- Blind mode tutorial
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[Event "Bullet Antichess Arena"] [Site "https://lichess.org/yMpR5F5m"] [Date "2025.06.08"] [Round "-"] [White "llpoh"] [Black "AladushekTheFirst"] [Result "1-0"] [GameId "yMpR5F5m"] [UTCDate "2025.06.08"] [UTCTime "14:21:48"] [WhiteElo "1424"] [BlackElo "1674"] [WhiteRatingDiff "+22"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "30+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... Bb7?? { (Mate in 15 → 4.01) Lost forced checkmate sequence. Nf6 was best. } { [%eval 4.01] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxd2 Ba6 7. Bxf7) 3. Bxd7 { [%eval 3.6] } 3... Bxe4 { [%eval 0.9] } 4. Bxe8 { [%eval 3.44] } 4... Bxg2?? { (3.44 → Mate in 15) Checkmate is now unavoidable. Bxc2 was best. } { [%eval #15] } (4... Bxc2 5. Bxf7 Bxb1 6. Rxb1 Qxd2 7. Bxd2 h5 8. Qxh5 Rxh5 9. Bxh5) 5. Bxf7 { [%eval #15] } 5... Bxh1 { [%eval #14] } 6. Bxg8 { [%eval #14] } 6... Qxd2 { [%eval #11] } 7. Qxd2 { [%eval #10] } 7... Rxg8 { [%eval #9] } 8. Nf3 { [%eval #10] } 8... Bxf3 { [%eval #9] } 9. Qd5 { [%eval #10] } 9... Bxd5 { [%eval #9] } 10. c4 { [%eval #9] } 10... Bxc4 { [%eval #8] } 11. Ke2?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Be3 was best. } { [%eval #-10] } (11. Be3 Bxa2 12. Bxa7 Rxa7 13. Rxa2 Rxa2 14. Kd2 Rxb2 15. Na3 Rxd2 16. Nb1 Rxf2) 11... Bxa2 { [%eval #-10] } 12. Rxa2 { [%eval #-9] } 12... Na6 { [%eval #-9] } 13. Rxa6 { [%eval #-8] } 13... Rd8 { [%eval #-8] } 14. Rxa7 { [%eval #-7] } 14... Rd7?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. e6 was best. } { [%eval #6] } (14... e6 15. Rxc7 g6 16. Rxh7 Be7 17. Rxe7 Rd4 18. Rxe6 Rb8 19. Rxg6 Rxb2 20. Bxb2) 15. Rxc7 { [%eval #6] } 15... Rxc7 { [%eval #5] } 16. Na3 { [%eval #5] } 16... Rxc1 { [%eval #4] } 17. Nc4 { [%eval #5] } 17... Rxc4 { [%eval #4] } 18. b4 { [%eval #4] } 18... Rxb4 { [%eval #3] } 19. f4 { [%eval #3] } 19... Rxf4 { [%eval #2] } 20. Kf2 { [%eval #4] } 20... Rxf2 { [%eval #3] } 21. h4 { [%eval #3] } 21... Rh8 { [%eval #2] } 22. h5 { [%eval #2] } 22... g6 { [%eval #1] } 23. hxg6 { [%eval #1] } 23... hxg6# { Game ends by variant rule. } 1-0