FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/xCDj1nIS"]
[Date "2024.11.28"]
[Round "-"]
[White "dragon_fruit_juice"]
[Black "pripredi"]
[Result "0-1"]
[GameId "xCDj1nIS"]
[UTCDate "2024.11.28"]
[UTCTime "19:53:01"]
[WhiteElo "1500"]
[BlackElo "1616"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.18] } 1... b5 { [%eval 0.57] } 2. Bxb5 { [%eval 0.48] } 2... e6 { [%eval 0.54] } 3. Bxd7 { [%eval 0.33] } 3... Bxd7 { [%eval 0.49] } 4. c3?! { (0.49 → -0.54) Inaccuracy. Na3 was best. } { [%eval -0.54] } (4. Na3 Bxa3 5. bxa3 c6 6. a4 Qh4 7. a5 Qxh2 8. Rxh2 h5) 4... Ba3 { [%eval 0.0] } 5. bxa3 { [%eval -0.24] } 5... Ba4 { [%eval 0.29] } 6. Qxa4 { [%eval 0.6] } 6... Qxd2 { [%eval 0.18] } 7. Qxe8 { [%eval -0.23] } 7... Qxe1?! { (-0.23 → 0.84) Inaccuracy. Qxc1 was best. } { [%eval 0.84] } (7... Qxc1 8. Qxf7 Qxb1 9. Qxc7 Qxa1 10. Qxa7 Qxe1 11. Qxg7 Rxa3 12. Qxg8 Rxc3 13. Qxh8) 8. Qxg8 { [%eval 0.59] } 8... Rxg8 { [%eval 0.51] } 9. c4 { [%eval 0.14] } 9... Qxe3?? { (0.14 → 2.14) Blunder. Qxf2 was best. } { [%eval 2.14] } (9... Qxf2 10. Nc3) 10. fxe3 { [%eval 2.01] } 10... c5?? { (2.01 → 4.79) Blunder. a5 was best. } { [%eval 4.79] } (10... a5 11. a4) 11. Bd2 { [%eval 5.51] } 11... Na6?! { (5.51 → 8.98) Inaccuracy. Rd8 was best. } { [%eval 8.98] } (11... Rd8 12. Nc3) 12. Bb4 { [%eval 9.21] } 12... cxb4 { [%eval 9.3] } 13. axb4 { [%eval 8.38] } 13... Nxb4 { [%eval 8.07] } 14. Nc3?! { (8.07 → 5.95) Inaccuracy. Na3 was best. } { [%eval 5.95] } (14. Na3) 14... Nxa2 { [%eval 6.84] } 15. Nxa2 { [%eval 5.25] } 15... g6?? { (5.25 → Mate in 10) Checkmate is now unavoidable. a5 was best. } { [%eval #10] } (15... a5 16. Rd1 Rad8 17. Rxd8 Rxd8 18. Ne2 Rd5 19. cxd5 exd5 20. Rb1 a4 21. Ng1) 16. Rd1? { (Mate in 10 → 7.10) Lost forced checkmate sequence. Rb1 was best. } { [%eval 7.1] } (16. Rb1 a5 17. Ne2 f6 18. Rb8 Raxb8 19. Rb1 Rxb1 20. Ng1 Rxg1 21. g4 Rxg4) 16... Rad8 { [%eval 7.46] } 17. Rxd8 { [%eval 6.67] } 17... Rxd8 { [%eval 7.19] } 18. c5 { [%eval 7.15] } 18... g5 { [%eval 7.91] } 19. Nc3 { [%eval 6.57] } 19... Rd4 { [%eval 7.06] } 20. exd4 { [%eval 7.11] } 20... e5 { [%eval 7.22] } 21. dxe5 { [%eval 7.64] } 21... f6 { [%eval 9.74] } 22. exf6 { [%eval 9.0] } 22... g4 { [%eval 9.21] } 23. h3 { [%eval 9.13] } 23... gxh3 { [%eval 9.12] } 24. gxh3 { [%eval 8.55] } 24... a5 { [%eval 8.42] } 25. Nb5 { [%eval 7.62] } 25... a4 { [%eval 7.7] } 26. Na7?! { (7.70 → 5.80) Inaccuracy. Nd6 was best. } { [%eval 5.8] } (26. Nd6 a3 27. h4 a2 28. h5 a1=N 29. c6 Nc2 30. Nh3 h6 31. Ng5 hxg5) 26... a3 { [%eval 6.13] } 27. f7 { [%eval 5.47] } 27... a2 { [%eval 6.02] } 28. f8=Q?? { (6.02 → 0.00) Blunder. Ne2 was best. } { [%eval 0.0] } (28. Ne2 h5 29. c6 h4 30. Rh2 a1=K 31. Rg2 Kb1 32. Nc1 Kxc1 33. Rg5 Kd2) 28... h6 { [%eval 0.0] } 29. Qxh6 { [%eval 0.0] } 29... a1=K?? { (0.00 → 1.75) Blunder. a1=B was best. } { [%eval 1.75] } (29... a1=B 30. Qh8 Bxh8 31. h4 Bc3 32. c6 Bd2 33. h5 Ba5 34. h6 Bd2 35. Nh3) 30. Qe3?! { (1.75 → 0.82) Inaccuracy. Qd6 was best. } { [%eval 0.82] } (30. Qd6 Kb1 31. Nc6 Kc2 32. Qd3 Kxd3 33. Nd4 Kxd4 34. h4 Kxc5 35. Nh3 Kd4) 30... Kb2? { (0.82 → 2.01) Mistake. Kb1 was best. } { [%eval 2.01] } (30... Kb1 31. Qf3 Kc1 32. Qc6 Kd1 33. Ne2 Kxe2 34. Rf1 Kxf1 35. Qg2 Kxg2 36. c6) 31. Qc3?? { (2.01 → 0.00) Blunder. Qa3 was best. } { [%eval 0.0] } (31. Qa3 Kxa3 32. h4 Kb2 33. h5 Kc1 34. h6 Kd1 35. Ne2 Kxe2 36. Rd1 Kxd1) 31... Kxc3 { [%eval 0.0] } 32. c6?? { (0.00 → Mate in 8) Checkmate is now unavoidable. h4 was best. } { [%eval #-8] } (32. h4 Kd2 33. Ne2 Kxe2 34. Re1 Kxe1 35. h5 Ke2 36. h6 Kd3 37. h7 Ke4) 32... Kc4?? { (Mate in 8 → 1.97) Lost forced checkmate sequence. Kd4 was best. } { [%eval 1.97] } (32... Kd4 33. Nc8 Ke4 34. Nf3 Kxf3 35. h4 Kf4 36. h5 Kf5 37. h6 Kf6 38. Ne7) 33. Nb5 { [%eval 1.85] } 33... Kxb5 { [%eval 1.89] } 34. Nf3 { [%eval 1.97] } 34... Kxc6 { [%eval 1.97] } 35. Re1?? { (1.97 → Mate in 6) Checkmate is now unavoidable. h4 was best. } { [%eval #-6] } (35. h4 Kd6 36. Ne5 Kxe5 37. Rg1 Kd5 38. h5 Kc4 39. Rg6 Kc5 40. Rg8 Kd6) 35... Kd7?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Kd6 was best. } { [%eval 0.0] } (35... Kd6 36. Re7 Kxe7 37. Ne1 Kf6 38. Ng2 Kf5 39. Nf4 Kxf4 40. h4 Kg5 41. hxg5#) 36. Re7?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-5] } (36. Rg1 Ke7 37. Rc1 Kf7 38. Ra1 Kg7 39. Rd1 Kf7 40. h4 Ke7 41. Rh1 Kf7) 36... Kxe7 { [%eval #-5] } 37. Nd4 { [%eval #-1] } 37... Ke6 { [%eval #-1] } 38. Nxe6# { Game ends by variant rule. } 0-1