence. b5 was best. } { [%eval -1.77] } (16... b5 17. cxb5 Na6 18. bxa6 Kd7 19. Bxd7 Re8 20. Bxe8 g4 21. Bxf7 d5 22. Bxd5) 17. Bxg4 { [%eval -2.12] } 17... f5 { [%eval -2.15] } 18. Bxf5 { [%eval -2.29] } 18... Nd7?? { (-2.29 → 0.56) Blunder. Kf7 was best. } { [%eval 0.56] } (18... Kf7 19. c5) 19. Bxd7 { [%eval 0.08] } 19... Kxd7 { [%eval -0.07] } 20. c5 { [%eval 0.21] } 20... dxc5 { [%eval 0.0] } 21. Rg1?? { (0.00 → Mate in 5) Checkmate is now unavoidable. e4 was best. } { [%eval #-5] } (21. e4 Kc6 22. Rg1 Kc7 23. Ra1 Kc6) 21... Rg8 { [%eval #-5] } 22. Rxg8 { [%eval #-4] } 22... Kc8 { [%eval #-4] } 23. Rxc8 { [%eval #-3] } 23... b5?? { (Mate in 3 → -0.46) Lost forced checkmate sequence. a6 was best. } { [%eval -0.46] } (23... a6 24. Rxc5 a5 25. Rxa5 b5 26. Rxb5#) 24. Rxc5 { [%eval -0.08] } 24... a5?? { (-0.08 → 4.40) Blunder. a6 was best. } { [%eval 4.4] } (24... a6) 25. Rxb5 { [%eval #30] } 25... a4 { [%eval #40] } 26. Rb3?? { (Mate in 40 → Mate in 1) Lost forced checkmate sequence. Ke1 was best. } { [%eval #-1] } (26. Ke1) 26... axb3 { [%eval #-1] } 27. cxb3# { Game ends by variant rule. } 0-1