FEN
[Event "Золотая Ладья 2072 Arena"]
[Site "https://lichess.org/xkQ084Lv"]
[Date "2024.11.05"]
[White "sava586"]
[Black "Kudrov_Lev"]
[Result "0-1"]
[GameId "xkQ084Lv"]
[UTCDate "2024.11.05"]
[UTCTime "17:40:44"]
[WhiteElo "1363"]
[BlackElo "1437"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+9"]
[Variant "King of the Hill"]
[TimeControl "600+0"]
[ECO "D00"]
[Opening "Queen's Pawn Game: Accelerated London System"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval 0.64] } 1... d5 { [%eval 0.77] } 2. Bf4?! { (0.77 → 0.00) Inaccuracy. c4 was best. } { [%eval 0.0] } { D00 Queen's Pawn Game: Accelerated London System } (2. c4 e6 3. Nf3 c5 4. Bf4 Nc6 5. Nc3 cxd4 6. cxd5 exd5) 2... Nf6 { [%eval 0.33] } 3. e3 { [%eval 0.39] } 3... Nc6 { [%eval 0.94] } 4. Bb5 { [%eval 1.08] } 4... Bd7 { [%eval 1.0] } 5. c4 { [%eval 0.76] } 5... dxc4?! { (0.76 → 1.61) Inaccuracy. e6 was best. } { [%eval 1.61] } (5... e6 6. Nf3 a6 7. Bxc6 Bxc6 8. c5 Ne4 9. Ne5 g5 10. Bg3 Bg7 11. Nc3) 6. Bxc4 { [%eval 1.5] } 6... e6 { [%eval 1.33] } 7. Nc3 { [%eval 1.31] } 7... Bb4 { [%eval 1.55] } 8. Nf3 { [%eval 1.98] } 8... Ne4?! { (1.98 → 3.18) Inaccuracy. Na5 was best. } { [%eval 3.18] } (8... Na5 9. Bd3) 9. Qd3 { [%eval 2.74] } 9... Na5 { [%eval 3.01] } 10. Bb3 { [%eval 3.15] } 10... Nxb3 { [%eval 3.62] } 11. axb3 { [%eval 3.36] } 11... Bxc3+ { [%eval 4.15] } 12. bxc3 { [%eval 4.28] } 12... Bc6 { [%eval 4.54] } 13. O-O?? { (4.54 → 0.62) Blunder. Ne5 was best. } { [%eval 0.62] } (13. Ne5 Qh4) 13... O-O?? { (0.62 → 3.11) Blunder. f6 was best. } { [%eval 3.11] } (13... f6 14. c4) 14. Ne5 { [%eval 2.96] } 14... Qd6? { (2.96 → 5.50) Mistake. Nd6 was best. } { [%eval 5.5] } (14... Nd6 15. Nxc6 bxc6 16. f3 g5 17. Bg3 f5 18. e4 a5 19. e5 Nc8 20. Kf2) 15. Nxc6? { (5.50 → 3.27) Mistake. f3 was best. } { [%eval 3.27] } (15. f3 f6 16. Nxc6 Qxc6 17. Qxe4 e5 18. dxe5 Qxe4 19. fxe4 Kf7 20. Ra5 b6) 15... Qxc6 { [%eval 3.3] } 16. f3 { [%eval 3.36] } 16... Nxc3?? { (3.36 → 7.95) Blunder. Nd6 was best. } { [%eval 7.95] } (16... Nd6 17. Kf2) 17. Rac1 { [%eval 7.46] } 17... Qb5 { [%eval 9.77] } 18. Rxc3 { [%eval 9.45] } 18... Qxd3 { [%eval 9.69] } 19. Rxd3 { [%eval 9.14] } 19... c6 { [%eval 11.68] } 20. e4 { [%eval 11.42] } 20... Rad8 { [%eval 11.36] } 21. Bc7 { [%eval 10.55] } 21... Rd7 { [%eval 11.08] } 22. Bf4 { [%eval 7.54] } 22... f6 { [%eval 8.5] } 23. e5 { [%eval 6.63] } 23... fxe5?! { (6.63 → 21.24) Inaccuracy. Kf7 was best. } { [%eval 21.24] } (23... Kf7 24. Kf2) 24. Bxe5 { [%eval 20.18] } 24... Rf5 { [%eval 17.54] } 25. Bg3?! { (17.54 → 7.46) Inaccuracy. Re1 was best. } { [%eval 7.46] } (25. Re1) 