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[Event "rated variant:antichess game"] [Site "https://lichess.org/xOMeiAxl"] [Date "2025.04.30"] [Round "-"] [White "aldanjack"] [Black "frscanbr"] [Result "1-0"] [GameId "xOMeiAxl"] [UTCDate "2025.04.30"] [UTCTime "20:52:02"] [WhiteElo "1605"] [BlackElo "1597"] [WhiteRatingDiff "+17"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... e6?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Na3?? { (Mate in 15 → Mate in 19) Lost forced checkmate sequence. b4 was best. } { [%eval #-19] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Nxd2 Bxh1 6. Ne4 Bxe4) 2... Bxa3 { [%eval -2.96] } 3. bxa3 { [%eval -2.94] } 3... Qh4 { [%eval #-18] } 4. gxh4 { [%eval -2.69] } 4... g5 { [%eval #-17] } 5. hxg5 { [%eval -5.9] } 5... Nf6 { [%eval -4.59] } 6. gxf6 { [%eval -3.98] } 6... Ke7?? { (-3.98 → 0.14) Blunder. Kf8 was best. } { [%eval 0.14] } (6... Kf8 7. f4) 7. fxe7 { [%eval 0.46] } 7... Rd8 { [%eval 0.89] } 8. exd8=N { [%eval 1.17] } 8... b6 { [%eval 0.77] } 9. Nxf7 { [%eval 0.52] } 9... e5 { [%eval 0.83] } 10. Nxe5 { [%eval 0.48] } 10... Ba6? { (0.48 → 1.92) Mistake. Na6 was best. } { [%eval 1.92] } (10... Na6 11. Nxd7) 11. Nxd7 { [%eval 2.71] } 11... Bxe2?? { (2.71 → Mate in 14) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #14] } (11... Nxd7 12. c4) 12. Qxe2 { [%eval #14] } 12... Nxd7 { [%eval #13] } 13. Qe5?? { (Mate in 13 → 5.32) Lost forced checkmate sequence. Qe8 was best. } { [%eval 5.32] } (13. Qe8 Rxe8 14. Rb1 Rxe1 15. Rxb6 Rxc1 16. Rb5 Rxc2 17. Bd3 Rxd2 18. Bxh7 Rxf2) 13... Nxe5 { [%eval 6.87] } 14. Bc4 { [%eval 5.76] } 14... Nxc4 { [%eval 7.2] } 15. h4 { [%eval 6.38] } 15... Nxa3 { [%eval 8.46] } 16. Bxa3 { [%eval 6.38] } 16... Rf8 { [%eval 6.04] } 17. Bxf8 { [%eval 7.69] } 17... h6 { [%eval 7.46] } 18. Bxh6 { [%eval 6.07] } 18... a5 { [%eval 7.99] } 19. c4 { [%eval 6.54] } 19... b5 { [%eval 3.73] } 20. cxb5 { [%eval 4.25] } 20... c6 { [%eval 3.69] } 21. bxc6 { [%eval 4.38] } 21... a4 { [%eval 5.96] } 22. Rb1?? { (5.96 → 2.15) Blunder. Bg7 was best. } { [%eval 2.15] } (22. Bg7 a3 23. Bb2 axb2 24. d4 bxa1=K 25. d5 Kxa2 26. c7 Kb3 27. Ke2 Kb4) 22... a3 { [%eval 2.66] } 23. Rb2 { [%eval 2.08] } 23... axb2 { [%eval 3.57] } 24. Bg7?! { (3.57 → 2.43) Inaccuracy. d4 was best. } { [%eval 2.43] } (24. d4 b1=B) 24... b1=K?? { (2.43 → Mate in 9) Checkmate is now unavoidable. b1=B was best. } { [%eval #9] } (24... b1=B 25. c7 Bxa2 26. Nf3 Be6 27. Rh3 Bxh3 28. Kf1 Bxf1 29. d4 Bh3 30. h5) 25. c7?? { (Mate in 9 → 1.71) Lost forced checkmate sequence. Kd1 was best. } { [%eval 1.71] } (25. Kd1 Kxa2 26. Bb2 Kxb2 27. Kc2 Kxc2 28. c7 Kxd2 29. Ne2 Kxe2 30. Rg1 Kxf2) 25... Kxa2 { [%eval 2.71] } 26. Ba1 { [%eval 3.75] } 26... Kxa1 { [%eval 4.14] } 27. c8=R?? { (4.14 → 1.02) Blunder. Kd1 was best. } { [%eval 1.02] } (27. Kd1 Ka2) 27... Ka2?? { (1.02 → 4.69) Blunder. Kb1 was best. } { [%eval 4.69] } (27... Kb1 28. Rc2) 28. Nf3?? { (4.69 → 1.48) Blunder. d3 was best. } { [%eval 1.48] } (28. d3 Ka3 29. Nf3 Ka2 30. h5 Ka3 31. Rg1 Ka4 32. d4 Ka3 33. Ke2 Ka4) 28... Ka3 { [%eval 1.79] } 29. Ne5 { [%eval 1.93] } 29... Kb3?? { (1.93 → Mate in 7) Checkmate is now unavoidable. Ka4 was best. } { [%eval #7] } (29... Ka4) 30. Rc2 { [%eval #7] } 30... Kxc2 { [%eval #6] } 31. Kf1 { [%eval #6] } 31... Kxd2 { [%eval #5] } 32. Nd3?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Ke2 was best. } { [%eval 0.0] } (32. Ke2 Kxe2 33. Rg1 Kxf2 34. Rg3 Kxg3 35. Nf7 Kxh4 36. Ng5 Kxg5#) 32... Kxd3 { [%eval 0.0] } 33. Ke2 { [%eval 0.0] } 33... Kxe2 { [%eval 0.0] } 34. h5 { [%eval 0.0] } 34... Kxf2 { [%eval 0.0] } 35. Re1 { [%eval 0.0] } 35... Kxe1 { [%eval 0.0] } 36. h6 { [%eval 0.0] } 36... Kf2 { [%eval 0.0] } 37. h7 { [%eval 0.0] } 37... Kg3 { [%eval 0.0] } 38. h8=B { [%eval 0.0] } 38... Kg4 { [%eval 0.0] } 39. Bd4 { [%eval 0.0] } 39... Kh5?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Kh4 was best. } { [%eval #2] } (39... Kh4 40. Bb6 Kg4 41. Ba5 Kg3 42. Bc3 Kf3 43. Ba5 Kg3) 40. Be5 { [%eval #2] } 40... Kg6 { [%eval #1] } 41. Bf6 { [%eval #1] } 41... Kxf6# { Game ends by variant rule. } 1-0