- Blind mode tutorial
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[Event "rated classical game"] [Site "https://lichess.org/wlDgLPBM"] [Date "2025.05.18"] [Round "-"] [White "maia1"] [Black "PARTEETSINGH"] [Result "1-0"] [GameId "wlDgLPBM"] [UTCDate "2025.05.18"] [UTCTime "01:18:38"] [WhiteElo "1557"] [BlackElo "1188"] [WhiteRatingDiff "+1"] [BlackRatingDiff "-1"] [WhiteTitle "BOT"] [Variant "Standard"] [TimeControl "1800+0"] [ECO "A05"] [Opening "Zukertort Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 0.14] } 1... Nf6 { [%eval 0.23] } { A05 Zukertort Opening } 2. d3 { [%eval -0.1] } 2... Nc6 { [%eval 0.19] } 3. g3 { [%eval -0.02] } 3... e5 { [%eval 0.12] } 4. Bg2 { [%eval -0.07] } 4... Be7 { [%eval 0.0] } 5. O-O { [%eval 0.0] } 5... O-O { [%eval 0.01] } 6. e4 { [%eval 0.0] } 6... d5 { [%eval 0.07] } 7. exd5 { [%eval 0.06] } 7... Nxd5 { [%eval 0.04] } 8. c4?! { (0.04 → -1.05) Inaccuracy. Nc3 was best. } { [%eval -1.05] } (8. Nc3 Nxc3 9. bxc3 Bd6 10. Re1 Bf5 11. d4 Re8 12. dxe5 Bxe5) 8... Nf6?! { (-1.05 → -0.08) Inaccuracy. Ndb4 was best. } { [%eval -0.08] } (8... Ndb4 9. Ne1 Bf5 10. Nc3 Nxd3 11. Be3 Re8 12. Nd5 e4 13. Nxd3 exd3 14. Qb3) 9. Nc3 { [%eval -0.18] } 9... Bg4 { [%eval 0.06] } 10. h3 { [%eval 0.03] } 10... Bh5 { [%eval 0.05] } 11. g4 { [%eval -0.04] } 11... Bg6 { [%eval -0.11] } 12. Nh4? { (-0.11 → -1.78) Mistake. Re1 was best. } { [%eval -1.78] } (12. Re1) 12... Bxd3 { [%eval -1.69] } 13. Re1 { [%eval -1.46] } 13... Bxc4 { [%eval -0.92] } 14. Qxd8 { [%eval -1.21] } 14... Raxd8 { [%eval -1.03] } 15. Nf5 { [%eval -1.01] } 15... Bb4 { [%eval -1.02] } 16. Bxc6 { [%eval -0.99] } 16... bxc6 { [%eval -1.04] } 17. Rxe5 { [%eval -0.94] } 17... Bxc3 { [%eval -1.02] } 18. bxc3 { [%eval -0.84] } 18... Rd1+ { [%eval -0.87] } 19. Kg2?! { (-0.87 → -1.56) Inaccuracy. Kh2 was best. } { [%eval -1.56] } (19. Kh2 Be6 20. Ne3 Re1 21. c4 Rd8 22. Kg2 Rd3 23. a4 h5 24. gxh5 Nd7) 19... Bd5+?! { (-1.56 → -0.81) Inaccuracy. Nd5 was best. } { [%eval -0.81] } (19... Nd5) 20. f3 { [%eval -0.8] } 20... Rd3 { [%eval -0.27] } 21. Re3 { [%eval -0.28] } 21... Rd1 { [%eval -0.22] } 22. Ne7+ { [%eval -0.37] } 22... Kh8 { [%eval -0.46] } 23. Nxd5? { (-0.46 → -1.75) Mistake. Kg3 was best. } { [%eval -1.75] } (23. Kg3 h6) 23... Rxd5?? { (-1.75 → 0.04) Blunder. Nxd5 was best. } { [%eval 0.04] } (23... Nxd5) 24. Ba3 { [%eval -0.08] } 24... Rfd8 { [%eval 0.06] } 25. Be7 { [%eval -0.13] } 25... Rd2+ { [%eval -0.17] } 26. Kg3 { [%eval -0.27] } 26... Re8 { [%eval 0.1] } 27. Rae1?! { (0.10 → -0.46) Inaccuracy. Bc5 was best. } { [%eval -0.46] } (27. Bc5 Red8) 27... Rxa2?! { (-0.46 → 0.15) Inaccuracy. Nd5 was best. } { [%eval 0.15] } (27... Nd5 28. Re5 Nxc3 29. Bb4 Ne2+ 30. Kf2 Nc1+ 31. Bxd2 Nd3+ 32. Ke2 Nxe5 33. Kd1) 28. Bxf6 { [%eval 0.05] } 28... Rxe3 { [%eval 0.15] } 29. Rxe3 { [%eval 0.12] } 29... gxf6 { [%eval 0.12] } 30. Re8+ { [%eval 0.0] } 30... Kg7 { [%eval 0.0] } 31. Rc8 { [%eval 0.0] } 31... Ra5 { [%eval 0.06] } 32. Rxc7 { [%eval 0.0] } 32... c5 { [%eval 0.08] } 33. c4 { [%eval 0.09] } 33... a6 { [%eval 0.0] } 34. Kf4 { [%eval 0.0] } 34... Ra1 { [%eval 0.0] } 35. Rxc5 { [%eval 0.07] } 35... a5 { [%eval 0.0] } 36. Rb5 { [%eval 0.05] } 36... a4 { [%eval 0.0] } 37. c5 { [%eval 0.0] } 37... a3 { [%eval 0.0] } 38. c6 { [%eval 0.06] } 38... Kf8?? { (0.06 → 7.49) Blunder. Rc1 was best. } { [%eval 7.49] } (38... Rc1) 39. c7 { [%eval 7.23] } 39... Rd1? { (7.23 → Mate in 7) Checkmate is now unavoidable. Rc1 was best. } { [%eval #7] } (39... Rc1 40. Rb8+ Ke7 41. c8=Q Rxc8 42. Rxc8 Ke6 43. Ra8 f5 44. g5 f6 45. Ra6+) 40. c8=Q+ { [%eval #6] } 40... Kg7 { [%eval #6] } 41. Ra5 { [%eval #7] } 41... Rd4+ { [%eval #7] } 42. Kg3 { [%eval #6] } 42... Rd1 { [%eval #6] } 43. Rxa3 { [%eval #6] } 43... Rg1+ { [%eval #7] } 44. Kf2? { (Mate in 7 → 7.97) Lost forced checkmate sequence. Kf4 was best. } { [%eval 7.97] } (44. Kf4 Rb1 45. Ra8 Rb4+ 46. Kg3 Rb8 47. Rxb8 Kg6 48. Qh8 f5 49. Rg8+ Kh6) 44... Rf1+? { (7.97 → Mate in 6) Checkmate is now unavoidable. Rd1 was best. } { [%eval #6] } (44... Rd1 45. f4) 45. Kxf1 { [%eval #5] } 45... Kg6 { [%eval #3] } 46. Qf5+ { [%eval #4] } 46... Kg7 { [%eval #4] } 47. h4 { [%eval #4] } 47... h6 { [%eval #4] } 48. g5 { [%eval #4] } 48... fxg5 { [%eval #3] } 49. hxg5 { [%eval #3] } 49... hxg5 { [%eval #3] } 50. Qxg5+ { [%eval #2] } 50... Kf8 { [%eval #1] } 51. Ra8# { White wins by checkmate. } 1-0