25... c5?! { (7.46 → 14.30) Inaccuracy. e5 was best. } { [%eval 14.3] } (25... e5 26. Kf2 exd4 27. f4 Re7 28. Kf3 Rf6 29. Bh4 c5 30. Bxf6 gxf6 31. f5) 26. Rfd1 { [%eval 15.23] } 26... Rfd5 { [%eval 24.62] } 27. Bf2?? { (24.62 → 0.23) Blunder. Kf2 was best. } { [%eval 0.23] } (27. Kf2) 27... e5 { [%eval 0.07] } 28. Kf1?? { (0.07 → -4.95) Blunder. Bh4 was best. } { [%eval -4.95] } (28. Bh4 Rxd4 29. Rxd4 Rxd4 30. Re1 Rxh4 31. Rxe5 Kf7 32. Kf2 Kf6 33. Re8 Rb4) 28... cxd4?? { (-4.95 → 0.00) Blunder. Kf7 was best. } { [%eval 0.0] } (28... Kf7) 29. Rc1?? { (0.00 → -16.15) Blunder. Ke2 was best. } { [%eval -16.15] } (29. Ke2 Kf7 30. R3d2 e4 31. Bg3 Ke6 32. fxe4 Rg5 33. Bf4 Rf5 34. Bg3) 29... h6?? { (-16.15 → 8.21) Blunder. Kf7 was best. } { [%eval 8.21] } (29... Kf7) 30. g3?? { (8.21 → -16.41) Blunder. Ke2 was best. } { [%eval -16.41] } (30. Ke2 Kf7 31. Rdd1 Re7 32. g3 Re8 33. Rc7+ Kg6 34. Kd3 e4+ 35. fxe4 Kf6) 30... Re7?? { (-16.41 → 8.08) Blunder. Kf7 was best. } { [%eval 8.08] } (30... Kf7) 31. f4?? { (8.08 → -3.03) Blunder. Ke2 was best. } { [%eval -3.03] } (31. Ke2) 31... e4?? { (-3.03 → 16.90) Blunder. Kf7 was best. } { [%eval 16.9] } (31... Kf7) 32. Rxd4 { [%eval 16.71] } 32... Rb5 { [%eval 17.77] } 33. b4 { [%eval 15.15] } 33... Rh5?! { (15.15 → Mate in 6) Checkmate is now unavoidable. e3 was best. } { [%eval #6] } (33... e3 34. Ke2) 34. Kg1? { (Mate in 6 → 8.00) Lost forced checkmate sequence. Ke2 was best. } { [%eval 8.0] } (34. Ke2 Rb5 35. Ke3 Kh7 36. Be1 g5 37. Rd6 Rd5 38. Rxd5 g4 39. Kd4#) 34... e3 { [%eval 11.02] } 35. Be1 { [%eval 11.35] } 35... e2 { [%eval 11.02] } 36. h4 { [%eval 9.08] } 36... Rb5 { [%eval 15.3] } 37. Kf2 { [%eval 14.16] } 37... Rb6 { [%eval 14.85] } 38. Bc3 { [%eval 8.26] } 38... Rbe6 { [%eval 10.83] } 39. f5 { [%eval 8.51] } 39... Re5 { [%eval 33.17] } 40. Rf4?! { (33.17 → 6.75) Inaccuracy. Rd8+ was best. } { [%eval 6.75] } (40. Rd8+) 40... b6?? { (6.75 → Mate in 7) Checkmate is now unavoidable. Re3 was best. } { [%eval #7] } (40... Re3 41. Rf3) 41. Bxe5 { [%eval #6] } 41... Rxe5 { [%eval #6] } 42. Re1 { [%eval #6] } 42... a5 { [%eval #5] } 43. Rxe2 { [%eval #4] } 43... Rxe2+ { [%eval #3] } 44. Kxe2 { [%eval #2] } 44... axb4 { [%eval #2] } 45. Rxb4 { [%eval #2] } 45... b5 { [%eval #2] } 46. Rxb5 { [%eval #2] } 46... Kf7 { [%eval #2] } 47. Rb6 { [%eval #2] } 47... Ke7 { [%eval #2] } 48. Rg6 { [%eval #2] } 48... Kd7 { [%eval #2] } 49. Rxg7+?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Kd3 was best. } { [%eval #-2] } (49. Kd3 h5 50. Kd4#) 49... Kd6 { [%eval #-1] } 50. g4 { [%eval #-1] } 50... Ke5# { Game ends by variant rule. } 0-1