FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/yNircf9R"]
[Date "2022.05.17"]
[White "ashwin14"]
[Black "pgsdevoto"]
[Result "0-1"]
[GameId "yNircf9R"]
[UTCDate "2022.05.17"]
[UTCTime "04:43:23"]
[WhiteElo "1461"]
[BlackElo "1376"]
[WhiteRatingDiff "-5"]
[BlackRatingDiff "+121"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?? { (0.15 → -4.09) Blunder. e3 was best. } { [%eval -4.09] } (1. e3 c5) 1... f6?? { (-4.09 → 1.07) Blunder. e5 was best. } { [%eval 1.07] } (1... e5 2. Nh3 Ba3 3. Nxa3 Qg5 4. Nxg5 b5 5. Nxh7 Rxh7 6. Nxb5) 2. Qb3 { [%eval 1.34] } 2... b5?! { (1.34 → 2.39) Inaccuracy. b6 was best. } { [%eval 2.39] } (2... b6 3. Qxg8) 3. Qxb5? { (2.39 → 0.84) Mistake. Qxg8 was best. } { [%eval 0.84] } (3. Qxg8) 3... Bb7 { [%eval 0.91] } 4. Qxd7?? { (0.91 → Mate in 14) Checkmate is now unavoidable. Qxb7 was best. } { [%eval #-14] } (4. Qxb7 Kf7 5. Qxc7 Qxc7 6. g3 Qxg3 7. fxg3 d6 8. Na3 Nd7 9. Nc2 Rb8 10. e3 Rxb2) 4... Bxg2 { [%eval #-13] } 5. Qxe7 { [%eval #-11] } 5... Bxf1?? { (Mate in 11 → 2.81) Lost forced checkmate sequence. Nxe7 was best. } { [%eval 2.81] } (5... Nxe7 6. Bxg2 Qxd2 7. Bxa8 Qxb2 8. Bxb2 Nd5 9. Bxd5 Rg8 10. Bxg8 a5 11. Bxh7 f5 12. Bxf5) 6. Kxf1? { (2.81 → 1.35) Mistake. Qxg7 was best. } { [%eval 1.35] } (6. Qxg7 Bxg7) 6... Qxe7 { [%eval 1.75] } 7. e4?? { (1.75 → -0.61) Blunder. c4 was best. } { [%eval -0.61] } (7. c4 Qxe2 8. Nxe2 h6 9. a4 Nd7 10. f4 Bd6 11. Nec3 Bxf4 12. Rg1 Bxh2 13. Rxg7 Rh7) 7... Qxe4 { [%eval -0.77] } 8. Na3?? { (-0.77 → -4.00) Blunder. c4 was best. } { [%eval -4.0] } (8. c4 Qxc4) 8... Qxh1?! { (-4.00 → -3.08) Inaccuracy. Bxa3 was best. } { [%eval -3.08] } (8... Bxa3) 9. Ke2?! { (-3.08 → -4.68) Inaccuracy. b4 was best. } { [%eval -4.68] } (9. b4 Qxg1) 9... Qxh2?? { (-4.68 → -1.84) Blunder. Bxa3 was best. } { [%eval -1.84] } (9... Bxa3 10. bxa3) 10. Kd1?! { (-1.84 → -3.06) Inaccuracy. b4 was best. } { [%eval -3.06] } (10. b4 Bxb4 11. cxb4 Qxf2 12. Kxf2 Nd7 13. Ne2 Ke7 14. Nc4 Kd6 15. Nxd6 cxd6 16. Ke3 Rf8) 10... Qxf2?? { (-3.06 → -0.84) Blunder. Bxa3 was best. } { [%eval -0.84] } (10... Bxa3 11. bxa3) 11. Ne2?? { (-0.84 → -4.61) Blunder. Nc4 was best. } { [%eval -4.61] } (11. Nc4 Qxd2 12. Bxd2 h6 13. Bxh6 Nxh6 14. a3 Bxa3 15. Nxa3 Nc6 16. c4 Kd7 17. c5 Ne7) 11... Qxe2 { [%eval -5.07] } 12. Kxe2 { [%eval -5.07] } 12... Bxa3 { [%eval -4.53] } 13. bxa3 { [%eval -3.84] } 13... Nd7 { [%eval -4.63] } 14. Ke3 { [%eval -5.59] } 14... Ne7 { [%eval -5.62] } 15. a4 { [%eval -5.84] } 15... Kf7 { [%eval -5.53] } 16. a3?! { (-5.53 → -7.51) Inaccuracy. Kd3 was best. } { [%eval -7.51] } (16. Kd3 f5 17. a5 f4 18. Rb1 h5 19. a6 Nb6 20. Rxb6 cxb6 21. a4 h4 22. Kc4 Nd5) 16... Nd5 { [%eval -6.25] } 17. d4?? { (-6.25 → Mate in 