- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/xnMZafTX"] [Date "2019.07.23"] [White "NemorinoBot"] [Black "Halux-bot"] [Result "0-1"] [GameId "xnMZafTX"] [UTCDate "2019.07.23"] [UTCTime "23:00:02"] [WhiteElo "2209"] [BlackElo "2471"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+5"] [WhiteTitle "BOT"] [BlackTitle "BOT"] [Variant "Standard"] [TimeControl "60+0"] [ECO "B90"] [Opening "Sicilian Defense: Najdorf Variation, English Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.24] } 1... c5 { [%eval 0.2] } 2. Nf3 { [%eval 0.21] } 2... d6 { [%eval 0.26] } 3. d4 { [%eval 0.17] } 3... cxd4 { [%eval 0.16] } 4. Nxd4 { [%eval 0.11] } 4... Nf6 { [%eval 0.12] } 5. Nc3 { [%eval 0.25] } 5... a6 { [%eval 0.29] } 6. Be3 { [%eval 0.16] } { B90 Sicilian Defense: Najdorf Variation, English Attack } 6... e5 { [%eval 0.0] } 7. Nf3 { [%eval 0.25] } 7... Qc7 { [%eval 0.17] } 8. a4 { [%eval 0.17] } 8... Be7 { [%eval 0.16] } 9. Be2 { [%eval 0.24] } 9... O-O { [%eval 0.15] } 10. O-O { [%eval 0.16] } 10... Be6 { [%eval 0.27] } 11. a5 { [%eval 0.33] } 11... Nbd7 { [%eval 0.52] } 12. Ng5 { [%eval 0.5] } 12... Qc6 { [%eval 0.52] } 13. Qd3 { [%eval 0.52] } 13... Nc5 { [%eval 0.52] } 14. Bxc5 { [%eval 0.52] } 14... dxc5 { [%eval 0.52] } 15. Nxe6 { [%eval 0.52] } 15... Qxe6 { [%eval 0.52] } 16. b3 { [%eval 0.52] } 16... Rad8 { [%eval 0.52] } 17. Qe3 { [%eval 0.52] } 17... Qc8 { [%eval 0.52] } 18. Bc4 { [%eval 0.52] } 18... Qc7 { [%eval 0.52] } 19. Nd5 { [%eval 0.52] } 19... Nxd5 { [%eval 0.52] } 20. Bxd5 { [%eval 0.52] } 20... Rd6 { [%eval 0.52] } 21. Rfd1 { [%eval 0.55] } 21... Rf6 { [%eval 0.56] } 22. c4 { [%eval 0.25] } 22... h5 { [%eval 0.33] } 23. Qh3 { [%eval 0.37] } 23... g6 { [%eval 0.4] } 24. Qc3 { [%eval 0.39] } 24... Kh7 { [%eval 0.53] } 25. Rd3 { [%eval 0.46] } 25... Rd8 { [%eval 0.51] } 26. Rad1 { [%eval 0.47] } 26... Kg7 { [%eval 0.37] } 27. R3d2 { [%eval 0.25] } 27... h4 { [%eval 0.25] } 28. Ra1 { [%eval 0.25] } 28... Rf4 { [%eval 0.25] } 29. Rdd1 { [%eval 0.15] } 29... Rh8 { [%eval 0.25] } 30. h3 { [%eval 0.25] } 30... Rf6 { [%eval 0.25] } 31. Rd3 { [%eval 0.25] } 31... Rf8 { [%eval 0.25] } 32. Rd2 { [%eval 0.25] } 32... Rd8 { [%eval 0.25] } 33. Rc1 { [%eval 0.25] } 33... Re8 { [%eval 0.25] } 34. Rcd1 { [%eval 0.25] } 34... Rf4 { [%eval 0.25] } 35. Ra1 { [%eval 0.25] } 35... Rd8 { [%eval 0.25] } 36. Re1 { [%eval 0.25] } 36... Bd6 { [%eval 0.48] } 37. Red1 { [%eval 0.25] } 37... Be7 { [%eval 0.25] } 38. Rd3 { [%eval 0.25] } 38... Rf6 { [%eval 0.41] } 39. R1d2 { [%eval 0.25] } 39... Rf4 { [%eval 0.43] } 40. Ra2 { [%eval 0.25] } 40... Rf6 { [%eval 0.37] } 41. Re3 { [%eval 0.25] } 41... Rf4 { [%eval 0.34] } 42. Re1 { [%eval 0.25] } 42... Rf6 { [%eval 0.25] } 43. Rd1 { [%eval 0.25] } 43... Rf4 { [%eval 0.25] } 44. Rdd2 { [%eval 0.25] } 44... Rf6 { [%eval 0.25] } 45. Rd3 { [%eval 0.25] } 45... Re8 { [%eval 0.25] } 46. Rad2 { [%eval 0.25] } 46... Rd8 { [%eval 0.26] } 47. Rd1 { [%eval 0.26] } 47... Re8 { [%eval 0.25] } 48. Rb1 { [%eval 0.25] } 48... Rb8 { [%eval 0.26] } 49. Rb2 { [%eval 0.25] } 49... Rf4 { [%eval 0.25] } 