- Blind mode tutorial
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[Event "Hourly Three-check Arena"] [Site "https://lichess.org/xPesn70g"] [Date "2022.08.19"] [White "thedestroyer2012"] [Black "MAXCUP2012"] [Result "1-0"] [GameId "xPesn70g"] [UTCDate "2022.08.19"] [UTCTime "21:03:45"] [WhiteElo "1592"] [BlackElo "1697"] [WhiteRatingDiff "+169"] [BlackRatingDiff "-6"] [Variant "Three-check"] [TimeControl "180+0"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3?! { (0.15 → -0.40) Inaccuracy. e4 was best. } { [%eval -0.4] } { A00 Van't Kruijs Opening } (1. e4 Nc6 2. Nf3 e6 3. Nc3 Bb4 4. Bc4 Nf6 5. O-O O-O) 1... Nf6?! { (-0.40 → 0.66) Inaccuracy. Nc6 was best. } { [%eval 0.66] } (1... Nc6 2. d4 e5 3. Bd2 Nf6 4. Nf3 exd4 5. Bd3 Bd6 6. Kf1) 2. Bc4?! { (0.66 → -0.36) Inaccuracy. Nc3 was best. } { [%eval -0.36] } (2. Nc3 Nc6 3. d4 e5 4. d5 Bb4 5. Bd2 O-O 6. dxc6 d5) 2... e6 { [%eval -0.55] } 3. Qf3?? { (-0.55 → -2.50) Blunder. f4 was best. } { [%eval -2.5] } (3. f4 Nc6 4. Nf3 d5 5. Bb5 Bd7 6. O-O h5 7. d4 h4) 3... Nc6 { [%eval -2.11] } 4. e4?? { (-2.11 → -11.48) Blunder. Nc3 was best. } { [%eval -11.48] } (4. Nc3 d5 5. Bb5 Bd7 6. d4 Bd6 7. Qe2 e5 8. Nf3 e4) 4... Ne5 { [%eval -9.49] } 5. Qb3 { [%eval -24.2] } 5... Nxc4?? { (-24.20 → -2.37) Blunder. Nxe4 was best. } { [%eval -2.37] } (5... Nxe4) 6. Qxc4 { [%eval -3.08] } 6... Bd6? { (-3.08 → -1.21) Mistake. b5 was best. } { [%eval -1.21] } (6... b5) 7. d3?! { (-1.21 → -2.23) Inaccuracy. Nc3 was best. } { [%eval -2.23] } (7. Nc3 b5) 7... Qe7?! { (-2.23 → -1.44) Inaccuracy. b5 was best. } { [%eval -1.44] } (7... b5 8. Qc3 b4 9. Qd4 e5 10. Qe3 Ng4 11. Qg3 Bc5 12. Qxg4 Bxf2+ 13. Kf1 Qf6 14. Qf3) 8. Bg5?? { (-1.44 → -10.84) Blunder. Nc3 was best. } { [%eval -10.84] } (8. Nc3 b5) 8... Bb4+ { [%eval -13.87] } 9. c3 { [%eval -48.88] } 9... Bxc3+ { [%eval -23.55] } 10. Nxc3 { [%eval -34.39] } 10... h6 { [%eval -17.32] } 11. Bf4?! { (-17.32 → Mate in 5) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-5] } (11. Nf3 hxg5) 11... O-O?! { (Mate in 5 → -17.86) Lost forced checkmate sequence. Nxe4 was best. } { [%eval -17.86] } (11... Nxe4 12. dxe4 Qf6 13. Qxe6+ fxe6 14. Kf1 Qxf4 15. Nf3 Qc1+) 12. Nf3 { [%eval -21.77] } 12... a5 { [%eval -9.55] } 13. O-O { [%eval -8.09] } 13... c6 { [%eval -6.41] } 14. e5 { [%eval -6.78] } 14... Nh5 { [%eval -5.23] } 15. Ne4?? { (-5.23 → Mate in 4) Checkmate is now unavoidable. Bxh6 was best. } { [%eval #-4] } (15. Bxh6) 15... Nxf4 { [%eval #-3] } 16. Nf6+ { [%eval #-3] } 16... Kh8?? { (Mate in 3 → Mate in 8) Lost forced checkmate sequence. Qxf6 was best. } { [%eval #8] } (16... Qxf6 17. Kh1 Ne2 18. exf6 Ng3+) 17. Qxf4 { [%eval #7] } 17... Qxf6 { [%eval #4] } 18. exf6 { [%eval #3] } 18... gxf6 { [%eval #2] } 19. Qxf6+ { [%eval #1] } 19... Kh7 { [%eval #1] } 20. Qh8+ { Game ends by variant rule. } 1-0