10) Checkmate is now unavoidable. Kd4 was best. } { [%eval #-10] } (17. Kd4 Nxc3) 17... Nxe3 { [%eval #-10] } 18. Bxe3 { [%eval #-9] } 18... Nc5? { (Mate in 9 → -9.64) Lost forced checkmate sequence. c5 was best. } { [%eval -9.64] } (18... c5 19. dxc5 Nxc5 20. Bxc5 Rae8 21. Bxa7 Re1 22. Rxe1 Ke7 23. Rxe7 Rf8 24. Rxg7 Rb8 25. Bxb8) 19. dxc5 { [%eval -10.98] } 19... g6 { [%eval -9.59] } 20. Bg5 { [%eval -11.8] } 20... fxg5 { [%eval -12.75] } 21. Rb1 { [%eval -10.24] } 21... Rab8 { [%eval -8.52] } 22. Rxb8 { [%eval -8.19] } 22... Rxb8 { [%eval -7.78] } 23. a5 { [%eval -9.67] } 23... Rb4?? { (-9.67 → -2.23) Blunder. g4 was best. } { [%eval -2.23] } (23... g4 24. c6) 24. axb4 { [%eval -1.78] } 24... g4 { [%eval -2.91] } 25. c4 { [%eval -2.42] } 25... Ke7?! { (-2.42 → -1.39) Inaccuracy. h5 was best. } { [%eval -1.39] } (25... h5 26. a6) 26. b5 { [%eval -1.33] } 26... c6 { [%eval -2.04] } 27. bxc6 { [%eval -2.79] } 27... Kd6?? { (-2.79 → 2.27) Blunder. h5 was best. } { [%eval 2.27] } (27... h5 28. c7 h4 29. c8=K Kf8 30. Kc7 g3 31. a6 h3 32. Kc6 g2 33. Kb6 axb6 34. cxb6) 28. cxd6 { [%eval 3.07] } 28... h6 { [%eval 3.34] } 29. d7 { [%eval 3.52] } 29... g5 { [%eval 4.01] } 30. d8=R { [%eval 5.3] } 30... h5 { [%eval 5.07] } 31. c7?! { (5.07 → 3.46) Inaccuracy. a6 was best. } { [%eval 3.46] } (31. a6) 31... a6 { [%eval 5.69] } 32. c8=R { [%eval 5.01] } 32... h4 { [%eval 3.84] } 33. Rf8 { [%eval 5.89] } 33... g3 { [%eval #11] } 34. Rf4?? { (Mate in 11 → 3.54) Lost forced checkmate sequence. Rf1 was best. } { [%eval 3.54] } (34. Rf1 g2 35. Rcf8 gxf1=K 36. Rxf1 g4 37. c5 g3 38. c6 g2 39. c7 gxf1=K 40. c8=R Kg1) 34... gxf4 { [%eval 1.84] } 35. Re8 { [%eval 2.69] } 35... f3 { [%eval 1.83] } 36. c5 { [%eval 1.77] } 36... f2 { [%eval 1.15] } 37. c6 { [%eval 2.07] } 37... f1=Q?? { (2.07 → Mate in 7) Checkmate is now unavoidable. f1=B was best. } { [%eval #7] } (37... f1=B 38. c7 Bg2 39. c8=R Ba8 40. Rxa8 h3 41. Rxa6 g2 42. Rd6 g1=K 43. a6 h2 44. a7) 38. Rf8?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Re1 was best. } { [%eval 0.0] } (38. Re1 Qxe1 39. c7 Qxa5 40. c8=R Qc5 41. Rxc5 a5 42. Rxa5 g2 43. Ra2 h3 44. Rxg2 hxg2#) 38... Qxf8 { [%eval 0.0] } 39. c7 { [%eval 0.0] } 39... Qd8?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Qf3 was best. } { [%eval #3] } (39... Qf3 40. c8=R Qa8 41. Rxa8 h3 42. Rxa6 h2 43. Ra7 g2 44. a6 h1=N 45. Re7 Ng3 46. Re2) 40. cxd8=R { [%eval #3] } 40... g2 { [%eval #2] } 41. Rf8 { [%eval #2] } 41... g1=N { [%eval #1] } 42. Rf1?? { (Mate in 1 → Mate in 2) Lost forced checkmate sequence. Rf3 was best. } { [%eval #-2] } (42. Rf3 Nxf3#) 42... Nf3 { [%eval #-2] } 43. Rxf3 { [%eval #-1] } 43... h3 { [%eval #-1] } 44. Rxh3# { Game ends by variant rule. } 0-1