FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/wvu6EGL1"]
[Date "2024.09.10"]
[Round "-"]
[White "nusijnk"]
[Black "Yio007"]
[Result "0-1"]
[GameId "wvu6EGL1"]
[UTCDate "2024.09.10"]
[UTCTime "15:17:30"]
[WhiteElo "1726"]
[BlackElo "1105"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+29"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3 { [%eval -0.25] } 1... e6 { [%eval -0.01] } 2. b4 { [%eval -0.51] } 2... Bxb4 { [%eval -0.36] } 3. c3?? { (-0.36 → -2.22) Blunder. e3 was best. } { [%eval -2.22] } (3. e3 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6 6. c3 a5 7. Qh5 c5) 3... Bxc3 { [%eval -0.69] } 4. Nxc3 { [%eval -0.79] } 4... b5 { [%eval -2.12] } 5. Nxb5 { [%eval -0.74] } 5... Na6? { (-0.74 → 0.37) Mistake. Qf6 was best. } { [%eval 0.37] } (5... Qf6 6. Nxc7 Qxf2 7. Kxf2 e5 8. Nxa8 Kd8 9. Nb6 axb6 10. e3) 6. Nxc7? { (0.37 → -1.15) Mistake. Nxa7 was best. } { [%eval -1.15] } (6. Nxa7 Rxa7 7. Rb1 Nb8 8. Rxb8 Rxa2 9. Rxc8 Rxd2 10. Bxd2 Qxc8) 6... Qxc7?! { (-1.15 → -0.09) Inaccuracy. Nxc7 was best. } { [%eval -0.09] } (6... Nxc7 7. e3 Ne7 8. Bb5 Nxb5 9. Ba3 Nxa3 10. Qc2 Nxc2 11. Kd1 Nxe3 12. dxe3) 7. Qc2?? { (-0.09 → -3.52) Blunder. e3 was best. } { [%eval -3.52] } (7. e3) 7... Qxh2 { [%eval -3.62] } 8. Qxh7 { [%eval -2.94] } 8... Qxg2?? { (-2.94 → -0.25) Blunder. Rxh7 was best. } { [%eval -0.25] } (8... Rxh7 9. Rxh2) 9. Qxg7?? { (-0.25 → Mate in 12) Checkmate is now unavoidable. Qxh8 was best. } { [%eval #-12] } (9. Qxh8 Qxf2) 9... Qxg1?? { (Mate in 12 → 0.81) Lost forced checkmate sequence. Qxg7 was best. } { [%eval 0.81] } (9... Qxg7 10. Rxh8 Qxg1 11. Rxg8 Qxf2 12. Rxe8 Qxe1 13. Rxe6 dxe6 14. a4 Qxc1 15. Rxc1) 10. Rxh8?? { (0.81 → -5.85) Blunder. Qxg1 was best. } { [%eval -5.85] } (10. Qxg1) 10... Qxf2?? { (-5.85 → 2.05) Blunder. Qxf1 was best. } { [%eval 2.05] } (10... Qxf1 11. Rxg8) 11. Rxg8?? { (2.05 → Mate in 14) Checkmate is now unavoidable. Qxg8 was best. } { [%eval #-14] } (11. Qxg8 Qxf1 12. Qxe8 Qxe2 13. Qxf7 Qxd2 14. Kxd2 Bb7 15. Qxe6 dxe6 16. Rxa8 Bxa8) 11... Qxe2?? { (Mate in 14 → Mate in 8) Lost forced checkmate sequence. Qxe1 was best. } { [%eval #8] } (11... Qxe1 12. Rxe8 Qxf1 13. Qxf7 Qxc1 14. Rxc8 Rxc8 15. Rxc1 Rxc1 16. Qxe6 dxe6 17. d4) 12. Rxe8 { [%eval #8] } 12... Qxd2 { [%eval #7] } 13. Qxf7 { [%eval #7] } 13... Qxa2 { [%eval #6] } 14. Rxc8 { [%eval #6] } 14... Rxc8 { [%eval #5] } 15. Qxd7?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #-5] } (15. Rxa2 Rxc1 16. Rxa6 Rxe1 17. Rxa7 Rxf1 18. Qxe6 dxe6 19. Ra1 Rxa1#) 15... Rxc1 { [%eval #-5] } 16. Qxe6 { [%eval #-4] } 16... Rxe1?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Rxa1 was best. } { [%eval #3] } (16... Rxa1 17. Qxa2 Rxe1 18. Qxa6 Rxf1 19. Qxf1 a6 20. Qxa6#) 17. Qxa6?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Qxe1 was best. } { [%eval #-3] } (17. Qxe1 Qxa1 18. Bxa6 Qxe1 19. Bf1 Qxf1#) 17... Qxa6?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Rxa1 was best. } { [%eval #2] } (17... Rxa1 18. Qxa7 Rxf1 19. Qxa2 Rb1 20. Qxb1#) 18. Rxa6?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Bxa6 was best. } { [%eval #-2] } (18. Bxa6 Rxa1 19. Bf1 Rxf1#) 18... Rxf1 { [%eval #-2] } 19. Rxa7 { [%eval #-1] } 19... Rf7 { [%eval #-1] } 20. Rxf7# { Game ends by variant rule. } 0-1

