FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/xW5bdUft"]
[Date "2022.04.17"]
[White "maximtolokontsev"]
[Black "Garbagel"]
[Result "1-0"]
[GameId "xW5bdUft"]
[UTCDate "2022.04.17"]
[UTCTime "17:21:49"]
[WhiteElo "1419"]
[BlackElo "1793"]
[WhiteRatingDiff "+23"]
[BlackRatingDiff "-16"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... e6 { [%eval 2.62] } 2. Ba6 { [%eval 1.18] } 2... Nxa6 { [%eval 2.14] } 3. b4 { [%eval 0.9] } 3... Bxb4 { [%eval 2.42] } 4. Nc3?? { (2.42 → -8.52) Blunder. Qh5 was best. } { [%eval -8.52] } (4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 Qg5 7. Qxf7 Kxf7 8. Bc5 Qxc5) 4... Bxc3 { [%eval #-18] } 5. dxc3 { [%eval #-16] } 5... Nb4 { [%eval #-17] } 6. cxb4 { [%eval #-17] } 6... c5?! { (Mate in 17 → -18.34) Lost forced checkmate sequence. Qh4 was best. } { [%eval -18.34] } (6... Qh4 7. Qxd7 Kxd7 8. b5 Qxf2 9. Kxf2 b6 10. c4 Kc6 11. bxc6) 7. Qxd7?! { (-18.34 → Mate in 13) Checkmate is now unavoidable. bxc5 was best. } { [%eval #-13] } (7. bxc5 d6 8. Qxd6 Qxd6 9. cxd6 Bd7 10. f4 g5 11. fxg5 Kd8) 7... Qxd7 { [%eval #-13] } 8. bxc5 { [%eval #-12] } 8... Qd2?? { (Mate in 12 → 0.01) Lost forced checkmate sequence. Qd4 was best. } { [%eval 0.01] } (8... Qd4 9. exd4 g5 10. Bxg5 e5 11. dxe5 f5 12. exf6 Nxf6 13. Bxf6 Be6 14. Bxh8 Bxa2 15. Rxa2) 9. Kxd2 { [%eval -0.3] } 9... a5?? { (-0.30 → Mate in 13) Checkmate is now unavoidable. b5 was best. } { [%eval #13] } (9... b5 10. cxb6 axb6 11. Ba3 Rxa3 12. Rf1 Rxe3 13. Kxe3 Ne7 14. Ne2 Kd7 15. Nc1 Kc6 16. h3) 10. c6 { [%eval #13] } 10... bxc6 { [%eval #13] } 11. Ne2?? { (Mate in 13 → 0.00) Lost forced checkmate sequence. Kc3 was best. } { [%eval 0.0] } (11. Kc3 c5 12. a4 Ne7 13. Kb4 cxb4 14. c3 bxc3 15. Bb2 cxb2 16. f4 bxa1=Q 17. Nh3 Qxa4) 11... Ne7?? { (0.00 → Mate in 15) Checkmate is now unavoidable. c5 was best. } { [%eval #15] } (11... c5 12. Nc3 Kd7 13. g3 e5 14. Ne2 Ne7 15. a4 Nc6 16. Rf1 Bb7 17. Rg1 Ke6 18. Ra3) 12. a4?? { (Mate in 15 → 2.84) Lost forced checkmate sequence. Kc3 was best. } { [%eval 2.84] } (12. Kc3 c5 13. Ng1 g5 14. Kb4 cxb4 15. c3 bxc3 16. Bd2 cxd2 17. Re1 dxe1=Q 18. Ne2 Qxf2) 12... Ng6 { [%eval 3.55] } 13. e4? { (3.55 → 2.13) Mistake. Rf1 was best. } { [%eval 2.13] } (13. Rf1 Nf4) 13... Nf4 { [%eval 1.59] } 14. Nxf4 { [%eval 2.22] } 14... Ke7 { [%eval 2.35] } 15. Nxe6 { [%eval 2.23] } 15... fxe6 { [%eval 2.18] } 16. Kc3?? { (2.18 → Mate in 7) Checkmate is now unavoidable. Re1 was best. } { [%eval #-7] } (16. Re1) 16... g5 { [%eval #-7] } 17. Bxg5 { [%eval #-6] } 17... h5?? { (Mate in 6 → 0.02) Lost forced checkmate sequence. Rb8 was best. } { [%eval 0.02] } (17... Rb8 18. Bxe7 Rb1 19. Raxb1 Bb7 20. Rxb7 Rf8 21. Bxf8 e5 22. Rxh7 c5 23. Bxc5#) 18. Bxe7 { [%eval 0.75] } 18... Rd8 { [%eval 0.18] } 19. Bxd8 { [%eval 0.46] } 19... Rb8?? { (0.46 → 3.61) Blunder. Ba6 was best. } { [%eval 3.61] } (19... Ba6 20. Bxa5) 20. Bxa5 { [%eval 3.23] } 20... Rb4? { (3.23 → 5.31) Mistake. Rb6 was best. } { [%eval 5.31] } (20... Rb6 21. Bxb6 c5 22. Bxc5 e5 23. h3 Bxh3 24. gxh3 h4 25. f4 exf4 26. Ra2 f3 27. Ba3) 21. Bxb4?! { (5.31 → 3.68) Inaccuracy. Kxb4 was best. } { [%eval 3.68] } (21. Kxb4) 21... c5 { [%eval 3.68] } 22. Bxc5 { [%eval 3.68] } 22... h4?? { (3.68 → Mate in 15) Checkmate is now unavoidable. e5 was best. } { [%eval #15] } (22... e5 23. h3 Bxh3 24. gxh3 h4 25. f4 exf4 26. Ba3 f3 27. Ra2 f2 28. Rg1 fxg1=K 29. a5) 23. g3?? { (Mate in 15 → 1.24) Lost forced checkmate sequence. h3 was best. } { [%eval 1.24] } (23. h3 Ba6 24. Kc4 Bxc4 25. Ra2 Bxa2 26. Rb1 Bxb1 27. a5 Bxc2 28. Bb4 Bxe4 29. f3 Bxf3) 23... hxg3 { [%eval 2.27] } 24. hxg3 { [%eval 2.47] } 24... e5?? { (2.47 → Mate in 9) Checkmate is now unavoidable. Ba6 was best. } { [%eval #9] } (24... Ba6 25. Kc4 Bxc4 26. Ra2 Bxa2 27. c4 Bxc4 28. a5 Bb3 29. g4 Bc4 30. Rh7 Ba6 31. Rh2) 25. Rh3 { [%eval #9] } 25... Bxh3 { [%eval #8] } 26. g4 { [%eval #8] } 26... Bxg4 { [%eval #7] } 27. f3 { [%eval #7] } 27... Bxf3 { [%eval #6] } 28. Kc4 { [%eval #6] } 28... Bxe4 { [%eval #5] } 29. Kb4 { [%eval #5] } 29... Bxc2 { [%eval #4] } 30. Kb3 { [%eval #4] } 30... Bxb3 { [%eval #3] } 31. Rb1 { [%eval #3] } 31... Bxa4 { [%eval #2] } 32. Rb3 { [%eval #2] } 32... Bxb3 { [%eval #1] } 33. Bd4 { [%eval #1] } 33... exd4# { Game ends by variant rule. } 1-0