- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/xZ21JtPN"] [Date "2025.05.26"] [White "toyotadestroyer"] [Black "presses1"] [Result "0-1"] [GameId "xZ21JtPN"] [UTCDate "2025.05.26"] [UTCTime "10:58:28"] [WhiteElo "1830"] [BlackElo "1824"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+7"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g5 { [%eval 0.25] } 2. h4 { [%eval 0.0] } 2... gxh4 { [%eval 0.25] } 3. Rxh4? { (0.25 → -0.93) Mistake. gxh4 was best. } { [%eval -0.93] } (3. gxh4 h5 4. Rh3 Rh6 5. c4 Ra6 6. Nc3 Rxa2 7. Nxa2 c6) 3... Nh6?? { (-0.93 → 0.92) Blunder. e6 was best. } { [%eval 0.92] } (3... e6 4. Rxh7 Rxh7 5. b4 Bxb4 6. Bh3 Rxh3 7. Nxh3 Bxd2 8. Bxd2) 4. Rxh6 { [%eval 1.28] } 4... Bxh6 { [%eval 0.76] } 5. d3 { [%eval 1.46] } 5... Bxc1 { [%eval 1.59] } 6. Qxc1 { [%eval 0.62] } 6... h6 { [%eval 1.53] } 7. Qxh6 { [%eval 1.33] } 7... Rxh6 { [%eval 0.95] } 8. Nh3? { (0.95 → -0.29) Mistake. Bh3 was best. } { [%eval -0.29] } (8. Bh3 Rxh3 9. Nxh3 c6 10. Kf1 Na6 11. Kg2 Nb4 12. b3 Nxd3) 8... Rxh3 { [%eval -0.21] } 9. Bxh3 { [%eval -0.21] } 9... f5 { [%eval -0.37] } 10. Bxf5 { [%eval -0.37] } 10... b5?? { (-0.37 → 1.84) Blunder. d6 was best. } { [%eval 1.84] } (10... d6 11. Bxc8 Qxc8 12. Nd2 Nd7 13. g4 Kf7 14. Rd1 Qg8 15. Rc1 Qxg4 16. f3) 11. Bxd7 { [%eval 1.25] } 11... Kxd7 { [%eval 0.85] } 12. a4?? { (0.85 → Mate in 9) Checkmate is now unavoidable. e4 was best. } { [%eval #-9] } (12. e4 Na6) 12... bxa4 { [%eval #-9] } 13. Rxa4 { [%eval #-8] } 13... Na6?? { (Mate in 8 → 1.81) Lost forced checkmate sequence. Qh8 was best. } { [%eval 1.81] } (13... Qh8 14. Rxa7 Qxb2 15. Rxc7 Qxb1 16. Rxd7 Qxc2 17. Rxe7 Qxd3 18. exd3 Be6 19. Rxe6) 14. Rxa6 { [%eval 1.91] } 14... Bxa6 { [%eval 1.12] } 15. Kd2?! { (1.12 → 0.08) Inaccuracy. g4 was best. } { [%eval 0.08] } (15. g4) 15... Bxd3 { [%eval 0.0] } 16. Kxd3?! { (0.00 → -0.71) Inaccuracy. cxd3 was best. } { [%eval -0.71] } (16. cxd3 Qe8 17. g4 Ke6 18. g5 Qb5 19. g6 Qxd3 20. Kxd3 c5 21. b4 cxb4) 16... c6?? { (-0.71 → 3.92) Blunder. c5 was best. } { [%eval 3.92] } (16... c5) 17. g4 { [%eval 3.84] } 17... Qe8?! { (3.84 → 5.13) Inaccuracy. a6 was best. } { [%eval 5.13] } (17... a6 18. e4 Qe8 19. g5 Qc8 20. Nc3 Ra7 21. e5 e6 22. g6 Qd8 23. Ke3) 18. g5 { [%eval 4.54] } 18... Qc8 { [%eval 3.69] } 19. g6? { (3.69 → 1.98) Mistake. e4 was best. } { [%eval 1.98] } (19. e4 a6 20. Nc3 Ra7 21. Ke3 Kc7 22. g6 Ra8 23. Kf3 Qf5 24. exf5 Rd8) 19... a6? { (1.98 → 3.43) Mistake. Kd6 was best. } { [%eval 3.43] } (19... Kd6) 20. g7?? { (3.43 → -0.45) Blunder. e4 was best. } { [%eval -0.45] } (20. e4) 20... Qh8 { [%eval -0.08] } 21. gxh8=B { [%eval 0.0] } 21... Rxh8 { [%eval 0.0] } 22. Ke3?! { (0.00 → -0.76) Inaccuracy. c4 was best. } { [%eval -0.76] } (22. c4 c5 23. Na3 a5 24. Nc2 Kc7 25. e4 Rg8 26. Ke3 a4 27. e5 Rh8) 22... Kd6? { (-0.76 → 0.82) Mistake. c5 was best. } { [%eval 0.82] } (22... c5 23. c4 a5 24. Na3 a4 25. Nc2 a3 26. Nxa3 Ke6 27. Nc2 Ra8 28. Na3) 23. Kf3? { (0.82 → -0.75) Mistake. Ke4 was best. } { [%eval -0.75] } (23. Ke4 Ke5) 23... Ke6? { (-0.75 → 0.81) Mistake. c5 was best. } { [%eval 0.81] } (23... c5) 24. Kg3 { [%eval 0.47] } 24... Ra8 { [%eval -0.08] } 25. Kh4 { [%eval -0.15] } 25... Kf6?? { (-0.15 → Mate in 6) Checkmate is now unavoidable. c5 was best. } { [%eval #6] } (25... c5 26. c4) 26. Kg5 { [%eval #6] } 26... Kxg5 { [%eval #5] } 27. f4 { [%eval #5] } 27... Kxf4 { [%eval #4] } 28. e3 { [%eval #4] } 28... Kxe3 { [%eval #3] } 29. Na3?? { (Mate in 3 → 2.06) Lost forced checkmate sequence. Nd2 was best. } { [%eval 2.06] } (29. Nd2 Kxd2 30. b4 Kxc2 31. b5 cxb5#) 29... Kd3 { [%eval 0.95] } 30. cxd3 { [%eval 2.05] } 30... Rf8?! { (2.05 → 2.78) Inaccuracy. Rh8 was best. } { [%eval 2.78] } (30... Rh8 31. d4) 31. Nb5?? { (2.78 → Mate in 11) Checkmate is now unavoidable. d4 was best. } { [%eval #-11] } (31. d4) 31... cxb5 { [%eval #-13] } 32. b4 { [%eval #-10] } 32... a5 { [%eval #-10] } 33. bxa5 { [%eval #-9] } 33... b4 { [%eval #-9] } 34. a6 { [%eval #-8] } 34... b3 { [%eval #-8] } 35. a7 { [%eval #-7] } 35... b2 { [%eval #-7] } 36. a8=K { [%eval #-6] } 36... Rxa8 { [%eval #-6] } 37. d4 { [%eval #-5] } 37... b1=R { [%eval #-5] } 38. d5 { [%eval #-4] } 38... e6 { [%eval #-4] } 39. dxe6 { [%eval #-3] } 39... Rc1 { [%eval #-3] } 40. e7 { [%eval #-2] } 40... Rd8 { [%eval #-2] } 41. exd8=Q { [%eval #-1] } 41... Rd1 { [%eval #-1] } 42. Qxd1# { Game ends by variant rule. } 0-1