FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/yDmbQ8Dz"]
[Date "2022.05.16"]
[White "maximtolokontsev"]
[Black "mykingspawn"]
[Result "0-1"]
[GameId "yDmbQ8Dz"]
[UTCDate "2022.05.16"]
[UTCTime "11:03:18"]
[WhiteElo "1406"]
[BlackElo "1571"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+4"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.64] } 2... Bb7?? { (1.64 → 4.51) Blunder. Ba6 was best. } { [%eval 4.51] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxd7 { [%eval 4.33] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.57] } 4... Bxh1 { [%eval 4.55] } 5. Bxf7 { [%eval 4.09] } 5... Qxd2 { [%eval 4.47] } 6. Bxg8?? { (4.47 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Rxg8 { [%eval #-11] } 7. Kxd2 { [%eval #-10] } 7... h5 { [%eval #-10] } 8. Qxh5 { [%eval #-9] } 8... Rh8 { [%eval #-9] } 9. Qxh8 { [%eval #-8] } 9... g5 { [%eval #-8] } 10. Qxf8 { [%eval #-7] } 10... g4?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. Bf3 was best. } { [%eval #11] } (10... Bf3 11. Qxe7 a5 12. Nxf3 c5 13. Nxg5 a4 14. Qxc5 Nc6 15. Qxc6 a3 16. Qxa8 axb2 17. Bxb2#) 11. Qxb8 { [%eval #11] } 11... Rxb8 { [%eval #10] } 12. b4 { [%eval #10] } 12... Rxb4 { [%eval #9] } 13. Bb2?? { (Mate in 9 → 6.98) Lost forced checkmate sequence. Nh3 was best. } { [%eval 6.98] } (13. Nh3 Rxb1 14. Rxb1 gxh3 15. e4 Bxe4 16. c4 Bxb1 17. Ke1 Bxa2 18. Bb2 Bxc4 19. Ke2 Bxe2) 13... Rxb2 { [%eval #23] } 14. Nf3?? { (Mate in 23 → Mate in 5) Lost forced checkmate sequence. e4 was best. } { [%eval #-5] } (14. e4 Bxe4 15. Nc3 Bxc2 16. Kxc2 Rxa2 17. Nxa2 g3 18. fxg3 c6 19. g4 c5 20. Ne2 e6) 14... Rxa2 { [%eval #-5] } 15. Rxa2 { [%eval #-4] } 15... gxf3 { [%eval #-4] } 16. Rxa7 { [%eval #-3] } 16... Bg2 { [%eval #-3] } 17. Rxc7 { [%eval #-2] } 17... Bh3 { [%eval #-2] } 18. Rxe7 { [%eval #-1] } 18... Bd7 { [%eval #-1] } 19. Rxd7# { Game ends by variant rule. } 0-1