- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/xlLxXVoq"] [Date "2025.05.13"] [White "BadCatBarking"] [Black "samtog"] [Result "0-1"] [GameId "xlLxXVoq"] [UTCDate "2025.05.13"] [UTCTime "13:49:17"] [WhiteElo "1463"] [BlackElo "1540"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+4"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... e6?? { (Mate in 15 → 0.47) Lost forced checkmate sequence. Bg7 was best. } { [%eval 0.47] } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxd8 { [%eval 0.37] } 3... Kxd8 { [%eval 0.43] } 4. b3 { [%eval 0.28] } 4... Ba3 { [%eval 0.22] } 5. Nxa3 { [%eval 0.26] } 5... b5 { [%eval 0.13] } 6. Nxb5 { [%eval 0.08] } 6... Bb7?! { (0.08 → 1.16) Inaccuracy. Nc6 was best. } { [%eval 1.16] } (6... Nc6 7. Nxc7) 7. Nxa7 { [%eval 1.0] } 7... Bxg2 { [%eval 1.23] } 8. Bxg2 { [%eval 1.05] } 8... Rxa7 { [%eval 1.0] } 9. Rb1?? { (1.00 → -0.75) Blunder. Bd5 was best. } { [%eval -0.75] } (9. Bd5 exd5 10. Rb1 Rxa2 11. e4 Rxc2 12. exd5 Rxf2 13. Kxf2 c5 14. dxc6 Nxc6) 9... Rxa2 { [%eval -0.15] } 10. Rb2 { [%eval -0.61] } 10... Rxb2 { [%eval -0.49] } 11. Bc6 { [%eval -0.51] } 11... Nxc6?? { (-0.51 → Mate in 16) Checkmate is now unavoidable. dxc6 was best. } { [%eval #16] } (11... dxc6 12. Kd2 Rxb3 13. cxb3 Ne7 14. e3 Nd7 15. Kc3 Re8 16. Nh3 Nb6 17. Qa1) 12. c4?? { (Mate in 16 → Mate in 9) Lost forced checkmate sequence. b4 was best. } { [%eval #-9] } (12. b4 Rxc2 13. Qxc2 Nxb4 14. Qxc7 Nxd3 15. Qxd8 Nxe1 16. Qxg8 Rxg8 17. f3 Rxg1) 12... Rxb3 { [%eval #-9] } 13. Qxb3 { [%eval #-8] } 13... Nb8 { [%eval #-9] } 14. Qxb8 { [%eval #-8] } 14... c5 { [%eval #-8] } 15. Qxd8 { [%eval #-7] } 15... Ne7 { [%eval #-7] } 16. Qxd7 { [%eval #-6] } 16... f6 { [%eval #-6] } 17. Qxe6 { [%eval #-4] } 17... Rd8 { [%eval #-6] } 18. Qxf6 { [%eval #-4] } 18... Rxd3 { [%eval #-4] } 19. exd3 { [%eval #-3] } 19... Nf5 { [%eval #-3] } 20. Qxf5 { [%eval #-2] } 20... h6 { [%eval #-2] } 21. Qxc5 { [%eval #-1] } 21... h5 { [%eval #-1] } 22. Qxh5# { Game ends by variant rule. } 0-1