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[Event "rated variant:antichess game"] [Site "https://lichess.org/xtPVAdiN"] [Date "2024.03.05"] [Round "-"] [White "Legionari"] [Black "Iamnotverygoodplaye"] [Result "0-1"] [GameId "xtPVAdiN"] [UTCDate "2024.03.05"] [UTCTime "13:35:38"] [WhiteElo "1323"] [BlackElo "1178"] [WhiteRatingDiff "-25"] [BlackRatingDiff "+23"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.24] } 1... e6 { [%eval 0.22] } 2. Ba6 { [%eval -0.11] } 2... bxa6?! { (-0.11 → 0.94) Inaccuracy. Nxa6 was best. } { [%eval 0.94] } (2... Nxa6 3. Qf3 Qg5 4. Qxb7 Qxg2 5. Qxa7 Rxa7 6. a4 Qxg1 7. Rxg1) 3. Qh5?! { (0.94 → 0.22) Inaccuracy. a4 was best. } { [%eval 0.22] } (3. a4 Nc6 4. b4 Bxb4 5. Qf3 Bxd2 6. Qxc6 Bxe3 7. Bxe3 dxc6) 3... Qh4?? { (0.22 → 2.43) Blunder. Qf6 was best. } { [%eval 2.43] } (3... Qf6 4. Qxh7 Qxb2 5. Bxb2 Rxh7 6. Bxg7 Rxg7 7. g3 Rxg3 8. hxg3) 4. Qxh7 { [%eval 2.15] } 4... Qxf2?! { (2.15 → 3.37) Inaccuracy. Qxh7 was best. } { [%eval 3.37] } (4... Qxh7 5. d3 Qxd3 6. cxd3 Rxh2 7. Rxh2 Ba3 8. Nxa3 g6 9. Rh5 gxh5 10. Nh3 Nh6 11. b3) 5. Kxf2 { [%eval 2.84] } 5... Rxh7 { [%eval 3.51] } 6. Nh3?? { (3.51 → -1.36) Blunder. a4 was best. } { [%eval -1.36] } (6. a4) 6... Rxh3 { [%eval -1.36] } 7. gxh3 { [%eval -1.07] } 7... Nh6?! { (-1.07 → -0.38) Inaccuracy. Ba3 was best. } { [%eval -0.38] } (7... Ba3 8. Nxa3) 8. h4?? { (-0.38 → Mate in 12) Checkmate is now unavoidable. b4 was best. } { [%eval #-12] } (8. b4 Bxb4 9. Bb2 Bxd2 10. Bxg7 Bxe3 11. Bxh6 Bxh6 12. Nc3 a5 13. Nd1 Bc1 14. Rxc1 Nc6) 8... g5 { [%eval #-12] } 9. hxg5 { [%eval #-11] } 9... Be7?? { (Mate in 11 → 2.71) Lost forced checkmate sequence. Bg7 was best. } { [%eval 2.71] } (9... Bg7 10. gxh6 Bxb2 11. Bxb2 e5 12. Bxe5 Nc6 13. Bxc7 Ne5 14. Bxe5 d6 15. Bxd6 Rb8 16. Bxb8) 10. gxh6 { [%eval 2.21] } 10... Kf8 { [%eval 2.59] } 11. h7? { (2.59 → 1.04) Mistake. h4 was best. } { [%eval 1.04] } (11. h4) 11... Kg8? { (1.04 → 2.71) Mistake. Nc6 was best. } { [%eval 2.71] } (11... Nc6 12. e4) 12. hxg8=R?? { (2.71 → Mate in 9) Checkmate is now unavoidable. hxg8=N was best. } { [%eval #-9] } (12. hxg8=N) 12... Bf8 { [%eval #-9] } 13. Rxf8 { [%eval #-8] } 13... a5?? { (Mate in 8 → 2.82) Lost forced checkmate sequence. d6 was best. } { [%eval 2.82] } (13... d6 14. Rxc8 Nd7 15. Rxc7 Re8 16. Rxd7 f5 17. Rxd6 e5 18. Rxa6 Rf8 19. Rxa7 Rf7 20. Rxf7) 14. Rxf7?? { (2.82 → Mate in 7) Checkmate is now unavoidable. Rxc8 was best. } { [%eval #-7] } (14. Rxc8 Na6 15. Rxc7 Nxc7 16. d3 a4 17. a3 Na6 18. c3 Rc8 19. Rg1 Rxc3 20. bxc3 d5) 14... Ba6?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. d6 was best. } { [%eval #11] } (14... d6 15. Rxc7 a6 16. Rxc8 Ra7 17. Rxb8 Ra8 18. Rxa8 d5 19. Rxa6 e5 20. Rxa5 e4 21. Rxd5#) 15. Rxd7 { [%eval #11] } 15... Nxd7 { [%eval #10] } 16. Ke2 { [%eval #10] } 16... Bxe2 { [%eval #9] } 17. Rf1?? { (Mate in 9 → 3.59) Lost forced checkmate sequence. Rd1 was best. } { [%eval 3.59] } (17. Rd1 Bxd1 18. Nc3 Bxc2 19. Nd5 exd5 20. b4 axb4 21. d3 Bxd3 22. Ba3 bxa3 23. Rf1 Bxf1) 17... Bxf1 { [%eval 3.38] } 18. b4?? { (3.38 → -0.20) Blunder. h3 was best. } { [%eval -0.2] } (18. h3 Bxh3 19. c4 Nf8 20. a4 e5 21. e4 Bf5 22. exf5 Nh7 23. b3 e4 24. Na3 Rh8) 18... axb4 { [%eval 0.07] } 19. c4?? { (0.07 → -2.92) Blunder. h3 was best. } { [%eval -2.92] } (19. h3 Bxh3) 19... bxc3 { [%eval -2.55] } 20. dxc3 { [%eval -2.86] } 20... Ne5?? { (-2.86 → 1.73) Blunder. Rf8 was best. } { [%eval 1.73] } (20... Rf8) 21. c4?? { (1.73 → -1.33) Blunder. h3 was best. } { [%eval -1.33] } (21. h3) 21... Nxc4 { [%eval -1.1] } 22. Nc3?? { (-1.10 → Mate in 6) Checkmate is now unavoidable. h3 was best. } { [%eval #-6] } (22. h3) 22... Nxe3 { [%eval #-6] } 23. Bxe3 { [%eval #-5] } 23... Rg8 { [%eval #-5] } 24. Rxf1 { [%eval #-4] } 24... Rg1?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. e5 was best. } { [%eval #5] } (24... e5 25. Bxa7 e4 26. Nxe4 Rg5 27. Nxg5 c5 28. Bxc5#) 25. Rxg1?? { (Mate in 5 → Mate in 3) Lost forced checkmate sequence. Bxa7 was best. } { [%eval #-3] } (25. Bxa7 Rxf1 26. Nd1 Rxd1 27. Bd4 Rxd4 28. h4 Rxh4 29. a4 Rxa4#) 25... c5 { [%eval #-3] } 26. Bxc5 { [%eval #-2] } 26... e5 { [%eval #-2] } 27. Bxa7 { [%eval #-1] } 27... e4 { [%eval #-1] } 28. Nxe4# { Game ends by variant rule. } 0-1