50. Ra2 { [%eval 0.25] } 50... Rd8 { [%eval 0.36] } 51. Ra1 { [%eval 0.24] } 51... Re8 { [%eval 0.25] } 52. Qd2 { [%eval 0.24] } 52... Rd8 { [%eval 0.24] } 53. Rd1 { [%eval 0.24] } 53... Re8 { [%eval 0.27] } 54. Qe1 { [%eval 0.32] } 54... Rd8 { [%eval 0.35] } 55. Rb1 { [%eval 0.29] } 55... Rh8 { [%eval 0.31] } 56. Rc1 { [%eval 0.35] } 56... Rd8 { [%eval 0.33] } 57. Qc3 { [%eval 0.31] } 57... Rh8 { [%eval 0.25] } 58. Rd2 { [%eval 0.3] } 58... Rf6 { [%eval 0.16] } 59. Rcd1 { [%eval 0.3] } 59... Re8 { [%eval 0.3] } 60. Rb2 { [%eval 0.25] } 60... Rd8 { [%eval 0.15] } 61. Rbb1 { [%eval 0.15] } 61... Rf4 { [%eval 0.2] } 62. Re1 { [%eval 0.2] } 62... Rf6 { [%eval 0.15] } 63. Rbd1 { [%eval 0.18] } 63... Rf4 { [%eval 0.23] } 64. Re2 { [%eval 0.15] } 64... Re8 { [%eval 0.15] } 65. Rc2 { [%eval 0.16] } 65... Rf6 { [%eval 0.0] } 66. f3 { [%eval 0.0] } 66... b5 { [%eval -0.09] } 67. axb6 { [%eval -0.46] } 67... Rxb6 { [%eval -0.31] } 68. Qe3?! { (-0.31 → -0.98) Inaccuracy. f4 was best. } { [%eval -0.98] } (68. f4) 68... Bf6 { [%eval -0.7] } 69. Ra2 { [%eval -1.04] } 69... Qe7 { [%eval -0.87] } 70. b4?! { (-0.87 → -1.73) Inaccuracy. Rd3 was best. } { [%eval -1.73] } (70. Rd3 Bg5 71. Qe1 Reb8 72. Rb2 Qf6 73. Rb1 Rb4 74. Qd1 R8b6 75. Qc2 Bf4 76. Qa2 Qg5) 70... Rxb4 { [%eval -1.68] } 71. Rxa6 { [%eval -1.75] } 71... Bg5 { [%eval -1.73] } 72. Qf2?! { (-1.73 → -2.75) Inaccuracy. Qa3 was best. } { [%eval -2.75] } (72. Qa3 Reb8) 72... Reb8 { [%eval -2.41] } 73. Ra2? { (-2.41 → -3.92) Mistake. f4 was best. } { [%eval -3.92] } (73. f4 Rb2) 73... Bf4 { [%eval -3.77] } 74. Kh1?! { (-3.77 → -5.32) Inaccuracy. Qe2 was best. } { [%eval -5.32] } (74. Qe2) 74... Qg5 { [%eval -4.76] } 75. Ra7? { (-4.76 → -9.84) Mistake. Qg1 was best. } { [%eval -9.84] } (75. Qg1 Rb2 76. Rxb2 Rxb2 77. Ra1 Qg3 78. Bc6 Be3 79. Qf1 Rf2 80. Qg1 Qf4 81. Qh2 Qg5) 75... Rb1 { [%eval -9.19] } 76. Ra1 { [%eval -9.63] } 76... R8b2 { [%eval -4.38] } 77. Qf1 { [%eval -9.59] } 77... Rxd1 { [%eval -9.47] } 78. Rxd1 { [%eval -9.5] } 78... Qg3 { [%eval -9.25] } 79. Qg1 { [%eval -9.02] } 79... Be3 { [%eval -8.19] } 80. Qh2 { [%eval -8.72] } 80... Qg5 { [%eval -8.55] } 81. Bc6 { [%eval -8.07] } 81... Rc2 { [%eval -7.15] } 82. Rf1?! { (-7.15 → -11.99) Inaccuracy. Bd7 was best. } { [%eval -11.99] } (82. Bd7) 82... Bd4 { [%eval -9.11] } 83. f4 { [%eval -12.16] } 83... exf4 { [%eval -11.64] } 84. Ba4?! { (-11.64 → Mate in 12) Checkmate is now unavoidable. e5 was best. } { [%eval #-12] } (84. e5 f3) 84... Re2 { [%eval #-12] } 85. Bd7 { [%eval #-11] } 85... f3 { [%eval #-10] } 86. Bg4 { [%eval #-10] } 86... fxg2+ { [%eval #-9] } 87. Qxg2 { [%eval #-9] } 87... Rxg2 { [%eval #-8] } 88. Kxg2 { [%eval #-8] } 88... Qd2+ { [%eval #-7] } 89. Kh1 { [%eval #-7] } 89... Be5 { [%eval #-6] } 90. Be2 { [%eval #-6] } 90... Bg3 { [%eval #-5] } 91. Rf2 { [%eval #-5] } 91... Bxf2 { [%eval #-4] } 92. Bf1 { [%eval #-4] } 92... Bg3 { [%eval #-3] } 93. Be2 { [%eval #-3] } 93... Qe1+ { [%eval #-2] } 94. Kg2 { [%eval #-2] } 94... Qf2+ { [%eval #-1] } 95. Kh1 { [%eval #-1] } 95... Qh2# { Black wins by checkmate. } 0-1