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[Event "rated variant:antichess game"] [Site "https://lichess.org/y3doim1R"] [Date "2022.11.14"] [Round "-"] [White "ThinkRealistic"] [Black "kanesinclair"] [Result "0-1"] [GameId "y3doim1R"] [UTCDate "2022.11.14"] [UTCTime "15:09:44"] [WhiteElo "1839"] [BlackElo "1534"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+120"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.09] } 2... c6?? { (1.09 → 5.14) Blunder. e6 was best. } { [%eval 5.14] } (2... e6 3. Bxd7 Bxd7 4. Nh3 Qh4 5. e4 Qxf2 6. Nxf2 Na6 7. Qh5) 3. Bxc6 { [%eval 5.53] } 3... Nxc6 { [%eval 5.65] } 4. d4?? { (5.65 → 0.00) Blunder. b4 was best. } { [%eval 0.0] } (4. b4 Nxb4 5. Qf3 Nxc2 6. Qxf7 Kxf7 7. e4 Nxa1 8. Kd1 Nb3) 4... Nxd4 { [%eval 0.0] } 5. Qxd4 { [%eval 0.09] } 5... Qa5 { [%eval -0.84] } 6. Qxg7?? { (-0.84 → -6.27) Blunder. Qxa7 was best. } { [%eval -6.27] } (6. Qxa7 Qxe1 7. Qxd7 Qxf2 8. Qxe8 Rxa2 9. Rxa2 Qxe3 10. Qxf7 Qxc1) 6... Qxa2?? { (-6.27 → 1.65) Blunder. Qxe1 was best. } { [%eval 1.65] } (6... Qxe1) 7. Rxa2 { [%eval 3.24] } 7... Bxg7 { [%eval 3.45] } 8. Rxa7 { [%eval 2.01] } 8... Bxb2 { [%eval 2.39] } 9. Rxd7?? { (2.39 → Mate in 8) Checkmate is now unavoidable. Bxb2 was best. } { [%eval #-8] } (9. Bxb2) 9... Bxc1?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Kxd7 was best. } { [%eval #9] } (9... Kxd7 10. Bxb2 h5 11. Bxh8 e5 12. Bxe5 Kc7 13. Bxc7 Bh3 14. Nxh3 Rd8 15. Bxd8 h4 16. Bxh4) 10. Rxe7 { [%eval #9] } 10... Bxe3 { [%eval #8] } 11. fxe3 { [%eval #8] } 11... Kxe7 { [%eval #7] } 12. Na3 { [%eval #7] } 12... Rxa3 { [%eval #6] } 13. c3 { [%eval #7] } 13... Rxc3 { [%eval #6] } 14. Nf3 { [%eval #6] } 14... Rxe3 { [%eval #5] } 15. g3?? { (Mate in 5 → -2.64) Lost forced checkmate sequence. Ng1 was best. } { [%eval -2.64] } (15. Ng1 Rxe1 16. Ne2 Rxe2 17. Ra1 Rxg2 18. Re1 Rxh2 19. Rxe7 Nxe7#) 15... Rxe1 { [%eval -3.09] } 16. Rxe1?? { (-3.09 → Mate in 6) Checkmate is now unavoidable. Nxe1 was best. } { [%eval #-6] } (16. Nxe1 Kd7) 16... Nh6 { [%eval #-6] } 17. Rxe7 { [%eval #-5] } 17... Ng4 { [%eval #-5] } 18. Rxf7 { [%eval #-4] } 18... Nxh2 { [%eval #-4] } 19. Rxh7 { [%eval #-3] } 19... Nxf3 { [%eval #-3] } 20. Rxh8 { [%eval #-2] } 20... Ne5 { [%eval #-2] } 21. Rxc8 { [%eval #-1] } 21... Nc4 { [%eval #-1] } 22. Rxc4# { Game ends by variant rule. } 0-1